Switch from TCP to UDP Transport Layer Protocol
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You may be right! But I sort of somehow doubt it.
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The problem of this mindset is that no one not on the Engineering Team of COH for the last few years would be eligible to make a suggestion, and for those that were / are, this is not the venue for it.
I would like also to think that the COH team had employed a top-flight network engineer or three during the design and all these same folks had stayed during all successive issues of the game, continuing to hone and refine client/server responsiveness with all the tools in their kit.
However, I am also aware that when companies are sold, and teams change hands, such as took place during the Cryptic / COH / NCsoft deal, teams change. New members are added, old ones go away. Some cash in their options and retire. Code that hasn't been touched for a long time and isn't causing any problems rarely gets looked at, much less overhauled.
However, now that you've said it, perhaps it is indeed presumptuous of anyone not directly involved with COH development to ask questions of this nature -- as well as pointless, since it is almost a certainty that we will not receive a response here to such questions. We should leave these matters in the capable hands of those to whom they have been assigned by the powers-that-be.
Thus, properly shamed, I retract the inquiry! Moderators, please delete this thread.
I return to the land of PL MEH, just a bit wiser.
-- Vivian
Don't delete the thread! it was a good read. though im pretty tech savvy I wasn't aware of the differences and how it applied to a game like this!
Good stuff!
Combat Kangaroos, Justice Server. First 50's
Jirra Roo Plant/Storm/Stone/Musculature Controller
Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
Kung Fu Kangaroo Martial Arts/Reflexes/Body/Spiritual Scrapper
Tribal Arc Shield/Elec/Mu/Spiritual Tanker
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Kind chopping things here...
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And yeah, I'm all for UDP if it solves some rubberbanding issues. As long as the game works, I'm good.
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Silly houtex, the point is that UDP SOLVES rubberbanding and disconnects because its more flexible than TCP.
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o.0
I'm confused... did we just sorta agree?
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Shh stop that! People will think you agreed with me, maniac!