Super Sci Booster and build changing?


Anaxagoras

 

Posted

I think someone had mentioned this somewhere else:

Make the Costume Change feature a standard part of I15 while changing the Booster Pack Power to the ability to change builds without having to go to the Trainers (as a clickable power on a 5 minute max timer)


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Not even I would buy the pack if this change was made, and I bought the last two without a second thought.


QR

Weatherby_Goode - "Heck, Carrion Creepers negates the knockdown from Carrion Creepers."

 

Posted

I would buy either but being able to adapt between playstyle builds in the middle of an encounter or even in the middle of a mission would be more appealing to me... and functional.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

[ QUOTE ]
It'd also make it so once every 5 minutes you could make any and all powers instantly recharge... That sounds highly exploitable to me.

[/ QUOTE ]

Not really, considering that there are very few powers within a powerset with anything close to a 5 minute recharge and also considering that the number of powers that would be down at the time of change would also be minimal.

Most short recharge powers could be covered by any activation time applied to a 'change build' clickie.

There's also the matter of changing into a radically different build; different enough to invalidate the worry of exploiting powers from the former build.

And, if they so desire, they could implement any of many types of post change suppression.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Well, what if the second build is identical to the first. You crash out of Elude, switch to your other build which also has Elude, but a recharged version, and pop it again. There would be ways to exploit it and I'm pretty it's one of the reasons that the Devs made you have to go to a trainer to change builds in the first place.


50s: Anaxagoras - En/En/For Blaster, Vicious Kittie - Claws/SR Scrapper, Rad. Therapy - Emp/Rad/For Defender, Anaximander - En/En/Mu Brute, Marble Vanguard - Stone/EM Tanker
Current: Vitriolic - 42 Bots/Poison MM, Aseity - 38 DB/WP Scrapper, Tai Shar - 42 Earth/Storm

 

Posted

I'm sure that's why they have the 15 minute timer; to ensure that no powers get an 'instant' recharge... but I'm sure they can (and will) eventually find a way around that.

There can be quick fixes applied that already do exist in-game however.

An Endurance/Recovery crash (like nukes and godmodes) upon activation.

A period of 'Affect Only Self'

A period of ability suppression (all abilities at -X% strength)

All powers starting at their recharge 3/4 way point instead of getting a full reset

etc or any combination of varying degrees of the above.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

I think that's a great idea

It would allow the new costumes to make oneself a 'shape-shifter'

Even if the timer remains at 15, it'd still be a neat rick


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU