Project Peacebrawler: How much face can I break?


LordXenite

 

Posted

I'm working on a peacebringer currently, and my current build is human/dwarf, however I'd like to respec my alternate build to be pure human and focused on high single target damage primarily and decent AOE.

I thiiiink I've finally worked out my ideal "end game" slotting and enhancements. And was wondering if there were places I could improve or more intelligently slot bonus wise. And I know I have outrageously expensive/hard to get things in the build, it's just something I'm going to have to work for. To set a goal of sorts =) also I forgot to factor in accolades. I plan on getting those as well.

I basically aim to be the guy who takes out the big intimidating boss in a group. And to elevate myself from a "fun and viable" AT to "Fun and Crushingly Strong" AT =D

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Fitness
Power Pool: Speed

Hero Profile:
Level 1: Glinting Eye -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(37), Decim-Acc/Dmg/Rchg(40), Decim-Dmg/EndRdx(40), Decim-Acc/EndRdx/Rchg(40)
Level 1: Incandescence -- S'fstPrt-ResKB(A)
Level 2: Shining Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam/EndRdx/Rchg(3)
Level 4: Essence Boost -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal/EndRdx(7)
Level 6: Radiant Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(11), FrcFbk-Rechg%(13)
Level 8: Proton Scatter -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(13), Ragnrk-Acc/Dmg/Rchg(25), Ragnrk-Acc/Rchg(25), Ragnrk-Knock%(31)
Level 10: Hurdle -- Jump-I(A)
Level 12: [Empty]
Level 14: Thermal Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(15), Aegis-ResDam(15)
Level 16: Quantum Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(17), ImpArm-ResDam(17)
Level 18: Build Up -- AdjTgt-Rchg(A), AdjTgt-EndRdx/Rchg(19), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-ToHit/Rchg(34), AdjTgt-ToHit(34)
Level 20: Incandescent Strike -- Hectmb-Dam%(A), Hectmb-Dmg(21), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(23), Hectmb-Acc/Rchg(23), T'Death-Dam%(36)
Level 22: Reform Essence -- RgnTis-Heal/Rchg(A), RgnTis-Heal/EndRdx/Rchg(39), RgnTis-Regen+(43), RgnTis-EndRdx/Rchg(46), RgnTis-Heal/EndRdx(48)
Level 24: Conserve Energy -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43)
Level 26: Solar Flare -- Armgdn-Dam%(A), Armgdn-Dmg(27), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(29), Armgdn-Dmg/Rchg(29), ShldBrk-%Dam(50)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 30: Health -- Heal-I(A)
Level 32: Dawn Strike -- Oblit-%Dam(A), Oblit-Dmg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), LdyGrey-%Dam(37)
Level 35: Photon Seekers -- ExRmnt-Acc/Dmg/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-EndRdx/Dmg/Rchg(36), ExRmnt-Dmg/EndRdx(37)
Level 38: Restore Essence -- Mrcl-Heal(A), Mrcl-Heal/Rchg(39), Mrcl-Rcvry+(39)
Level 41: Light Form -- ResDam-I(A), ResDam-I(42), ResDam-I(42), RechRdx-I(43), RechRdx-I(46)
Level 44: Luminous Detonation -- Posi-Dam%(A), Posi-Acc/Dmg(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/EndRdx(46)
Level 47: Stamina -- EndMod-I(A), EndMod-I(48), EndMod-I(48)
Level 49: White Dwarf -- ResDam-I(A), ResDam-I(50), ResDam-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Frbd-Stlth(A)
Level 10: Combat Flight -- Ksmt-ToHit+(A)
------------
Level 49: White Dwarf Strike -- RechRdx-I(A)
Level 49: White Dwarf Smite -- RechRdx-I(A)
Level 49: White Dwarf Flare -- RechRdx-I(A)
Level 49: White Dwarf Sublimation -- Heal-I(A)
Level 49: White Dwarf Antagonize -- Zinger-Dam%(A)
Level 49: White Dwarf Step -- Zephyr-ResKB(A)
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[u]Set Bonus Totals:[u]<ul type="square">[*]8% DamageBuff(Smashing)[*]8% DamageBuff(Lethal)[*]8% DamageBuff(Fire)[*]8% DamageBuff(Cold)[*]8% DamageBuff(Energy)[*]8% DamageBuff(Negative)[*]8% DamageBuff(Toxic)[*]8% DamageBuff(Psionic)[*]3.13% Defense(Fire)[*]3.13% Defense(Cold)[*]1.88% Defense(Psionic)[*]1.56% Defense(AoE)[*]2.25% Max End[*]73.8% Enhancement(RechargeTime)[*]79% Enhancement(Accuracy)[*]8% Enhancement(Heal)[*]76.3 HP (7.12%) HitPoints[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Confused) 2.5%[*]MezResist(Held) 2.5%[*]MezResist(Immobilize) 7.45%[*]MezResist(Sleep) 4.7%[*]MezResist(Stun) 4.7%[*]MezResist(Terrorized) 4.7%[*]19.5% (0.33 End/sec) Recovery[*]10.4% Resistance(Fire)[*]10.4% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]9% RunSpeed[/list]


 

Posted

Looks nice, if you've got the INF.

I'd avoid the Chance for Lethal/Smashing and instead try for Chance for Negative/Energy or for Chance for -Res in your AoE/Cone powers as high-level NPC's resist Smashing/Lethal damage quite well.

Health and Stamina could both be modified to include the Chance for +Regen/+Recover/+End procs, and you left out a Lv12 power selection... so, how'bout getting the fastest blast power and slotting that with Chance for BuildUp?

I understand you're going to use White Dwarf as an emergency Break Free kind of power... not a bad idea for this build especially if you decrease White Dwarf endurance costs and use it as a cheap option to staying in the game when the shields cost too much, Lightform is unavailable (or has crashed) and you need to teleport away asap.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

Yeah exactly! Dwarf is gonna be used as a sort of "break free" or "Panic button" so I can teleport and regroup. That and I like the form too much to totally abandon it. It really is handy.

And hrm, I didn't know the procs worked on passives, I know toggles and whatnot had a 10 second "pulse" to check for a proc, but that's really good information to know. I learn something new everyday.

I'm mostly worried about not being up to snuff when compared to the "real" damage, I mean I play to have fun of course. But I feel bad if I'm lagging behind people on average.


 

Posted

[ QUOTE ]
I'm mostly worried about not being up to snuff when compared to the "real" damage, I mean I play to have fun of course. But I feel bad if I'm lagging behind people on average.

[/ QUOTE ]
Yes, and it's not that you can't build your PB to emphasize its damage potential, however, the case is that the PB damage potential is already lower by-design than that of Scrappers/Blasters for example.

Even in it's pure Human-form, Kheldians were never designed to be Tank-Mages and have great survivability and great damage [u]at the same time[u]. That's not to mean that you can't dish out damage, but it does mean you go about defeating enemies in different ways than Scrappers/Blasters do, and you have to employ all your tools to survive the battle.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

Slight update, I can one shot minions, two shot LTs, it takes a bit more muscle to take down a boss though, but a built up set of strikes with a stomp tends to take them down a peg.

I'm having a blast with this, it's roughly comparable to playing as a brute with perpetual 40-50 fury in his bar.