Teleporter with incorrect destinations
If it makes any difference, the beacons and teleporters are all arcane. Thanks.
Beacons are available in the regular editor menu, you don't have to craft them.
Just sell the beacons you don't want and buy the ones you do want - easy peasy!
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
Ad Astra has it......sell off the beacons, set your teleporters where you want them, then start adding the beacons back....watch for the big yellow box that indicates which 'porter the beacons is trying to attach to.
Hope that helps.
Thanks for the responses. Happily, the teleporter fixed itself yesterday and is now going to the correct destinations.
Not too surprising.
My first suggestion would have been to exit edit mode and exit the base completely, then re-enter. That fixes lots of issues.
Paragon City Search And Rescue
The Mentor Project
Yesterday I did some work to my base that hadn't been touched in over a year. I wanted to reconfigure the teleportation rooms and reorganize the destination zones for the teleporters.
I created a temporary teleportation room to hold the porters and beacons while I was deleting, moving, and creating rooms. Then I lined up my teleporters and moved the beacons to the desired teleporters. Not every beacon ended up attached to the teleporter to which it had originally been attached.
When all was said and done, one of the teleporters had incorrect destination zones -- it was a duplicate of the teleporter directly beside it. I checked and re-checked everything I could think of. The aux tab of the teleporter in question lists the two beacons that it should, selecting that teleporter highlights the correct two beacons, and selecting each beacon correctly highlights the teleporter that it should. No matter how I check it in edit mode, everything looks like it is supposed to look (as far as I can tell, obviously).
What am I doing wrong? And what recommendations do you offer to help fix this? Ultimately, I can sell the teleporter and beacons and craft new replacements, but since I don't know what went wrong this time, I have no confidence that replacement parts would solve the problem.
Thanks for your time.
-sc