BS/Regen Builds


Dark_Jeremy

 

Posted

I want to see who has the best BS/regen build. I just got mine to 50 and would like to see how people have slotted them.


 

Posted

There's a few changes to my build, but here's the last Mids' one I have:

| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

That build made me cringe more than a little. No Parry. Poor slotting on a number of those powers. Poor placement of uniques. All kinds of bad.

Here's the one I build for someone a while ago. The open slot in Resilience is for the Gladiator's 3% +def IO. The end cost is a bit high, but the performance is stellar.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Hack -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Achilles-ResDeb%(7)
Level 1: Fast Healing -- Heal-I(A)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(11), EndMod-I(13)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(13)
Level 8: Parry -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/EndRdx/Rchg(19), LkGmblr-Rchg+(19)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(23), Dct'dW-Rchg(23)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(25)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Regen/Rcvry+(27)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
Level 22: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(33), Stpfy-Acc/EndRdx(33), Stpfy-Stun/Rng(34), Stpfy-Acc/Stun/Rchg(34), Stpfy-KB%(34)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(37)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(40)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40)
Level 32: Head Splitter -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(42), Armgdn-Dam%(42), Achilles-ResDeb%(43)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(43), RechRdx-I(45), RechRdx-I(45)
Level 41: Petrifying Gaze -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(45), UbrkCons-Acc/Hold/Rchg(46), UbrkCons-Acc/Rchg(46), UbrkCons-Dam%(46)
Level 44: Dark Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(48), Apoc-Dmg/EndRdx(48), Apoc-Dam%(50)
Level 47: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
Level 49: Resilience -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

[ QUOTE ]
That build made me cringe more than a little. No Parry. Poor slotting on a number of those powers. Poor placement of uniques. All kinds of bad.



[/ QUOTE ]

Umm... I said "ouch" "damn" and I lmao all at the same time.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

[ QUOTE ]
There's a few changes to my build, but here's the last Mids' one I have:

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1409;701;1402;HEX;|
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|-------------------------------------------------------------------|

[/ QUOTE ]

WRONG CODE. That was the very first version. Getting the other in a moment.


 

Posted

I can't seem to find the one I made changes to. Although, I should mention my build is for pvp.

But I'd like to hear how you two naysayers think it's bad! Considering I do my own builds, it's at least a learning experience.


 

Posted

[ QUOTE ]
I can't seem to find the one I made changes to. Although, I should mention my build is for pvp.

But I'd like to hear how you two naysayers think it's bad! Considering I do my own builds, it's at least a learning experience.

[/ QUOTE ]

Look at the differences between the one you posted and the one I posted. I've got more recharge, a boatload more defense, a better attack string by a large, and more damage by a large margin. The only thing your build has over mine is that yours has a small amount of additional regen over mine, which is rather ignorable when you consider the sheer hp/sec that regen is already capable of putting out. 6 hp/sec when the power set is capable of putting out 90 hp/sec (with Reconstruction and Dull Pain along with passive regen) without having to dip into Instant Healing is really insignificant, especially when compared to all of the additional defense and resistance that I've got that you don't.


 

Posted

We'uhd. I'm showing better regen, and better dmg (with BU up), more to-hit, and slightly less acc on my build with slightly less res on Mids'. Huh. I'll dblcheck again in a bit.

Anyways, thanks.


 

Posted

[ QUOTE ]
We'uhd. I'm showing better regen, and better dmg (with BU up)

[/ QUOTE ]

You do realize that the reason your BU is showing as being so huge is because it's factoring in the proc, right? You're not going to get 200% +dam and 71.5% +tohit every time right. You're going to get the exact same +dam that my build is except for one out of every 20 activations on average will have a 5.25 second period wherein you've got an extra 100% +dam over mine. Also, keep in mind that the build I showed you has significantly better uptime on Build Up than yours does. Mine recharges in 24.9 seconds and yours recharges in 34.6 seconds. ~40% uptime versus ~27.5% uptime means that my build gets significantly more benefit over the long run than yours does. Not to mention the fact that I'm packing AH procs to further increase damage.


 

Posted

Simmah down. No need to talk to me like a child. I'm fully aware. Again, I'll say thank you and drop it.


 

Posted

I haven't bothered doing anything much of anything with this character's build since IOs came out, but it was a pretty lethal build back in the day. Stalkers hated me.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- HO:Nucle(A), HO:Nucle(3), HO:Nucle(3), RechRdx(13), RechRdx(15)
Level 1: Fast Healing -- Heal(A), Heal(37), Heal(37)
Level 2: Slice -- HO:Nucle(A), HO:Nucle(7), HO:Nucle(7), RechRdx(15), RechRdx(17)
Level 4: Quick Recovery -- EndMod(A), EndMod(5), EndMod(5)
Level 6: Reconstruction -- HO:Golgi(A), HO:Golgi(9), Heal(9), RechRdx(11), RechRdx(11), RechRdx(13)
Level 8: Teleport Foe -- Acc(A), Acc(31), HO:Centri(43), HO:Centri(48), HO:Centri(48), RechRdx(50)
Level 10: Dull Pain -- RechRdx(A), RechRdx(19), RechRdx(19), Heal(21), Heal(21), Heal(34)
Level 12: Build Up -- HO:Membr(A), HO:Membr(36), HO:Membr(37)
Level 14: Teleport -- EndRdx(A), EndRdx(40), Range(40), Range(43), Range(43)
Level 16: Integration -- HO:Golgi(A), HO:Golgi(17), HO:Golgi(31)
Level 18: Hurdle -- Jump(A), Jump(46), Jump(46)
Level 20: Health -- Heal(A), Heal(40), Heal(45)
Level 22: Stamina -- EndMod(A), EndMod(23), EndMod(23)
Level 24: Whirling Sword -- HO:Nucle(A), HO:Nucle(25), HO:Nucle(25), HO:Perox(29), RechRdx(39)
Level 26: Disembowel -- HO:Nucle(A), HO:Nucle(27), HO:Nucle(27), RechRdx(29), RechRdx(31)
Level 28: Instant Healing -- RechRdx(A), RechRdx(34), RechRdx(39), Heal(39), Heal(42), Heal(46)
Level 30: Resilience -- ResDam(A)
Level 32: Head Splitter -- HO:Nucle(A), HO:Nucle(33), HO:Nucle(33), RechRdx(33), RechRdx(34)
Level 35: Hasten -- RechRdx(A), RechRdx(36), RechRdx(36)
Level 38: Parry -- Acc(A), HO:Membr(45), DefBuff(45), DefBuff(48)
Level 41: Focused Accuracy -- HO:Cyto(A), HO:Cyto(42), HO:Cyto(42)
Level 44: Assault -- EndRdx(A)
Level 47: Super Speed -- HO:Micro(A)
Level 49: Tactics -- HO:Cyto(A), HO:Cyto(50), HO:Cyto(50)
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- RechRdx(A)
Level 1: Critical Hit