Comeing out of Retirement


Call Me Awesome

 

Posted

Hello Everyone, My name is Inquistion on Infinity. I Am a lvl 48 INV/SS Tank, and I'm coming back to the Game from a very long retirement. What i'm looking for is up to date info on INV/SS tanking or just INV tank. Slot numbers, effenices, and enhancements. Aggro Capps, any thing like that. thanks for you help. Inq~


 

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When did you leave? Just how much we need to catch you up on is important.


 

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Well, I'm surprised. No one was expecting the (Vanished) Inquisition!

Pull up a Comfy Chair™ and the Tanker folks will try to bring you up to speed.

(to add something on-topic, let me say that Inv/SS is a very strong and well-rounded build these days, and has benefitted from several recent changes. You won't be unhappy.)


If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

[ QUOTE ]
Hello Everyone, My name is Inquistion on Infinity. I Am a lvl 48 INV/SS Tank, and I'm coming back to the Game from a very long retirement. What i'm looking for is up to date info on INV/SS tanking or just INV tank. Slot numbers, effenices, and enhancements. Aggro Capps, any thing like that. thanks for you help. Inq~

[/ QUOTE ]

Well, my soft cap guide is a good start for the Invuln portion and it shows you how to build a tanker that's nearly up to Granite levels of survivability. It describes the changes that buffed Invulnerability in issue 13 and how you can take advantage of those changes.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

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Here's the basics on Invulnerability:

Level 1 - Resist Physical Damage (Passive) <ul type="square">[*] 10% Resistance versus Smashing and Lethal damage.[*] 25% Resistance versus Defense Debuffs.[/list]Level 1 - Temp Invulnerability (Toggle) <ul type="square">[*] 30% Resistance versus Smashing and Lethal damage.[/list]Level 2 - Dull Pain (Click) <ul type="square">[*] +40% Max Hit Points (+20% enhanceable, +20% not enhanceable.)[*] 40% Heal when activated.[*] Lasts two minutes, six minute recharge time.[/list]Level 6 - Resist Elements (Passive) <ul type="square">[*]10% Resistance versus Fire, Cold and Toxic damage.[*]20% Resistance to Movement and Recharge Debuffs.[/list]Level 8 - Unyielding (Toggle) <ul type="square">[*]5% Resistance versus Smashing and Lethal damage.[*]10% Resistance versus Fire, Cold, Toxic, Energy and Negative Energy damage.[*]Protection versus Knockback, Stun, Hold, Sleep and Immobilize.[/list]Level 12 - Resist Energies (Passive) <ul type="square">[*]10% Resistance versus Energy and Negative Energy damage.[*]25% Resistance to Endurance Drains and Endurance Recovery Debuffs.[/list]Level 18 - Invincibility (Toggle) <ul type="square">[*]5% Defense versus Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks (must be at least one enemy in range.)[*]+1% Defense (same as above) per enemy in range, maximum of +10%.[*]+2% ToHit buff per enemy in range, maximum of +20%.[*]+400% Taunt Aura, affects up to ten targets.[*]8 foot radius.[/list]Level 26 - Tough Hide (Passive) <ul type="square">[*]5% Defense versus Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks.[*]25% Resistance to Defense Debuffs.[/list]Level 32 - Unstoppable (Click) <ul type="square">[*]70% Resistance versus Smashing, Lethal, Fire, Cold, Toxic, Energy and Negative Energy damage.[*]Protection versus Knockback, Stun, Hold, Sleep and Immobilize.[*]+100% Endurance Recovery.[*]Lasts three minutes, 1000 second recharge time (16 minutes, 40 seconds.)[*]When Unstoppable drops you lose 100% Endurance and 90% Hit Points.[/list]
The only changes to Super Strength in the past few years (I think) are Rage's "only affect self" time has been changed to a huge damage debuff (so you can still Taunt during that ten seconds), and Hurl's animation has been sped up a bit.


 

Posted

If you use Mid's Hero Designer, here's my basic build, it only uses a few Invention Enhancements. I use Flight as my travel power, but you can switch in a different one. This is just to show basic slotting, you don't have to follow it exactly.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- ResDam-I(A), ResDam-I(9), ResDam-I(9), EndRdx-I(13)
Level 1: Jab -- C'ngImp-Acc/Dmg(A), Acc-I(3), Dmg-I(3), Dmg-I(13), EndRdx-I(19), Zinger-Dam%(34)
Level 2: Punch -- C'ngImp-Acc/Dmg(A), Acc-I(5), Dmg-I(5), Dmg-I(11), EndRdx-I(17), RechRdx-I(34)
Level 4: Dull Pain -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15), Heal-I(36), Heal-I(37), Heal-I(40)
Level 6: Air Superiority -- C'ngImp-Acc/Dmg(A), Acc-I(7), Dmg-I(7), Dmg-I(11), EndRdx-I(17), RechRdx-I(34)
Level 8: Unyielding -- ResDam-I(A), ResDam-I(27), ResDam-I(27), EndRdx-I(31)
Level 10: Taunt -- Taunt-I(A)
Level 12: Swift -- Run-I(A)
Level 14: Fly -- Flight-I(A), Flight-I(19), Flight-I(31)
Level 16: Health -- Heal-I(A), Heal-I(37), Heal-I(37)
Level 18: Invincibility -- DefBuff-I(A), DefBuff-I(21), DefBuff-I(21), EndRdx-I(31)
Level 20: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(33)
Level 22: Knockout Blow -- C'ngImp-Acc/Dmg(A), Acc-I(23), Dmg-I(23), Dmg-I(25), EndRdx-I(25), RechRdx-I(33)
Level 24: Resist Physical Damage -- ResDam-I(A), ResDam-I(42), ResDam-I(42)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(36), DefBuff-I(36)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29), ToHit-I(46)
Level 30: Resist Energies -- ResDam-I(A), ResDam-I(42), ResDam-I(43)
Level 32: Unstoppable -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 35: Resist Elements -- ResDam-I(A), ResDam-I(43), ResDam-I(43)
Level 38: Foot Stomp -- M'Strk-Acc/Dmg(A), Acc-I(39), Dmg-I(39), Dmg-I(39), EndRdx-I(40), RechRdx-I(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Acc-I(45), Dmg-I(45), Dmg-I(45), EndRdx-I(46), RechRdx-I(46)
Level 47: Hand Clap -- Acc-I(A), Zinger-Dam%(48)
Level 49: Hurl -- Thundr-Acc/Dmg(A), Acc-I(50), Dmg-I(50), EndRdx-I(50)


 

Posted

If you're back from a REALLY long retirement and haven't looked at Invention Enhancements (IOs), then you probably should. They let you customize your character's powers a bit, and significantly improve their abilities.


Too many alts to list.

 

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[ QUOTE ]
When did you leave? Just how much we need to catch you up on is important.

[/ QUOTE ]

Around issue 7 i believe. And thanks for the post so far.