A Question for Stalker Addicts
Yes
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
Anyone mind sharing a build I can use as a template? Been messing around with mids and can't get to 40%.
ToD in the attacks, Red fortune in the toggles. If you want to get fancy, throw a coercive persuasion set in Blinding Powder. Add the Steadfast Unique in Sha's sixth slot. Gaussian set in Build Up. Combat Jumping, etc.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
As Reiraku said, but I used Mako's in AS for better enhanced numbers. Otherwise, I did exactly as above.
RagManX
"if the market were religion Fulmens would be Moses and you'd be L. Ron Hubbard. " --Nethergoat to eryq2
The economy is not broken. The players are
Well, here's one that's soft capped to all positions. Keep in mind Hide offers 2.17 def here even when suppressed.
That said, I would not waste this kind of money on a MA/NIN. Mine is shelved at 50 and has no IO's. Having no AOE really got to me.
Anyway, it's your money, here's something to work with:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Stalker
Primary Power Set: Martial Arts
Secondary Power Set: Ninjitsu
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Storm Kick -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Acc/Dmg(3), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(45)
Level 1: Hide -- LkGmblr-Rchg+(A)
Level 2: Crippling Axe Kick -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(7), T'Death-Dmg/EndRdx(7), T'Death-Acc/Dmg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/Rchg(43)
Level 4: Ninja Reflexes -- LkGmblr-Rchg+(A), RedFtn-Def(11), RedFtn-EndRdx(11), RedFtn-Def/EndRdx(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(40)
Level 6: Danger Sense -- RedFtn-Def/Rchg(A), RedFtn-Def(15), RedFtn-EndRdx(15), RedFtn-Def/EndRdx(17), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(40)
Level 8: Assassin's Blow -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Acc/Dmg(34), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(43)
Level 10: Focus Chi -- GSFC-Build%(A), GSFC-ToHit(19), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34)
Level 12: Placate -- Empty(A)
Level 14: Hurdle -- Empty(A)
Level 16: Kuji-In Rin -- RechRdx-I(A)
Level 18: Health -- Empty(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(45)
Level 22: Kuji-In Sha -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(23), Mrcl-EndRdx/Rchg(23), Mrcl-Heal/Rchg(25), Mrcl-Heal/EndRdx/Rchg(25), Numna-EndRdx/Rchg(33)
Level 24: Boxing -- Empty(A)
Level 26: Crane Kick -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Acc/Dmg(27), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(31)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(29)
Level 30: Weave -- LkGmblr-Rchg+(A), HO:Cyto(31), HO:Cyto(31)
Level 32: Eagles Claw -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg(42), C'ngImp-Dmg/EndRdx(42), C'ngImp-Dmg/Rchg(43)
Level 35: Blinding Powder -- CoPers-Conf%(A), CoPers-Conf/EndRdx(36), CoPers-Conf(36), CoPers-Conf/Rchg(36), CoPers-Acc/Conf/Rchg(37), CoPers-Acc/Rchg(37)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A), HO:Cyto(39), HO:Cyto(39), HO:Cyto(39)
Level 41: Dark Blast -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(48), Apoc-Dmg/Rchg(48), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(50)
Level 44: Soul Storm -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(45), Lock-Acc/Hold(46), Lock-Acc/Rchg(46), Lock-Rchg/Hold(46)
Level 47: Hasten -- RechRdx-I(A)
Level 49: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Try this one. It's a bit more endurance friendly than the previous and doesn't have the downtime on Rin that the other does.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Level 50 Magic Stalker
Primary Power Set: Martial Arts
Secondary Power Set: Ninjitsu
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: Storm Kick T'Death-Dam%(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11)
Level 1: Hide DefBuff-I(A)
Level 2: Crippling Axe Kick T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/Rchg(11), T'Death-Dmg/EndRdx(13), T'Death-Acc/Dmg(13), T'Death-Dam%(15), T'Death-Dmg/EndRdx/Rchg(15)
Level 4: Danger Sense RedFtn-EndRdx(A), RedFtn-Def(5), RedFtn-Def/EndRdx(5), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(7), RedFtn-Def/EndRdx/Rchg(37)
Level 6: Assassin's Blow Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Acc/EndRdx/Rchg(23), Mako-Dmg/Rchg(23), Mako-Dmg/EndRdx(25), Mako-Acc/Dmg(25)
Level 8: Focus Chi GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(17), GSFC-ToHit/Rchg(17), GSFC-ToHit(19), GSFC-Build%(19), GSFC-ToHit/EndRdx(21)
Level 10: Hurdle Jump-I(A)
Level 12: Placate RechRdx-I(A), RechRdx-I(43)
Level 14: Combat Jumping Zephyr-Travel(A), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(43)
Level 16: Kuji-In Rin RechRdx-I(A), RechRdx-I(36)
Level 18: Super Jump Zephyr-Travel(A), Zephyr-ResKB(42), Zephyr-Travel/EndRdx(50)
Level 20: Kuji-In Sha RechRdx-I(A), RechRdx-I(31), Heal-I(31), Heal-I(33), Dct'dW-Heal/Rchg(33), S'fstPrt-ResDam/Def+(33)
Level 22: Health Heal-I(A)
Level 24: Stamina EndMod-I(A), EndMod-I(45)
Level 26: Crane Kick T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(27), T'Death-Acc/Dmg/EndRdx(27), T'Death-Dmg/Rchg(29), T'Death-Dmg/EndRdx(29), T'Death-Acc/Dmg(31)
Level 28: Ninja Reflexes RedFtn-Def(A), RedFtn-Def/EndRdx(37), RedFtn-EndRdx(37), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(46)
Level 30: Hasten RechRdx-I(A), RechRdx-I(42), RechRdx-I(48)
Level 32: Eagles Claw T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Acc/Dmg(34), T'Death-Dmg/EndRdx(34), T'Death-Dmg/Rchg(36), T'Death-Acc/Dmg/EndRdx(36)
Level 35: Blinding Powder SipInsght-%ToHit(A), SipInsght-Acc/EndRdx/Rchg(39), SipInsght-ToHitDeb(40), SipInsght-Acc/ToHitDeb(40), SipInsght-Acc/Rchg(40), SipInsght-ToHitDeb/EndRdx/Rchg(42)
Level 38: Kuji-In Retsu Zephyr-ResKB(A)
Level 41: Dark Blast Ruin-Acc/Dmg/Rchg(A), Ruin-Acc/Dmg(45), Ruin-Dmg/EndRdx(45), Ruin-Dmg/Rchg(46), Ruin-Acc/EndRdx/Rchg(46)
Level 44: Soul Storm Lock-Acc/EndRdx/Rchg/Hold(A), Lock-Acc/Hold(48), Lock-Acc/Rchg(48), Lock-Rchg/Hold(50), Lock-EndRdx/Rchg/Hold(50)
Level 47: Caltrops Slow-I(A)
Level 49: Super Speed EndRdx-I(A)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Assassination
| Copy & Paste this data into Mids' Hero Designer to view the build |
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"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
I have a MA/Nin sitting at 50 and gathering dust. He was an old duo toon with my wife, he was shelved after hitting 50. I'm running down my list of 50's trying to IO them all out. The question, is it possible to softcap Ninjitsu w/o gimping the build heavily?