Devs, can you tweak the Day Trader temp power?
Sounds like a sensible suggestion to me. /signed.
Makes sense to me. /signed
[ QUOTE ]
Can the Market Teleporter temp power please be changed to only use a charge if it actually goes off? Right now it uses a charge even if it is interrupted, which is very annoying. Thank you...
[/ QUOTE ]
The devs pretty much don't tend to answer here.
So, maybe I can try to answer for them . . .
Can they tweak that? Maybe.
Will they? . . . . . . . . Maybe.
Do they have a reason for the way it is now? Maybe.
In the mean time, now that we know this, what should we do?
Try to avoid situations that might interrupt it,
so you can avoid annoyance.
.
[ QUOTE ]
[ QUOTE ]
Can the Market Teleporter temp power please be changed to only use a charge if it actually goes off? Right now it uses a charge even if it is interrupted, which is very annoying. Thank you...
[/ QUOTE ]
The devs pretty much don't tend to answer here.
So, maybe I can try to answer for them . . .
Can they tweak that? Maybe.
Will they? . . . . . . . . Maybe.
Do they have a reason for the way it is now? Maybe.
In the mean time, now that we know this, what should we do?
Try to avoid situations that might interrupt it,
so you can avoid annoyance.
.
[/ QUOTE ]Actually, I don't believe they can, because all interruptible powers have to pay their costs to activate, whether they're completed or not (see also snipes, assassin's strikes, LRM, Physician day job power, medicine pool)
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
|
[ QUOTE ]
In the mean time, now that we know this, what should we do? Try to avoid situations that might interrupt it, so you can avoid annoyance.
[/ QUOTE ]Cos yeah, you can always make sure you're not interrupted. (Please note, the last sentence should be read with heavy sarcasm.)
Surprise! Someone throws an Ouro portal down 20 feet away. Interrupted!
Surprise! You get attacked. Interrupted! Heck, IIRC even some BUFFS interrupt these long-activation ports, though I may be misremembering this one.
Surprise! A civilian bumps into you and pushes you out of their way. Interrupted!
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Can the Market Teleporter temp power please be changed to only use a charge if it actually goes off? Right now it uses a charge even if it is interrupted, which is very annoying. Thank you...
[/ QUOTE ]
The devs pretty much don't tend to answer here.
So, maybe I can try to answer for them . . .
Can they tweak that? Maybe.
Will they? . . . . . . . . Maybe.
Do they have a reason for the way it is now? Maybe.
In the mean time, now that we know this, what should we do?
Try to avoid situations that might interrupt it,
so you can avoid annoyance.
.
[/ QUOTE ]Actually, I don't believe they can, because all interruptible powers have to pay their costs to activate, whether they're completed or not (see also snipes, assassin's strikes, LRM, Physician day job power, medicine pool)
[/ QUOTE ] The WW transporter you pay for doesn't go away if you get interrupted.
[ QUOTE ]
[ QUOTE ]
In the mean time, now that we know this, what should we do?
Try to avoid situations that might interrupt it,
so you can avoid annoyance.
[/ QUOTE ]Cos yeah, you can always make sure you're not interrupted. (Please note, the last sentence should be read with heavy sarcasm.)...
[/ QUOTE ]
OOOOO, Cool! Sarcasm!
Then check this out.
.
... * Can you think of any reason I used the phrase "TRY to avoid..."
.
.
Or how about:
.
... * OK Then... Don't try to avoid those situations.. See if that works better for ya!
.
.
You can't avoid those situations that you conveniently deleted when you quoted me ("let's not quote the whole thing, no, let's just quote what we want to nitpick"). You can't even try to avoid them. They are completely in the hands of the game or other players. THAT was my point. TRY to avoid that? Yeah, that's not possible.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
I thought the reason for their long activation and their being interruptable, was to not provide an easy escape for someone. You still initiated the transport, it's understandable that it would loose a charge/consume end/have to recharge. Might as well argue that my 'Aimed Shot' missed, so I shouldn't loose the End it cost to fire it.
Re-read the OP:
[ QUOTE ]
Can the Market Teleporter temp power please be changed to only use a charge if it actually goes off?
[/ QUOTE ]Neither he nor I care about the endurance usage. I don't think anyone even brought that up, except in passing for something that doesn't really relate to the suggestion at hand.
Right now, it consumes a charge if you get interrupted, and you get a maximum of 10 charges. However, the 10,000inf purchasable market teleporter does not consume itself if you get interrupted.
This seems to be a pretty big oversight, IMO.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
[ QUOTE ]
You can't avoid those situations that you conveniently deleted when you quoted me ("let's not quote the whole thing, no, let's just quote what we want to nitpick"). You can't even try to avoid them. They are completely in the hands of the game or other players. THAT was my point. TRY to avoid that? Yeah, that's not possible.
[/ QUOTE ]
Hmm.
Nope.
.
I left them out, because we all had seen them.
(and I have to admit, I thought you were kidding on a couple of them.)
If there are any of that list that you truly believe you can't do things to try to avoid, ...
Let's hear them again.
.
If you really DON'T think you can do anything to try to minimize them,
I may not be able to help you.
But ... I am willing to try.
.
Surprise! Someone throws an Ouro portal down 20 feet away. Interrupted!
-- Okay. How do you avoid this one? You can't tell someone in advance not to throw down Ouro, you don't know they're going to do it. Most people don't know that Ouro interrupts long-animation ports. Whoops! Consumed one of a maximum of ten charges!
Surprise! You get attacked. Interrupted!
-- An ambush (maybe not even yours) runs across your path and takes a pot-shot at you. Whoops! Consumed one of a maximum of ten charges!
Heck, IIRC even some BUFFS interrupt these long-activation ports, though I may be misremembering this one.
-- I fiddled around in game and I think I was mistaken on this one. I couldn't find a buff that interrupted my long-animation ports. (Though of course, that doesn't mean there isn't one. Just that I didn't find one.)
Surprise! A civilian bumps into you and pushes you out of their way. Interrupted!
-- Don't stand on the sidewalks. Right, except for the times when civvies do weird and/or stupid things like walk diagonally from one side of a street to the other, or walk a weird way around obstacles (new pathing rules around AE buildings are WEIRD...have you seen them?)... Whoops! Consumed one of a maximum of ten charges!
You've only got a maximum of seven charges left, since you just consumed three of them due to no fault of your own that you couldn't avoid.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Can the Market Teleporter temp power please be changed to only use a charge if it actually goes off? Right now it uses a charge even if it is interrupted, which is very annoying. Thank you...
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636