Energy assault: power push
I realized that if I push to level 34 (which is 2 or 3 door missions away) then I can drop my slots from hover and add those to the level 34 slots and re-arrange my powers a bit, and I can KEEP my 3 attacks AND get a slotted power push in.
Here is my new planned build, I hope it works out! It should.
Lewis
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Dawnfire: Level 50 Science Dominator
Primary Power Set: Fire Control
Secondary Power Set: Energy Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Flight
Power Pool: Teleportation
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Char -- G'Wdw-Acc/EndRdx(A), G'Wdw-Acc/Hold/Rchg(3), Lock-Rchg/Hold(3), Lock-EndRdx/Rchg/Hold(9), Lock-Acc/EndRdx/Rchg/Hold(9), EoCur-Acc/Hold/Rchg(19)
Level 1: Power Bolt -- Acc-I(A)
Level 2: Fire Cages -- Enf'dOp-Acc/EndRdx(A), TotHntr-EndRdx/Immob(5), TotHntr-Acc/EndRdx(5), TotHntr-Immob/Acc(50), TotHntr-Acc/Immob/Rchg(50)
Level 4: Power Push -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(7), Thundr-Dmg/EndRdx/Rchg(17), Dev'n-Acc/Dmg/EndRdx/Rchg(23)
Level 6: Swift -- Flight-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(43)
Level 10: Power Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(17), Dev'n-Acc/Dmg/EndRdx/Rchg(23)
Level 12: Flashfire -- RzDz-Acc/Rchg(A), RzDz-Acc/Stun/Rchg(13), Stpfy-Acc/Rchg(13), Stpfy-Acc/Stun/Rchg(15), Rope-Acc/Stun/Rchg(15), Rope-EndRdx/Stun(19)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(21), EndMod-I(21)
Level 22: Hover -- Srng-Fly(A), Srng-EndRdx/Fly(34), Flight-I(36), Krma-ResKB(50)
Level 24: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx/Rchg(27)
Level 26: Fly -- Srng-Fly(A), Srng-EndRdx/Fly(36), Flight-I(36)
Level 28: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(29), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31)
Level 30: Cinders -- Para-Acc/Hold/Rchg(A), NrncSD-Acc/Hold/Rchg(37), EoCur-Acc/Hold/Rchg(37), G'Wdw-Acc/Hold/Rchg(37), Lock-Acc/EndRdx/Rchg/Hold(40)
Level 32: Fire Imps -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(33), SvgnRt-Acc/Dmg/EndRdx(33), S'bndAl-Acc/Dmg/Rchg(33)
Level 35: Hot Feet -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(43), M'Strk-Acc/EndRdx(43), M'Strk-Acc/Dmg/EndRdx(46), TmpRdns-Dmg/Slow(46), TmpRdns-Acc/EndRdx(46)
Level 38: Power Burst -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Power Sink -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(42), RechRdx-I(42), P'Shift-EndMod/Rchg(42)
Level 44: Surge of Power -- TtmC'tng-ResDam/Rchg(A), Aegis-ResDam/Rchg(45), ImpArm-ResDam/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(45)
Level 47: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), Aegis-ResDam/EndRdx(48), ImpArm-ResDam/EndRdx(48), ImpArm-ResDam/EndRdx/Rchg(48)
Level 49: Recall Friend -- RechRdx-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Domination
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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
Sounds like I need to break out the old Grav/Ener and do a respec.
[ QUOTE ]
My Fire/Energy is currently level 33 and my only slotted attacks (not counting Fire Imps) are Bone Smasher, Power Blast, and Total Focus.
If I am going to drop one of them for Power Push, which one should I drop. I will say that my favorite of my 3 current attacks is Power Blast, even though it has the weakest damage in Mids' planner. That is because I prefer ranged as well. I love blasting guys, way more than punching guys, even if the punching damage is more.
But, I'll listen to arguments. Which one should I drop to take Power Push?
Thanks,
Lewis
[/ QUOTE ]
I actually skipped Bone Smasher. I think Power Push, Power Blast and Power Burst are good enough attack chains and you can just throw in Total Focus when you see a tough target. Bone Smasher only does a bit more damage than Power Blast. Power Blast is the best attack right now IMO. Power Push is fast but as Mind/Energy, I have no -kb and sometimes it gets annoying that the target keeps getting pushed further and further.
You are Fire/Energy so you have -kb in ring of fire which will help your Imps when you use Power Push (the imps don't attack until the target is about to get up).
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
My Fire/Energy is currently level 33 and my only slotted attacks (not counting Fire Imps) are Bone Smasher, Power Blast, and Total Focus.
If I am going to drop one of them for Power Push, which one should I drop. I will say that my favorite of my 3 current attacks is Power Blast, even though it has the weakest damage in Mids' planner. That is because I prefer ranged as well. I love blasting guys, way more than punching guys, even if the punching damage is more.
But, I'll listen to arguments. Which one should I drop to take Power Push?
Thanks,
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan