MB's base editing wishlist
i like it. i was thinking some of the same things myself.
/signed.
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1. A "holding area."
So you want to rearrange your base. You've got a room full of storage, a pair of teleporter rooms, crafted control items and more.. and you find you *just can't* move things the way you want. Well, you could, but you'd end up deleting some of those items, losing at the *very* least the salvage used to make them. You could, if you have the Prestige, upgrade the plot, move things around, then shrink the plot. Or delete less-used rooms while you shuffle things around.
More useful, to me, would be a "storage area" to the side, either graphically or as a list ("In storage: 3x Teleporter, 4x Salvage Rack (used,) 1x Salvage Rack (empty)") you could pick from when you want to bring items back.
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This, of course, would have to be offered in different sizes at the cost of prestige.
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2. Smaller Enhancement storage.
Right now, for nearly 100k, you can hold 100 enhancements. Which is great, don't get me wrong, but for a smaller/starter group, being able to hold, say, 33 or 50 at a lower cost would be nice. The same with Inspirations. Salvage, at least, is cheap... though I'd like to see items that hold *more.*
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I never understood the devs' logic in the differing holding capacities. As you point out the things that are cheap and probably more abundant get less storage.
Don't really have time to comment on everything, but they're all great suggestions. Hopefully they'll at least implement the "hallways" suggestions.
My Virtue Projects
AE: 38959 - Invasion of the Dark Realm
I love all of your ideas Memphis Bill.
Man, I just wish they'd do something with bases!
[ QUOTE ]
[ QUOTE ]
1. A "holding area."
So you want to rearrange your base. You've got a room full of storage, a pair of teleporter rooms, crafted control items and more.. and you find you *just can't* move things the way you want. Well, you could, but you'd end up deleting some of those items, losing at the *very* least the salvage used to make them. You could, if you have the Prestige, upgrade the plot, move things around, then shrink the plot. Or delete less-used rooms while you shuffle things around.
More useful, to me, would be a "storage area" to the side, either graphically or as a list ("In storage: 3x Teleporter, 4x Salvage Rack (used,) 1x Salvage Rack (empty)") you could pick from when you want to bring items back.
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This, of course, would have to be offered in different sizes at the cost of prestige.
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The holding area isn't permanent - just a place to shuffle things off to the side while editing. Just in case that wasn't clear It doesn't exist when not editing, or hold things from one editing session to another.
Another idea for the list, although Im sure its been mentioned before, it bears repeating.
Editor item
One Click Themes
From the editing window you apply a theme (of matched styles for the floors, walls, & ceilings) instantly to the base with one easy click.
Depending on whether you have power & control to support it, it can also apply functional items (non-crafted items) of the appropriate style, as well as decorations to furnish the rooms.
The selection menu could look like this:
A: Theme + Functional items + Decorative items
B: Theme + Functional items only
C: Theme + Decorative items only
D: Basic Theme only (No Functional items, No Decorative items)
E: No Theme/Clear Current Theme
Choice A, B & C are preselected for you, but they can still be altered by the Base Designer.
Choice D would let you have the basic theme & you choose everything else from scratch.
Choice E allows you to start from scratch with no theme.
Themes could include:
Tech - Scientist Lab
Tech - Futuristic Scifi
Mystic
Sewer
Office
Roman/Cimeroran
Medieval
Steampunk
Asian
Faction styles (Longbow, Arachnos, etc
)
Military
Bar/Nightclub
Sports Club
Library research center - Arcane
Library research center - Modern (University)
Carnival
Mayan
Cave
upgrade teleporters to hold at least 4 locations
/signed
I've mentioned elsewhere having a list of things I'd like to see done, base-wise. This isn't decorative - there is, as I recall, a sticky for that in the base builders section. This is just a general wishlist of suggestions.
Editor items
1. A "holding area."
So you want to rearrange your base. You've got a room full of storage, a pair of teleporter rooms, crafted control items and more.. and you find you *just can't* move things the way you want. Well, you could, but you'd end up deleting some of those items, losing at the *very* least the salvage used to make them. You could, if you have the Prestige, upgrade the plot, move things around, then shrink the plot. Or delete less-used rooms while you shuffle things around.
More useful, to me, would be a "storage area" to the side, either graphically or as a list ("In storage: 3x Teleporter, 4x Salvage Rack (used,) 1x Salvage Rack (empty)") you could pick from when you want to bring items back.
2. Graphic aux-item linking.
I'm thinking primarily of beacons with this, as it's not really an issue with some items (Control items, for instance.) Let me drag-and-drop a line to 'connect' an item such as a beacon with the main item (such as a teleporter) it's to be used with.
3. No fixed doorways
This has always been one of my biggest irritations when it comes to base editing. I have two rooms with a perfectly valid path between them - but the default door is one 'block' over, so the placement is "invalid."
Just check that there's another room nearby and let me place it, or better yet, check that all paths are valid at the END, and let me have...
4. Hallways!
If I want to place a room two units/squares/blocks away from another, with a slightly longer hallway, I can't. Three? Sure, with a chokepoint. Let me 'draw' hallways - including right angle turns and the like. And since I'm doing that...
5. Items in hallways
Not storage and such, as those should (to me) cost a bit anyway - but let me put lighting, pictures, and decorative items in the hallways, especially if we're getting longer ones from item 4.
6. No trim option/trim where there is none now.
It breaks when you place things on the floor, on the walls, at hallways. Let me pick "No trim" for ceilings and floors. Also, as I recall... there's none in hallways. If I pick trim, let me have it in the hallways as well. (While I'm at it, why does all the trim seem to be two feet thick instead of a thin, extra bit of detail? Thinner trim, please!)
7. Consistent, predictable color
I can't, for instance, make a black floor. I can make a greyish floor, or one that looks like dirty wood, or slightly less dirty wood, even though I pick black. Some textures seem to completely ignore color choices, as well. Really, if I want fluorescent green gravel and hot pink sewer walls, let me have them, not "slightly kinda-sorta tinted maybe with this texture yet garishly bright in other textures."
8. Pipe dream - freeform rooms.
Let me "draw" generic rooms and designate them for specific uses. Might have to be a PVE-only feature to avoid raid 'unfairness' when raids are turned on. They wouldn't have to be square - I could use some of the odd-shaped spaces that currently are just gaps in bases, even if it's a purely decorative room. Pay for the space, then pay additional for functional use as the plot allows.
Base items
1. Better power/control progression
Right now, we go from Combo Power/Control and the Oversight room (75k total) to the full fledged generator, generator room, control item and control room. It's a big leap. Let me:
- Create an "Upgraded Combo Power/Control item" at, say, 75k
- Place it in either a Power room or a Control room
- Create a "Minor Generator" and "Minor Control" item.
- Use the oversight center as a dedicated Power or Control room. Let the Combo and/or Upgraded Combo stay, as well as one *or* the other of a dedicated Power item or Control item.
2. Smaller Enhancement storage.
Right now, for nearly 100k, you can hold 100 enhancements. Which is great, don't get me wrong, but for a smaller/starter group, being able to hold, say, 33 or 50 at a lower cost would be nice. The same with Inspirations. Salvage, at least, is cheap... though I'd like to see items that hold *more.*
3. In place upgrades
Related to #2, if I get a, say, 33 piece Salvage storage item for a while and decide "OK, we have the prestige, time to upgrade!" - let me select it in the base editor, pick "Upgrade to..." and pick (and pay for) larger capacity, leaving the items that are already IN there in place.
4. Upgraded teleporters
... to a point. Let them take up to three beacons, perhaps, maybe four, with a correspondingly higher cost. (And more styles of them, please...)
5. Upgraded single-teleporter room
Right now, it's barely worth putting in, holding only one beacon. Let me put two in. I may only NEED a little room with two more beacons, as opposed to either a bigger teleporter "space" or two of these, two teleporters, etc. Even if it's, say, a 10k upgrade. (See #3 in this section.)
I'm sure I'm forgetting a few things here that I typically end up wanting, and it's purely a wishlist. But I'd be quite happy to see these changes and additions. (Also, just so PK doesn't think his work goes to waste, blame the coloring on his COHFOE offline editor. )