Keep Sound Looping and Crashing - Help!


Beef_Cake

 

Posted

Not sure why it keeps doing this, please help.

Most often happens when I zone, but occasionally just randomly in game. I could be walking, fighting, or merely just turning the camera.

Advice?


---System information gathered by CoH Helper version 0.1.1.7---

DxDiag gathered at June 29, 2009 20:31 (-07:00)
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
System Manufacturer: ASUSTEK COMPUTER INC
System Model: P5W DH Deluxe
BIOS: BIOS Date: 11/08/06 11:49:10 Ver: 08.00.12
Central Processor: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz (2 CPUs)
Memory: 2048MB
.Net Memory Report: 1616MB out of 2047MB available
Page File: 3360MB (582MB currently in use)
C Drive: (ST3300831AS) 22896MB out of 286168MB (8%) free
D Drive: (Maxtor 7H500F0) 254041MB out of 476937MB (53%) free
G Drive: (WDC WD5000AACS-00G8B1) 410676MB out of 476929MB (86%) free
E Drive: (PIONEER DVD-RW DVR-111D SCSI CdRom Device) zero-size drive
F Drive: (SONY CD-RW CRX220E1 SCSI CdRom Device) zero-size drive
H Drive: (FAHKP ZS5EBO1EV SCSI CdRom Device) zero-size drive
Windows directory location: G:\WINDOWS
DirectX: DirectX 9.0c (4.09.0000.0904)
DirectX Diag version: 5.03.2600.5512 (32-bit version)

Display Notes: No problems found.

No problems found.
Sound Notes: No problems found.
Input Notes: No problems found.

Monitor: ViewSonic VX922
Monitor's Max Resolution: 1280,1024
Video Device Name: Radeon X1950 Pro
Manufacturer / Chip: ATI Technologies Inc. / ATI Radeon Graphics Processor (0x7280)
Video Memory: 256.0 MB
Driver Version: 6.14.0010.6925
Driver Date: 2/25/2009 2:41:10 PM
Driver Language: English

Monitor: ViewSonic VX2262wm SERIES
Monitor's Max Resolution: 1680,1050
Video Device Name: Radeon X1950 Pro Secondary
Manufacturer / Chip: ATI Technologies Inc. / ATI Radeon Graphics Processor (0x72A0)
Video Memory: 256.0 MB
Driver Version: 6.14.0010.6925
Driver Date: 2/25/2009 2:41:10 PM
Driver Language: English

Sound Device Description: Realtek HD Audio output
Driver File: RtkHDAud.sys
Driver Version: 5.10.0000.5247
Driver Date: 4/17/2006 1:31:26 AM


WMI Information
Motherboard Manufacturer: ASUSTeK Computer INC.
Motherboard Model: (empty)
Motherboard Product: P5W DH Deluxe
Motherboard Version: Rev 1.xx
BIOS Manufacturer: American Megatrends Inc.
BIOS Name: BIOS Date: 11/08/06 11:49:10 Ver: 08.00.12
BIOS Version: A M I - 11000608
BIOS Release: 20061108000000.000000+000

Registry Information for Current User
Resolution: 1680x1050
3D Resolution: 1680x1050 (Not using renderscale)
Full Screen: Yes
Maximized: No
Screen Position: 0, 0
Refresh Rate: 60Hz
Vertical Sync Enabled: Yes

Physics Quality: High
Maximum Particles: 50000
Max Particle Fill? 10.000
Physics Card Enabled: No

Anti-aliasing: None
Anisotropic Filtering: 4x
Texture LOD Bias: Smooth
Water Effects: High Quality
Bloom: 1.000 (turned on)
Depth of Field Enabled: Yes
Desaturation Effects (Sepia) Enabled: Yes
Shader Detail: High

World Texture Level: Very High
Character Texture Level: Very High
World Detail Level (Vis_Scale): 2.000
Entity Detail Level: 2.000
Shadows Enabled: Yes
Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of Extra Player FX Enabled: No
Suppression of FX When Camera Close Enabled: No
Close Suppression Range: 3.000
Show Advertisements: Yes

Audio Mode: Compatiblity
3D Audio: No
FX Sound Volume: 0.047
Music Sound Volume: 0.052

Show Advanced Graphics Options: No
Overall Graphics Quality: 1.000
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: 342171 bytes/second
Current Game Version: 19.20090619.2T
Installation Directory: G:\Program Files\City of Heroes

Mod files in the Data directory
No modifications found


 

Posted

Turn off Anisotropic Filtering, turn off Bloom, turn off Water Effects, turn off Depth of Field. All will cause problems.

The best recommendation I can give is to thoroughly read and follow the settings in the first post in BillZBubba's ATI Issues and Settings Recommendations thread stickied above.

Also, search for an updated audio driver, yours is a bit out of date.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

<QR>

No matter what you do, the sound loop will remain, its something in the game that causes it and it will crash your client.

I just spent 400 on a new sound card, almost 350 for more ram, I run minimal settings for faster performance and no matter what, I still get the sound loop and crash.

If I turn off the sound within the game,I never crash.


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Posted

BS. You CAN adjust settings and such and not run into this.

I know, I ran into it with my new computer just a few weeks ago. I was getting continually caught in a sound loop that would lock me up and crash the game.

I'm not sure WHICH of several steps I took resolved it, as I was shotgunning based off of several threads here in this section of the forums. That's not my normal behavior in the least when it comes to fixing problems, I just wanted to get into the game and enjoy my new toy as soon as possible.

But yes, it CAN be resolved. Others have done so as well.

EDIT: One other thing you may want to try is to run the game in Windowed mode. One of the many steps I took during my shotgun method to fix my problems.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

[ QUOTE ]
Turn off Anisotropic Filtering, turn off Bloom, turn off Water Effects, turn off Depth of Field. All will cause problems.

The best recommendation I can give is to thoroughly read and follow the settings in the first post in BillZBubba's ATI Issues and Settings Recommendations thread stickied above.

Also, search for an updated audio driver, yours is a bit out of date.

[/ QUOTE ]

Thanks, this is what I needed!
Much appreciated.