Assassin's Blade now bugged?
I have notice this on my claws stalker but it started before i15 with me maybe a day or so ago that i noticed it
I haven't played for a few weeks and today was the first day that I've seen it happening.
If you feel this is a bug, use the ingame /bug command to send in a bug report.
This forum is for players to help players with Technical Issues. The Devs don't come 'round here much.
Or if they do, they seldom say anything.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
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I did send in a bug report...before I posted this in here. And silly me...I saw "Technical Issues and Bugs" and thought hey...a place to post a warning of a Bug...and did so....I know..scary thought that I actually try to place a thread in it's proper location
Actually this section is more about asking if anyone else is getting this or warning other players about a bug but for the devs to find out you do need to do a /bug in game to report it.
This is mentioned in the description for this section of the forum.
[ QUOTE ]
Discuss technical questions and/or bugs here! This is NOT a forum where official technical/QA support is available. To report a bug use the /bug command in game. For technical assistance email support@coh.com.
[/ QUOTE ]
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I've seen this happen, myself, but I didn't think it was significant. Thinking back on it, though, it is. It used to be that on a successful attack, enemies would only be alerted once an effect LANDED on them, which came some time AFTER the to-hit check was made due to effects being delayed for animation purposes. This seems to no longer be the case. On a lot of attacks, enemies are alerted as soon as the to-hit check passes, regardless of whether you hit or miss.
I've seen this most obviously on slow attacks, such as Rain of Arrows. Interruptible attacks are a little tricky, since they're slow, but their to-hit check is staggered until AFTER the interrupt duration, which is largely right before the attack itself. It IS noticeable on Assassin's Strikes, though, as enemies shouldn't notice you until AFTER you hit them, but many, many times they turn around and take a swing as you're taking your own, a second before you actually hit. This seems like a bug.
Also, this is a forum as much about requesting technical assistance as for reporting bugs with more explanation, screenshot and what have you, both as a place where the actual developers may see and as a warning to other players who may be seeing the same bugs. I wouldn't rush to criticise people for bringing bugs here.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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While hidden and use Assassin's Blade on Mob that kills Mob. The mob still (for a big majority of the time) Still gets off it's first attack. It's getting to the point where I am no longer enjoying playing my Stalker.
Am I the only one noticing this?