How's this for a mind/rad


Bubblerella

 

Posted

What do you think of this build. Any advice on how to improve it would be welcome. It's a level 50 respec so my slotting is a bit off. BTW this is for PvE.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Tramine: Level 50 Technology Controller
Primary Power Set: Mind Control
Secondary Power Set: Radiation Emission
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Mesmerize -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(15), Dev'n-Acc/Dmg/EndRdx/Rchg(37), Dev'n-Hold%(39)
Level 1: Radiant Aura -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(3), Numna-Regen/Rcvry+(3), Numna-Heal/Rchg(7), Numna-Heal(11), Numna-Heal/EndRdx/Rchg(15)
Level 2: Radiation Infection -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(33), DarkWD-ToHitDeb(33), DarkWD-ToHitDeb/EndRdx(34)
Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(5), Zephyr-Travel(5), Zephyr-ResKB(34)
Level 6: Dominate -- Lock-Acc/Hold(A), Lock-%Hold(7), Lock-Acc/Rchg(21), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-Rchg/Hold(39), Lock-EndRdx/Rchg/Hold(46)
Level 8: Confuse -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(9), Mlais-Acc/EndRdx(9), Mlais-Conf/Rng(40), Mlais-Acc/Conf/Rchg(40), Mlais-Dam%(48)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(11)
Level 12: Levitate -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(13), Dev'n-Acc/Dmg/EndRdx/Rchg(13), Dev'n-Hold%(37)
Level 14: Hurdle -- Jump-I(A)
Level 16: Mass Hypnosis -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(17), FtnHyp-Acc/Sleep/Rchg(17), FtnHyp-Sleep/EndRdx(39), FtnHyp-Acc/Rchg(43)
Level 18: Total Domination -- Lock-Acc/Hold(A), Lock-Acc/Rchg(19), Lock-Rchg/Hold(19), Lock-EndRdx/Rchg/Hold(40), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(45)
Level 20: Health -- Heal-I(A), Heal-I(21)
Level 22: Lingering Radiation -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(23), P'ngTtl-Rng/Slow(23), P'ngTtl-Acc/EndRdx(25), P'ngTtl-EndRdx/Rchg/Slow(27), P'ngTtl--Rchg%(48)
Level 24: Stamina -- EndMod-I(A), EndMod-I(25)
Level 26: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27)
Level 28: Terrify -- Abys-Fear/Rng(A), Abys-Acc/Rchg(29), Abys-EndRdx/Fear(29), Abys-Acc/EndRdx(46), Abys-Acc/Fear/Rchg(46)
Level 30: Choking Cloud -- Lock-Acc/Hold(A), Lock-Acc/Rchg(31), Lock-Rchg/Hold(31), Lock-EndRdx/Rchg/Hold(31), Lock-Acc/EndRdx/Rchg/Hold(42), Lock-%Hold(42)
Level 32: Fly -- Frbd-Fly(A), Frbd-Stlth(33)
Level 35: Mass Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(36), CoPers-Acc/Conf/Rchg(36), CoPers-Acc/Rchg(36), CoPers-Conf/EndRdx(37), CoPers-Conf%(43)
Level 38: Mutation -- RechRdx-I(A)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48)
Level 49: Power Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(50), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]21.5% DamageBuff(Smashing)[*]21.5% DamageBuff(Lethal)[*]21.5% DamageBuff(Fire)[*]21.5% DamageBuff(Cold)[*]21.5% DamageBuff(Energy)[*]21.5% DamageBuff(Negative)[*]21.5% DamageBuff(Toxic)[*]21.5% DamageBuff(Psionic)[*]3.75% Defense(Fire)[*]3.75% Defense(Cold)[*]20.3% Defense(Energy)[*]20.3% Defense(Negative)[*]36.9% Defense(Ranged)[*]7.5% Defense(AoE)[*]40% Enhancement(Accuracy)[*]6.5% Enhancement(Confused)[*]2.5% Enhancement(RunSpeed)[*]2.75% Enhancement(Terrorized)[*]2.5% Enhancement(FlySpeed)[*]2.5% Enhancement(JumpSpeed)[*]2.5% Enhancement(JumpHeight)[*]37.5% Enhancement(RechargeTime)[*]6% Enhancement(Heal)[*]7.5% Enhancement(Held)[*]99.2 HP (9.75%) HitPoints[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 12.7%[*]MezResist(Sleep) 2.75%[*]15% (0.25 End/sec) Recovery[*]44% (1.87 HP/sec) Regeneration[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[/list]


@MARTy McFly

 

Posted

The only real problem i see with this build is that, unless you have a jetpack or other temp travel power, your ability to get from place to place if you exemp down is going to be non existent. Also, exemping below 26 will be painful since you skipped out on stamina before then.

Also, Superspeed... well, two travel powers is fine if you have room for it, but this build looks tight enough as it is. I'd recommend dropping it for your APP's AoE so that you have more than one AoE damage tool... try to pull a slot or two from somewhere to build it up (i'd say the contagious confusion proc's slot, as well as the malaise chance for damage. That'll give you two slots to add to make your AoE more effective)

That said, i see you tried very hard to buff your damage. Pretty good! Though I'd advocate getting more recharge. The closest thing Mind has to "reliable" containment is Mass Hypnosis, which, of course, drops the second enemies are hit. I'd see about adding more recharge just so you can use total dom as a more reliable containment setter. I mean, more recharge = more damage, but just as well, total dom being up more often = more containment, which = a LOT more damage!

Other than that, i don't have a lot of experience with rad, so maybe someone can chime in there with a few ideas!


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

I guess I should have made a bit more clear in my first post, my power and slotting choices were reflection of me playing with set bonuses, so it wouldn't be indicative of the final build.

That said, I have to say, the trade off I had been making in order to use the 6 slotted Lockdown for the hold procs and ranged defense just wasn't worth it.

Something else that was lacking were ACC bonuses. I had read in other threads that CC wasn't that useful a power to mind do to the ranged style of the set, while it does have it's uses, I have to agree. Having dropped CC, I took the leadership pool for the tohit buffs. Before you say anything about Maneuvers slotting, I only took it for the cheap recharge bonus.

With the new build I've only lost just over 1% defense, but I've almost doubled my recharge.

The biggest downside for me is, I've lost my ghetto invis and a 5% damage buff. Oh well.

Thanks for the input Emperor.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Tramine: Level 50 Technology Controller
Primary Power Set: Mind Control
Secondary Power Set: Radiation Emission
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Primal Forces Mastery

Hero Profile:
------------
Level 1: Mesmerize Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(15), Thundr-Acc/Dmg/Rchg(31), Thundr-Dmg/Rchg(37), Thundr-Dmg/EndRdx(39), Thundr-Acc/Dmg(43)
Level 1: Radiant Aura Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(3), Numna-Regen/Rcvry+(3), Numna-Heal/Rchg(7), Numna-Heal(11), Numna-Heal/EndRdx/Rchg(15)
Level 2: Radiation Infection DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitDeb(11), DarkWD-ToHitDeb/EndRdx(31), DarkWD-ToHitdeb/Rchg/EndRdx(31)
Level 4: Accelerate Metabolism RechRdx-I(A), RechRdx-I(5), Zephyr-Travel(5), Zephyr-ResKB(34)
Level 6: Dominate UbrkCons-EndRdx/Hold(A), UbrkCons-Acc/Rchg(7), UbrkCons-Acc/Hold/Rchg(21), UbrkCons-Hold/Rchg(34), UbrkCons-Hold(34)
Level 8: Confuse Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(9), Mlais-Acc/EndRdx(9), Mlais-Conf/Rng(40), Mlais-Acc/Conf/Rchg(40), Mlais-Dam%(46)
Level 10: Enervating Field EndRdx-I(A)
Level 12: Levitate Apoc-Dmg/EndRdx(A), Apoc-Acc/Rchg(13), Apoc-Acc/Dmg/Rchg(13), Apoc-Dmg/Rchg(21), Apoc-Dmg(33)
Level 14: Hurdle Jump-I(A)
Level 16: Mass Hypnosis FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(17), FtnHyp-Acc/Sleep/Rchg(17), FtnHyp-Acc/Rchg(33), FtnHyp-Sleep/EndRdx(39)
Level 18: Total Domination Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(19), Lock-EndRdx/Rchg/Hold(19), Lock-Rchg/Hold(27), Lock-Acc/Rchg(33), Lock-Acc/Hold(39)
Level 20: Health Heal-I(A)
Level 22: Lingering Radiation P'ngTtl--Rchg%(A), P'ngTtl-EndRdx/Rchg/Slow(23), P'ngTtl-Rng/Slow(23), P'ngTtl-Acc/EndRdx(25), P'ngTtl-Dmg/Slow(46), P'ngTtl-Acc/Slow(48)
Level 24: Stamina EndMod-I(A), EndMod-I(25)
Level 26: Hover Zephyr-Travel(A), Zephyr-Travel/EndRdx(27)
Level 28: Terrify Cloud-Acc/EndRdx/Rchg(A), Cloud-Acc/ToHitDeb(29), Cloud-Acc/Rchg(29), Cloud-ToHitDeb(37), Cloud-%Dam(45), Cloud-ToHitDeb/EndRdx/Rchg(46)
Level 30: Maneuvers LkGmblr-Rchg+(A)
Level 32: Fly Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 35: Mass Confusion CoPers-Conf(A), CoPers-Conf/Rchg(36), CoPers-Acc/Conf/Rchg(36), CoPers-Acc/Rchg(36), CoPers-Conf/EndRdx(37), CoPers-Conf%(43)
Level 38: Tactics AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43)
Level 41: Conserve Power RechRdx-I(A), RechRdx-I(42)
Level 44: Hasten RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Power Blast Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(48), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(50), Decim-Acc/Dmg/Rchg(50)
Level 49: Mutation RechRdx-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Clrty-Stlth(A)
Level 2: Rest Empty(A)
Level 1: Containment
------------
Set Bonus Totals:
15.5% DamageBuff(Smashing)
15.5% DamageBuff(Lethal)
15.5% DamageBuff(Fire)
15.5% DamageBuff(Cold)
15.5% DamageBuff(Energy)
15.5% DamageBuff(Negative)
15.5% DamageBuff(Toxic)
15.5% DamageBuff(Psionic)
1.25% Defense(Fire)
1.25% Defense(Cold)
19.7% Defense(Energy)
19.7% Defense(Negative)
35.6% Defense(Ranged)
2.5% Defense(AoE)
4.5% Max End
2.5% Enhancement(FlySpeed)
2.5% Enhancement(RunSpeed)
55% Enhancement(Accuracy)
2.5% Enhancement(Held)
2.5% Enhancement(JumpSpeed)
2.5% Enhancement(JumpHeight)
6% Enhancement(Heal)
6.5% Enhancement(Confused)
76.3% Enhancement(RechargeTime)
9% FlySpeed
76.3 HP (7.5%) HitPoints
9% JumpHeight
9% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 2.5%
MezResist(Held) 10.8%
MezResist(Immobilize) 5.25%
MezResist(Sleep) 5.25%
MezResist(Stun) 2.5%
MezResist(Terrorized) 2.5%
19% (0.32 End/sec) Recovery
28% (1.19 HP/sec) Regeneration
5.04% Resistance(Fire)
5.04% Resistance(Cold)
1.26% Resistance(Energy)
1.26% Resistance(Negative)
9% RunSpeed






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@MARTy McFly