Blaster DPS
This is my fire blaster's build too, again alternating between build up and aim for my aoe but not to certain on the single target attack chain.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Booster Blue Defense: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(43)
Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(3), KinCrsh-Rchg/KB(3), KinCrsh-Rechg/EndRdx(5), KinCrsh-Dmg/EndRdx/KB(5), KinCrsh-Acc/Dmg/KB(7)
Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(27)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(19)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(39)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(31)
Level 10: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(33), LkGmblr-Rchg+(34)
Level 12: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-EndRdx/Rchg(33), AdjTgt-Rchg(50)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31)
Level 16: Swift -- Flight-I(A)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(46)
Level 20: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(27), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(29), Numna-Heal(34), Numna-Regen/Rcvry+(34)
Level 22: Stamina -- EndMod-I(A), EndMod-I(36), P'Shift-End%(50)
Level 24: Aid Other -- RechRdx-I(A)
Level 26: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(31), Mantic-Acc/ActRdx/Rng(39), Mantic-Dmg/ActRdx/Rchg(48), Mantic-Dmg/EndRdx/Rchg(50)
Level 28: Aid Self -- RechRdx-I(A)
Level 30: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(33), LkGmblr-Rchg+(42)
Level 32: Power Boost -- RechRdx-I(A)
Level 35: Bone Smasher -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(45), Mako-Dam%(46)
Level 38: Total Focus -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(42)
Level 41: Shocking Bolt -- Lock-Acc/Hold(A), Lock-Acc/Rchg(43), Lock-Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(45), Lock-Acc/EndRdx/Rchg/Hold(46), Lock-%Hold(48)
Level 44: Boost Range -- RechRdx-I(A)
Level 47: Charged Armor -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(48)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Virtue: @Santorican
Dark/Shield Build Thread
Can someone also teach me how to calculate DPS as well?
Virtue: @Santorican
Dark/Shield Build Thread
First off, a bit of build critique. The arch/nrg build would actually benefit from some better late game slotting. You're slotting of Surveillance does pretty much nothing for you, considering that the -def is rather pointless, it's already pretty accurate, and the set bonus you're getting is actually above cap. You'd be better off just putting in 2 recharge IOs.
The attack chain depends on whether you're looking for an all ranged attack chain (which is likely because you're packing softcapped ranged def) or an "anything goes" attack chain.
Your arch/nrg build is actually really lightly slotted on recharge for the attacks, which means that you can't run the Blazing>Snap>Aimed>Snap attack string (which is pretty much it for Arch) for single target DPS. To run that, you need 137%, +recharge in it and you've only got 118% in it. If you really wanted to you could always switch out the slotting in Blazing Arrow out for 5 set Apocalypse (all but Apocam), drop the extra slot into Maneuvers for the LotGef, and switch out Steadfast Protection: KB prot for the Gladiator's 3% +def IO. You'd have 45.3% +def(ranged), better damage from Blazing Arrow, and actually have the recharge to run the full ranged ST attack string seamlessly.
If you're aiming for anything goes (at which point you'd want to switch the slotting in Bone Smasher for the slotting in Energy Punch because Energy Punch is actually better DPA, or just give Energy Punch and Bone Smasher the same slotting), you're better off just ignoring any semblance of an attack string and simply going with a priority list: Energy Punch, Bone Smasher, Blazing Arrow, Snap Shot, then Aimed Shot. You'll lose a bit, but it's much simpler than the attack string I started making for you which included numerous waiting periods because you just don't have much recharge to actually make a decent, tolerable attack string.
Moving on to the fire/nrg build, I'll start off with the build critiques. First off, Energy Punch is better than Bone Smasher. It's got better DPA and recharges faster. If you're going to skip one of the two, skip Bone Smasher. Secondly, remember that you can run Hover and Combat Jumping simultaneously. If you do so, your build manages 47.1 +def(ranged), which would allow you to get rid of Blazing Bolt, replace it with Bone Smasher (for a better anything goes attack string), drop a couple slots from Health (End/Rech and Heal/End/Rech) to put another slot into CJ or Hover for an LotG +rech and a 6th slot into Bone Smasher. Needless to say, Bone Smasher would be getting 6 piece Mako's Bite. Of course, you could always drop the Steadfast Protection: KB Prot from Charge Armor for the Gladiator's 3% +def IO, replace Blaze's slotting with 5 piece Apocalypse (all but Apocam), and drop the remaining slot into Hover or CJ (whichever one you didn't put it into in the first place) for the LotGef IO. Build optimization is fun because it's a really complicated system!
As to attack strings, Fire Blast suffers from the rare problem of having attacks that are too fast for their recharges, which means that, you're going to have gaps when you use a purely ranged attack string unless you start dropping in AoEs, which will eat your end efficiency like nobody's business. Blaze>Flares>Fire Ball>Flares>Fire Blast>Blaze>Flares>Fire Blast>Flares>wait is probably going to be the best you get for all ranged. For melee, if you switch out Blazing Bolt and Bone Smasher for Bone Smasher and Energy Punch like I suggested, you would be best using Blaze>Flares>EP>Flares>BS>Blaze> Flares>EP>Flares>wait.
As to how to calculate DPS (for attack strings), it's a bit more complicated for Blasters than it is for Scrappers because Blasters, in order to get the most accurate numbers possible, have to calculate Defiance, which is a bit complicated. The simple way is to simply figure out which attacks in the attack string benefit from each quantity of Defiance for each attack. Total that up and add it to the +dam from slotting and other values. Add one to that number and multiply it by the base damage of the power. Add in any proc damage values after calculating +dam benefits (procs don't benefit from +dam). Once you've calculated how much damage each individual increment of the attack string is going to deal (spread sheets make this much easier), total it up and then divide it by the total amount of time that the attack string takes up. That's your DPS (sometimes multiplied by .95 to account for miss chance). Of course, when you start bringing in even more variables like Surveillance, Aim, and Build Up (which eats up animation time taken by attacks but makes all of your attacks deal more damage), it gets a bit more complicated, but it's generally alright to simply ignore the animation time taken up from the attack string and simply calculate the average contribution over time (duration/(animation time + recharge time) * base contribution) and add that value to wherever it's appropriate (+dam should be added with all of the other +dam values, -res should be done as a final multiplier after totaling all other -res values).
Edit: 4000th post is an awesomely complex wall of text! Go me!
Thank you Umbral! That was a definite wall of text but I read it all and it made sense.
Virtue: @Santorican
Dark/Shield Build Thread
Umbral, is there a spreadsheet available for general use to calculate attack chain dps, dpa, eps, and epa?
If there isn't, maybe you or Werner would be willing to spread the love?
edit: gratz on your 4000th!
The latest version of what I'm using is here. It wasn't really designed for public consumption, but I've added a few things to try to make it a little more understandable. It's a half-done project to compare top end DPS from the various primaries using the same template for the builds.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
[ QUOTE ]
The latest version of what I'm using is here. It wasn't really designed for public consumption, but I've added a few things to try to make it a little more understandable. It's a half-done project to compare top end DPS from the various primaries using the same template for the builds.
[/ QUOTE ]
I really need to install Excel on my computer.
That little file there could probably cut my work in half...
[ QUOTE ]
[ QUOTE ]
The latest version of what I'm using is here. It wasn't really designed for public consumption, but I've added a few things to try to make it a little more understandable. It's a half-done project to compare top end DPS from the various primaries using the same template for the builds.
[/ QUOTE ]
I really need to install Excel on my computer.
That little file there could probably cut my work in half...
[/ QUOTE ]
I use Open Office myself. I like Excel better, but I'm cheap. I just saved it as Excel since I figured more people would have it.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
[ QUOTE ]
I use Open Office myself. I like Excel better, but I'm cheap.
[/ QUOTE ]
Same here.
Excellent. Thanks Werner!
[ QUOTE ]
[ QUOTE ]
I use Open Office myself. I like Excel better, but I'm cheap.
[/ QUOTE ]
Same here.
[/ QUOTE ]
[ QUOTE ]
You guys should make one of those for blasters
[/ QUOTE ]
I have an Elec/Nrg and an Arch/MM at 50 (see sig), neither of which sees much play any more because neither of them is quite as entertaining as my Scrappers. Sure, the Blasters will do more damage, but they sure as hell can't take a beating like my Scrappers which means that I have to actually wait til someone else takes the alpha for me, a capability I've very rarely shown any penchant for.
My blasters take the alpha. One takes it with inferno, one with thunderous blast, and the other takes it with nova. Lol
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
[ QUOTE ]
[ QUOTE ]
You guys should make one of those for blasters
[/ QUOTE ]
I have an Elec/Nrg and an Arch/MM at 50 (see sig), neither of which sees much play any more because neither of them is quite as entertaining as my Scrappers. Sure, the Blasters will do more damage, but they sure as hell can't take a beating like my Scrappers which means that I have to actually wait til someone else takes the alpha for me, a capability I've very rarely shown any penchant for.
[/ QUOTE ]
If you cap your ranged defense you can take alpha, I've taken on a L54 Ghost Widow with my Fire/Energy and lived to tell about it lol.
Virtue: @Santorican
Dark/Shield Build Thread
My current toon is a blaster, so I've done quite a bit of blaster attack chain math...
Here's a quick tip. BLAZE... <do some other stuff> ... BLAZE... <do some other stuff>... BLAZE...
Given a reasonably amount or recharge that's generally going beat any attack chain in the entire game that doesn't have BLAZE.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
[ QUOTE ]
...Here's a quick tip. BLAZE... <do some other stuff> ... BLAZE... <do some other stuff>... BLAZE...
[/ QUOTE ]
*laughs* I was thinking the same thing.
I use a perl script and mids for the input data on average damage, recharge, etc. I'll give anyone a copy that wants one, just PM me. But to say it's not for public consumption would be an understatement.
I know this is definitely the wrong section to be posting this in but this is where all the cool and smart people hang out lol. I need some help with calculating an attack chain for my capped ranged defense build for my archery and fire blasters.
Right now I alternate between build up and aim for my opening AoE attack but I am not sure what would be a good single target attack chain for my archery character. This is his current build.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Booster Red: Level 50 Mutation Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Snap Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(43)
Level 1: Power Thrust -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(11)
Level 2: Aimed Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(21)
Level 4: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(33)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(48), GSFC-Build%(50)
Level 8: Blazing Arrow -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(29), Thundr-Dmg/EndRdx/Rchg(31)
Level 10: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-EndRdx/Rchg(25), AdjTgt-Rchg(34)
Level 12: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(34)
Level 14: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel(27), Zephyr-ResKB(27)
Level 16: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21)
Level 18: Swift -- Run-I(A)
Level 20: Health -- Numna-Regen/Rcvry+(A)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), P'Shift-End%(33)
Level 24: Aid Other -- Dct'dW-Heal/Rchg(A)
Level 26: Ranged Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(46)
Level 28: Stunning Shot -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(39), Stpfy-Acc/EndRdx(39), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(40), Stpfy-KB%(50)
Level 30: Bone Smasher -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(48)
Level 32: Rain of Arrows -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(36), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Acc/Rchg(37), Ragnrk-Dmg/EndRdx(37)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Energy Punch -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(42), Stpfy-Acc/EndRdx(42), Stpfy-Stun/Rng(42), Stpfy-Acc/Stun/Rchg(43), Stpfy-KB%(45)
Level 41: Aid Self -- Numna-Heal/Rchg(A)
Level 44: Body Armor -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(46)
Level 47: Surveillance -- ShldBrk-Acc/DefDeb(A), ShldBrk-Acc/Rchg(48)
Level 49: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Virtue: @Santorican
Dark/Shield Build Thread