MA Question...Mission Exp
Post deleted by Corebreach
The quoted numbers still seem low. OP, are you using allies? Allies steal XP.
And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines
On live missions Patrol XP is added to MOB kills. In MA, there is no Patrol XP added. In MA the only thing Patrol XP is used for is to offset defeat debt.
Some added info...I knew I would have to provide this IDK why I didn't in the original post...
To Catch a Snake (Sorry forget the mission ID #...at work right now so I can't check)
Mission lvl 50-54
Rescue 1 captive; Tyrant (Leaves after rescue)
(Being guarded by High lvl Archnos for questioning, they're not really sure who he is...Reoccuring theme in my missions Tyrant has been testing out a new Dimensional Teleporter...with mixed results. )
Allies; 1 EB Tank (Cpt James Harris PPD my real toon on Guardian ) will join after you defeat his guards
(AVs brother looking to "Rescue" him)
Mission Objective; Defeat AV (Snake Harris)
(AV MM w/Poison secoundary...My real LVL 50 MM on Guardian )
Mobs consist of LTs & Bosses lvls 48-52 they get progressivly tougher as you approach the AV at the end.
LT's (Lost Boyz)Dual Blade Scrappers w/ Super Reflex Def
LT's (Tough Boyz) SS Tanks w/ Super Reflex Def
Bosses (Gang Girlz) Thug MMs with Super Reflex Def
(Settings for all three; Hard Offence set - Hard Defense set)
Mission has Patrol; The Family w/Boss & Minnions...They're looking for the AV also to settle a score..Agro set to all so they will take on anyone thats gets close to them.
XP sucks from beging to end...Regardless if the Ally is helping or not...
(Note; I have played alot of AE missions and I am an 18 month Vet so I'm not a noob to the game I know what XP should look like with the types and dificulties of the mission I made and what I see is not even 10% of what I think it should be. )
"Now remember, things look bad and it looks like you're not gonna make it, then you gotta get mean. I mean plumb, mad-dog mean. 'Cause if you lose your head and you give up then you neither live nor win. That's just the way it is." Josey Wales
I just ran it with a couple of characters, level 50 (to make sure it wasn't the SK screwing things up) and 6.
The level 6 had these results:
vs. +0 custom Lt.: 40 XP, 48 inf
vs. -1 custom Lt.: 29 XP, 35 inf
vs. +1 Family Minion: 7 XP, 5 inf
The level 50 had these results:
vs. +1 custom Lt.: 9,029 inf
vs. +2 custom Lt.: 11,878 inf
vs. +1 Family Minion: 1,806 inf
I can't tell from your original posts if you were getting low XP on every enemy or just non-custom ones, since you say "std Minion and LT spawns" but also "XP sucks from beging to end". If you mean non-custom only, it's because they're high-level Family. Family in the 45-54 level range (and possibly lower) give reduced rewards because they have fewer and less-powerful powers than is standard for that range. Family used to exist only at lower levels, then, as I remember it, the devs made higher-level Family for some Villain-side content, those missions got farmed (because of the aforementioned underpowered enemies), and the devs' responded by dialing the rewards down.
If all enemies gave you low XP, I can't help you. It didn't happen that way for me.
Yes, make a copy of the arc and replace or add non-Family, standard enemies (Council or something), and see what XP they give.
Hmmm I'm wondering if the rewards are dialed down for bigger teams...I did it again solo and I had the same results as Core Breach...Even a bit higher Inf than he reported with my Lvl 50 Tanker...
When I did the mission with full team of 8 the XP/Inf tanked again...and everybody complained, and eventually quit due to such low XP...
Does any one know if there has been a Dev post about XP/Inf getting nerfed for larger teams in AE?
I appreciate all the help BTW guys...I know you probably have beeter things to do...heh
"Now remember, things look bad and it looks like you're not gonna make it, then you gotta get mean. I mean plumb, mad-dog mean. 'Cause if you lose your head and you give up then you neither live nor win. That's just the way it is." Josey Wales
I have a couple missions published in the MA...Both have stories, one is actually a story linked to the June-Fan Fiction story in City Scoop...The Price of Fame
But my question is;
Why is the XP so very low for std Minion and LT spawns in the mission...When I say low, I mean very very low...Level 50 Minions give 7-8 XP to lvl 12-20 characters...LTs give 15-30 XP to same...am I doing something wrong?
On both missions, characters are Auto SK'd to 50 just because there are AVs involved in both, so better to up everybody's level than screw up the story IMO.
Basically I ask because I want people to play my missions but if the XP is completly terrible, as it is now, they just quit after the 1st encounter and never go throught the mission.
"Now remember, things look bad and it looks like you're not gonna make it, then you gotta get mean. I mean plumb, mad-dog mean. 'Cause if you lose your head and you give up then you neither live nor win. That's just the way it is." Josey Wales