Feel free to critique - Ice Armor/Battle Axe
Any reason you prefer Hasten/Super Speed over Combat Jumping/Super Jump? CJ will give you a little more defense, which is never a bad thing IMO.
True enough. I've never really been a fan of the Leaping pool. I like Vroooom™! Not Bounce... hehe Other than that, there was no real reason why I didn't. Something for me to look at now.
@Tax E - RIP CoH 2012
A few suggestions, if I may:
1) Permafrost: if you're going to slot this with anything, make it the Steadfast Protection +3% Def IO. Other than that, this power shouldn't get many slots, even for set bonuses.
2) Numina's unique: this should not go into Hoarfrost. Never ever ever. Add an additional slot to Health, and put it there.
3) Hoarfrost: I generally prefer Doctored Wounds in this power over Numina's.
4) Energy Absorption is a great place for Frankenslotting. You can get max Defense, RecRed, and End Drain on this power using a combination of Def and End Mod sets.
5) Chilling Embrace really doesn't need that many slots, unless you really want the set bonuses. The slow is great to start with, and the -Recharge on the power doesn't get enhanced with Slow enhancements.
6) You only have one attack from level 1 to 28. And it's slotted for Taunt for some reason. If you ever exemp below level 30, you're going to have nothing but Whirling Axe and Beheader as attacks, and Beheader won't do much damage. Slot that bad boy up for some damage. Let CE and Icicles handle the aggro in the lower levels.
Hope these help a bit.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
You helped a lot thank you very much. Definitely going to do some of the changes you suggested. I put them in Mids and was thinking, WHY didn't I think of this MYSELF? Hehehe, probably because I haven't setted up any characters before and well, it's just nice to get feedback.
I love the Steadfast Protection in Permafrost, that definitely frees up some extra slots for me.
I'm curious as to why you wouldn't but the Unique in the Hoarfrost. I've heard people swear by it by not putting it in there, but no reason given. How come? Other than probably the obvious lack of heal for that slot. So, if that is it, don't answer. LOL I took the Numina for the Regen, extra HPs and Heal... Doctored Wounds does give some added resistance and recharge, so yes, I see the point for that too.
I'm still thinking about the Energy Absorption that you mentioned Frankenslotting. I really need to think on that one.
The Chilling Embrace, I absolutely wanted the set bonuses and I've always slotted it up. Just the way I tank I guess.
As for my attack chain, I don't exemplar down with this build. I have a second build with generic IOs for that. I do that with all my characters.
Thank you so much for your input, you gave me lots ot think about.
@Tax E - RIP CoH 2012
The reason not to put it in Hoarfrost: if you don't use Hoarfrost, you're not getting the benefits.
I know this might seem silly, since in the course of running through the game, Hoarfrost will be used quite often, but if you hit a long patch where you don't need to use it, the unique won't be running.
By putting it in a power like Health, which is always on, you'll always have the benefit of the numina's unique.
It's the difference between always on and almost always on.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
[ QUOTE ]
The reason not to put it in Hoarfrost: if you don't use Hoarfrost, you're not getting the benefits.
[/ QUOTE ]
Really? It's there in the bonuses, not sure why you would be seeing it differently. I'm not saying I wouldn't change it, I'm just seeing things differently. It does make sense tho. Thank you.
@Tax E - RIP CoH 2012
What Aett Thorn means is, if you slot the numina's in Hoarfrost, it only provides its bonus to you when Hoarfrost is active. If you slot it in Health, its always-on.
Mid's does not show that on paper.
53 Bots/FF/Mace Mastermind | 53 NRG/FF/Electricity Defender | 50 Time/Dual Pistols/Soul Defender | 50 Demons/FF/Mace Mastermind | 51 Necro/Dark/Soul Mastermind | 50 Thugs/Time/Mace Mastermind | 50 Ice/Ice/Arctic Tanker | 50 Plant/Rad/Earth Controller | 50 Illusion/Trick Arrow Controller | 50 Gravity/Force Field Controller
Yes, I like Force Fields.
Yes, that's what he said, I understand. What I am saying is that I've seen it in game where it was in a power that needed to be activated and even tho it was not activated, the bonus was still there. Make sense? I wonder why that happened. But I am going to look into that more. Thank you both of you. I appreciate this, a lot.
@Tax E - RIP CoH 2012
[ QUOTE ]
What Aett Thorn means is, if you slot the numina's in Hoarfrost, it only provides its bonus to you when Hoarfrost is active. If you slot it in Health, its always-on.
Mid's does not show that on paper.
[/ QUOTE ]
Kinda, the Numina's Unique works once Hoarfrost is clicked, and then functions for 120 seconds after. So as long as you click Hoarfrost every 2 minutes, you've got full coverage. Otherwise, there will be gaps.
But yes, that is the gist of what I meant.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
[ QUOTE ]
Yes, that's what he said, I understand. What I am saying is that I've seen it in game where it was in a power that needed to be activated and even tho it was not activated, the bonus was still there. Make sense? I wonder why that happened. But I am going to look into that more. Thank you both of you. I appreciate this, a lot.
[/ QUOTE ]
There are Globals, and there are Procs. Globals function automatically, no matter what power they are in or whether they are clicked. The Steadfast Protection +3% Def IO I believe functions like that.
Procs, like the Numina Unique, function for 120 seconds after a power is clicked. If put in a toggle, they function as long as the power is toggled on, then 120 seconds after it is toggled off. If used in an auto power, then they are always on.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
You learn something new every day... know it all.
Thank you!
@Tax E - RIP CoH 2012
So, I sat down... went through my Tanks build and was thinking... what do I want from this build?
Well, I wanted Regen and I wanted Defense (duh), so lend me your critiques. I've had a few tankers (and they are good) look at this build and say, it's good. I'm not looking for an ego rub, just some different takes.
I didn't take the Fighting Pool and I didn't take the Medicine Pool. I believe you don't need them to survive. Helpful, yes, but not necessary. Feel free to ask me 'what were you thinking', and I'll do my best to answer.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
bub: Level 50 Natural Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Battle Axe
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Rchg+(3), LkGmblr-Def/EndRdx/Rchg(11)
Level 1: Beheader -- Zinger-Taunt(A), Zinger-Taunt/Rng(13), Zinger-Taunt/Rchg(34), Zinger-Acc/Rchg(40), Zinger-Taunt/Rchg/Rng(45), Zinger-Dam%(46)
Level 2: Hoarfrost -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(5), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(15), Numna-Regen/Rcvry+(17)
Level 4: Chilling Embrace -- P'ngTtl--Rchg%(A), P'ngTtl-Acc/EndRdx(7), P'ngTtl-Acc/Slow(7), P'ngTtl-EndRdx/Rchg/Slow(11), P'ngTtl-Dmg/Slow(15), P'ngTtl-Rng/Slow(17)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rng(13), Zinger-Taunt/Rchg(46), Zinger-Taunt/Rchg/Rng(46), Zinger-Acc/Rchg(48), Zinger-Dam%(48)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Run-I(A)
Level 16: Icicles -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-%Dam(21), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(21)
Level 22: Glacial Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(23), LkGmblr-Rchg+(23), LkGmblr-Def/EndRdx/Rchg(27)
Level 24: Permafrost -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(25), Aegis-ResDam/Rchg(25)
Level 26: Energy Absorption -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Rchg+(29), LkGmblr-Def/EndRdx/Rchg(31)
Level 28: Whirling Axe -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 30: Swoop -- Mako-Acc/Dmg(A), Mako-Dam%(31), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 32: Hibernate -- RechRdx-I(A)
Level 35: Cleave -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-%Dam(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 38: Pendulum -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(45)
Level 41: Block of Ice -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-%Hold(42), Lock-Acc/EndRdx/Rchg/Hold(42), Lock-Rchg/Hold(43), Lock-EndRdx/Rchg/Hold(45)
Level 44: Shiver -- P'ngTtl--Rchg%(A)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dam%(48), Posi-Dmg/EndRdx(50), Posi-Dmg/Rchg(50), Posi-Acc/Dmg/EndRdx(50)
Level 49: Air Superiority -- Mako-Dam%(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]20% DamageBuff(Smashing)[*]20% DamageBuff(Lethal)[*]20% DamageBuff(Fire)[*]20% DamageBuff(Cold)[*]20% DamageBuff(Energy)[*]20% DamageBuff(Negative)[*]20% DamageBuff(Toxic)[*]20% DamageBuff(Psionic)[*]13.8% Defense(Smashing)[*]13.8% Defense(Lethal)[*]4.38% Defense(Fire)[*]4.38% Defense(Cold)[*]7.19% Defense(Energy)[*]7.19% Defense(Negative)[*]18.1% Defense(Melee)[*]14.4% Defense(Ranged)[*]4.06% Defense(AoE)[*]2.5% Enhancement(JumpHeight)[*]2.5% Enhancement(FlySpeed)[*]45% Enhancement(Accuracy)[*]2.5% Enhancement(JumpSpeed)[*]2.5% Enhancement(Held)[*]53.8% Enhancement(RechargeTime)[*]2.5% Enhancement(RunSpeed)[*]6% Enhancement(Heal)[*]147.6 HP (7.88%) HitPoints[*]MezResist(Held) 11.6%[*]MezResist(Immobilize) 3.3%[*]MezResist(Sleep) 2.75%[*]MezResist(Stun) 8.8%[*]MezResist(Terrorized) 5.5%[*]2.5% (0.04 End/sec) Recovery[*]62% (4.85 HP/sec) Regeneration[*]1.58% Resistance(Fire)[*]1.58% Resistance(Cold)[*]5% RunSpeed[/list]
Thanks for any tips, advice, critiques, flames... whatever.
@Tax E - RIP CoH 2012