DM/WP holy wow
DM/WP is the best suited in the game for extended fights... post-Granite */Stone Brutes might be more survivalble, but not by much and DM/WP is much more self-sustaining with all the healing and recovery... plus, when you're fighting one foe, all that -To Hit really starts to add up.
Best single-target DPS, multi-layered defenses and lots of +recovery make fior a very nice solo Brute.
Indeed DM/WP is a monster. I made once immediately when Willpower came out. It is the easy mode everyone can love. Also that is just the beginning of the AV beatdown. Good to see you having a blast, and joining the ranks of DM/WP!
I've a DM/WP Scrapper and YES, this combo is awesome.
@Liz!
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Mylia, do you have a high-end build you could share - interested to see how you planned it out versus how i am
here ya go this is what I got on live server now:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Mutation Brute
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/EndRdx:50(5), C'ngImp-Dmg/EndRdx/Rchg:50(5), Zinger-Dam%:50(7)
Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(7), Numna-Heal/Rchg:50(9), S'fstPrt-ResDam/Def+:30(45)
Level 2: Mind Over Body -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(9), TtmC'tng-ResDam/Rchg:50(11)
Level 4: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(11), Numna-Regen/Rcvry+:50(13), RgnTis-Regen+:30(31)
Level 6: Shadow Punch -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/Rchg:50(15), C'ngImp-Acc/Dmg/EndRdx:50(15), C'ngImp-Dmg/EndRdx/Rchg:50(17), Zinger-Dam%:50(17)
Level 8: Siphon Life -- Nictus-Heal:50(A), Nictus-Acc/Heal:50(19), Nictus-Acc/EndRdx/Heal/HP/Regen:50(19), Mako-Acc/Dmg:50(21), Mako-Dmg/Rchg:50(21), Mako-Acc/Dmg/EndRdx/Rchg:50(23)
Level 10: Indomitable Will -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(23), LkGmblr-Def/Rchg:50(25), LkGmblr-Rchg+:50(25)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(27)
Level 14: Super Speed -- Clrty-Stlth:50(A)
Level 16: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(29), Numna-Heal/EndRdx/Rchg:50(29), Dct'dW-Heal/EndRdx:50(48)
Level 18: Hurdle -- Jump-I:50(A)
Level 20: Quick Recovery -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(31), EndMod-I:50(31)
Level 22: Dark Consumption -- Oblit-Acc/Rchg:50(A), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Efficacy-EndMod:50(34), Efficacy-EndMod/Acc/Rchg:50(34)
Level 24: Health -- Mrcl-Heal:40(A), Mrcl-Rcvry+:40(34)
Level 26: Soul Drain -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(36), AdjTgt-ToHit/EndRdx:50(36), AdjTgt-Rchg:50(36), AdjTgt-ToHit/EndRdx/Rchg:50(37), Acc-I:50(37)
Level 28: Heightened Senses -- LkGmblr-Def/Rchg:50(A), LkGmblr-Def/EndRdx:50(37), GftotA-Def/EndRdx:40(39), LkGmblr-Rchg+:40(39)
Level 30: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(39), P'Shift-EndMod/Rchg:50(40), P'Shift-End%:50(40)
Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(40), C'ngImp-Acc/Dmg/Rchg:50(42), C'ngImp-Acc/Dmg/EndRdx:50(42), C'ngImp-Dmg/EndRdx/Rchg:50(42), Mako-Acc/EndRdx/Rchg:50(43)
Level 35: Boxing -- Acc-I:50(A)
Level 38: Strength of Will -- Aegis-Psi/Status:50(A), ImpArm-ResPsi:40(43)
Level 41: Tough -- TtmC'tng-ResDam/EndRdx:50(A), ImpArm-ResDam/EndRdx/Rchg:40(43), TtmC'tng-ResDam/Rchg:50(45), TtmC'tng-ResDam:50(45), ImpArm-ResDam/EndRdx:40(46)
Level 44: Gloom -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(46), Thundr-Acc/Dmg/EndRdx:50(46), Thundr-Dmg/EndRdx/Rchg:50(48)
Level 47: Darkest Night -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/EndRdx:50(48), DarkWD-ToHitdeb/Rchg/EndRdx:50(50), DarkWD-Rchg/EndRdx:50(50)
Level 49: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]5% DamageBuff(Smashing)[*]5% DamageBuff(Lethal)[*]5% DamageBuff(Fire)[*]5% DamageBuff(Cold)[*]5% DamageBuff(Energy)[*]5% DamageBuff(Negative)[*]5% DamageBuff(Toxic)[*]5% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]5.5% Defense(Energy)[*]5.5% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]4.25% Defense(Ranged)[*]3% Defense(AoE)[*]64% Enhancement(Accuracy)[*]47.5% Enhancement(RechargeTime)[*]5% FlySpeed[*]314.8 HP (21%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Immobilize) 9.9%[*]MezResist(Sleep) 4.4%[*]MezResist(Stun) 2.2%[*]12% (0.2 End/sec) Recovery[*]66% (4.13 HP/sec) Regeneration[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]4.5% Resistance(Psionic)[*]5% RunSpeed[/list]
wrong one edit
Very interesting. I was working towards a more defense than you, at the expense of some regen.... Not sure how to evaluate that tradeoff.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
DMWP: Level 50 Technology Brute
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (3) Crushing Impact - Accuracy/Damage/Endurance[*] (3) Crushing Impact - Damage/Endurance/Recharge[*] (5) Crushing Impact - Damage/Recharge[*] (5) Crushing Impact - Accuracy/Damage/Recharge[*] (7) Mako's Bite - Accuracy/Endurance/Recharge[/list]Level 1: High Pain Tolerance <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (27) Numina's Convalescence - +Regeneration/+Recovery[*] (34) Numina's Convalescence - Heal/Endurance[/list]Level 2: Shadow Maul <ul type="square">[*] (A) Obliteration - Damage[*] (7) Obliteration - Accuracy/Recharge[*] (9) Obliteration - Damage/Recharge[*] (9) Obliteration - Accuracy/Damage/Recharge[*] (11) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (11) Obliteration - Chance for Smashing Damage[/list]Level 4: Mind Over Body <ul type="square">[*] (A) Reactive Armor - Endurance[*] (17) Reactive Armor - Resistance/Endurance[*] (19) Reactive Armor - Resistance[*] (25) Reactive Armor - Resistance/Recharge[*] (27) Reactive Armor - Resistance/Endurance/Recharge[/list]Level 6: Fast Healing <ul type="square">[*] (A) Regenerative Tissue - +Regeneration[*] (31) Numina's Convalescence - Heal[*] (31) Numina's Convalescence - Heal/Endurance[/list]Level 8: Siphon Life <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage/Endurance[*] (13) Crushing Impact - Damage/Endurance/Recharge[*] (13) Crushing Impact - Accuracy/Damage/Recharge[*] (15) Crushing Impact - Damage/Recharge[*] (15) Crushing Impact - Accuracy/Damage[*] (17) Mako's Bite - Accuracy/Endurance/Recharge[/list]Level 10: Indomitable Will <ul type="square">[*] (A) Kismet - Accuracy +6%[*] (29) Luck of the Gambler - Recharge Speed[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (36) Luck of the Gambler - Defense[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO[/list]Level 16: Rise to the Challenge <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (19) Numina's Convalescence - Heal/Endurance[*] (29) Numina's Convalescence - Heal/Endurance/Recharge[*] (31) Numina's Convalescence - Endurance/Recharge[/list]Level 18: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 20: Quick Recovery <ul type="square">[*] (A) Performance Shifter - EndMod[*] (21) Performance Shifter - Accuracy/Recharge[*] (21) Performance Shifter - EndMod/Accuracy/Recharge[*] (23) Performance Shifter - EndMod/Recharge[*] (23) Performance Shifter - Chance for +End[*] (25) Performance Shifter - EndMod/Accuracy[/list]Level 22: Health <ul type="square">[*] (A) Miracle - +Recovery[/list]Level 24: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (43) Endurance Modification IO[*] (43) Endurance Modification IO[/list]Level 26: Soul Drain <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (40) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 28: Heightened Senses <ul type="square">[*] (A) Serendipity - Defense[*] (36) Luck of the Gambler - Recharge Speed[*] (37) Serendipity - Endurance[*] (37) Serendipity - Defense/Endurance[*] (37) Serendipity - Defense/Recharge[*] (39) Serendipity - Defense/Endurance/Recharge[/list]Level 30: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (36) Recharge Reduction IO[*] (50) Recharge Reduction IO[/list]Level 32: Midnight Grasp <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (33) Mako's Bite - Accuracy/Endurance/Recharge[*] (33) Crushing Impact - Damage/Recharge[*] (33) Crushing Impact - Accuracy/Damage/Recharge[*] (34) Crushing Impact - Damage/Endurance/Recharge[*] (34) Crushing Impact - Accuracy/Damage/Endurance[/list]Level 35: Boxing <ul type="square">[*] (A) Accuracy IO[/list]Level 38: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (42) Reactive Armor - Resistance[*] (42) Reactive Armor - Endurance[*] (42) Reactive Armor - Endurance/Recharge[*] (43) Reactive Armor - Resistance/Endurance[*] (46) Reactive Armor - Resistance/Endurance/Recharge[/list]Level 41: Weave <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (45) Red Fortune - Defense/Recharge[*] (45) Red Fortune - Endurance/Recharge[*] (45) Red Fortune - Defense[*] (46) Red Fortune - Defense/Endurance/Recharge[*] (46) Red Fortune - Endurance[/list]Level 44: Gloom <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage/Endurance[*] (48) Thunderstrike - Damage/Endurance[*] (48) Thunderstrike - Damage/Endurance/Recharge[*] (48) Thunderstrike - Accuracy/Damage[*] (50) Thunderstrike - Damage/Recharge[*] (50) Thunderstrike - Accuracy/Damage/Recharge[/list]Level 47: Resurgence <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 49: Super Speed <ul type="square">[*] (A) Celerity - +Stealth[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]10% DamageBuff(Smashing)[*]10% DamageBuff(Lethal)[*]10% DamageBuff(Fire)[*]10% DamageBuff(Cold)[*]10% DamageBuff(Energy)[*]10% DamageBuff(Negative)[*]10% DamageBuff(Toxic)[*]10% DamageBuff(Psionic)[*]8.63% Defense(Smashing)[*]8.63% Defense(Lethal)[*]7.69% Defense(Fire)[*]7.69% Defense(Cold)[*]11.8% Defense(Energy)[*]11.8% Defense(Negative)[*]3% Defense(Psionic)[*]10.5% Defense(Melee)[*]13% Defense(Ranged)[*]12.4% Defense(AoE)[*]40% Enhancement(Accuracy)[*]47.5% Enhancement(RechargeTime)[*]6% Enhancement(Heal)[*]14% FlySpeed[*]174.3 HP (11.6%) HitPoints[*]14% JumpHeight[*]14% JumpSpeed[*]MezResist(Immobilize) 11%[*]MezResist(Stun) 2.2%[*]7% (0.12 End/sec) Recovery[*]50% (3.13 HP/sec) Regeneration[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]14% RunSpeed[/list]
Here's another build you can use as a data point for comparison.
I'm still tinkering around with getting the optimal slotting for Siphon Life, but I think my current slotting is rather close.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(36)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(19), S'fstPrt-ResKB(36), Numna-Heal(40), Numna-Heal/EndRdx(40), Numna-Heal/Rchg(42)
Level 2: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/EndRdx/Rchg(46)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(5), Numna-Heal/EndRdx(5)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(39)
Level 8: Siphon Life -- Dct'dW-Heal/Rchg(A), Mako-Acc/Dmg/EndRdx/Rchg(9), Hectmb-Dmg/Rchg(9), HO:Golgi(11), HO:Golgi(15), HO:Nucle(15)
Level 10: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(11), LkGmblr-Rchg+(43)
Level 12: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(13), LkGmblr-Rchg+(13)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Rise to the Challenge -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(17), RgnTis-Heal/Rchg(17), RgnTis-Heal/EndRdx/Rchg(19), RgnTis-Regen+(31), HO:Golgi(37)
Level 18: Hurdle -- Jump-I(A)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21)
Level 22: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(23), Mrcl-Rcvry+(23)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-End%(25)
Level 26: Soul Drain -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Dmg(31)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Boxing -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(34), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(37), Amaze-ToHitDeb%(37)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(43)
Level 35: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(40), Aegis-ResDam/EndRdx/Rchg(46)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(46)
Level 44: Dark Obliteration -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 47: Dark Consumption -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(48), Erad-Acc/Dmg/Rchg(50)
Level 49: Darkest Night -- HO:Enzym(A), HO:Enzym(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Wow your builds are all quite different from mine. I come from a Scrapper build, before the Accurate Healing, etc, sets.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Unwavering Furie: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fitness
Power Pool: Presence
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Shadow Punch -- Mako-Acc/Dmg:38(A), Mako-Acc/Dmg/EndRdx/Rchg:38(3), Mako-Dmg/Rchg:38(3), Mako-Dam%:38(34), F'dSmite-Acc/Dmg:39(36), DarkWD-Slow%:30(43)
Level 1: High Pain Tolerance -- Heal-I:50(A), Heal-I:50(25), S'fstPrt-ResDam/Def+:10(40), Aegis-Psi/Status:35(42)
Level 2: Smite -- Mako-Dmg/EndRdx:38(A), Mako-Acc/Dmg/EndRdx/Rchg:38(5), Mako-Acc/Dmg:38(7), Mako-Dmg/Rchg:38(7), F'dSmite-Acc/EndRdx/Rchg:38(34)
Level 4: Fast Healing -- Mrcl-Heal:35(A), Mrcl-Heal/EndRdx:35(5), Mrcl-Heal/Rchg:35(48), Mrcl-Rcvry+:34(48)
Level 6: Hasten -- RechRdx-I:30(A), RechRdx-I:30(9), RechRdx-I:30(21)
Level 8: Mind Over Body -- TtmC'tng-ResDam/EndRdx/Rchg:25(A), TtmC'tng-ResDam/Rchg:25(9), TtmC'tng-ResDam/EndRdx:25(11), TtmC'tng-ResDam:25(34)
Level 10: Indomitable Will -- RedFtn-Def/EndRdx:25(A), RedFtn-Def/Rchg:25(11), RedFtn-Def/EndRdx/Rchg:25(13), RedFtn-Def:25(36), RedFtn-EndRdx:35(39), Ksmt-ToHit+:10(45)
Level 12: Shadow Maul -- Sciroc-Acc/Dmg:38(A), Sciroc-Dmg/EndRdx:38(13), Sciroc-Dmg/Rchg:38(15), Sciroc-Acc/Dmg/EndRdx:38(15), M'Strk-Dmg/EndRdx/Rchg:38(39), DefEgo-RecDeb%:14(43)
Level 14: Super Speed -- Run-I:50(A), Winter-ResSlow:10(40)
Level 16: Rise to the Challenge -- DampS-ToHitDeb/Rchg/EndRdx:25(A), DampS-ToHitDeb/EndRdx:25(17), Mrcl-Heal:34(17), Mrcl-Heal/EndRdx:34(25), Mrcl-Heal/Rchg:25(42), Mrcl-Heal/EndRdx/Rchg:35(50)
Level 18: Dark Consumption -- Sciroc-Acc/Rchg:39(A), Sciroc-Dmg/Rchg:39(19), P'Shift-Acc/Rchg:31(19), P'Shift-EndMod/Rchg:34(37), P'Shift-EndMod/Acc/Rchg:34(40)
Level 20: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(21)
Level 22: Siphon Life -- HO:Nucle(A), Mrcl-Heal/EndRdx:34(23), Mrcl-Heal/Rchg:34(23), Mrcl-Heal/EndRdx/Rchg:34(37), Mrcl-Heal:34(37), HO:Nucle(43)
Level 24: Hurdle -- Jump-I:50(A)
Level 26: Soul Drain -- AdjTgt-Rchg:36(A), AdjTgt-ToHit/EndRdx/Rchg:32(27), AdjTgt-ToHit/Rchg:32(27), AdjTgt-EndRdx/Rchg:32(31), AdjTgt-ToHit:32(42), AdjTgt-ToHit/EndRdx:34(45)
Level 28: Heightened Senses -- RedFtn-Def/EndRdx:25(A), RedFtn-Def/Rchg:25(29), RedFtn-Def/EndRdx/Rchg:25(29), RedFtn-Def:25(31), RedFtn-EndRdx:25(31)
Level 30: Provoke -- Mocking-Taunt:25(A), Mocking-Taunt/Rchg/Rng:25(45), Mocking-Taunt/Rchg:25(46), Mocking-Acc/Rchg:26(46), Mocking-Taunt/Rng:25(46), Mocking-Rchg:24(50)
Level 32: Midnight Grasp -- Mako-Dmg/EndRdx:38(A), Mako-Acc/Dmg/EndRdx/Rchg:38(33), Mako-Acc/Dmg:38(33), Mako-Dmg/Rchg:38(33), F'dSmite-Acc/EndRdx/Rchg:39(36)
Level 35: Resurgence -- Efficacy-EndMod/Rchg:49(A), RechRdx-I:50(48)
Level 38: Strength of Will -- ResDam-I:50(A), ResDam-I:50(39)
Level 41: Web Grenade -- HO:Endo(A)
Level 44: Health -- Heal-I:50(A), Heal-I:50(50)
Level 47: Touch of Fear -- HO:Endo(A)
Level 49: Whirlwind -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Heal-I:50(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]17% DamageBuff(Smashing)[*]17% DamageBuff(Lethal)[*]17% DamageBuff(Fire)[*]17% DamageBuff(Cold)[*]17% DamageBuff(Energy)[*]17% DamageBuff(Negative)[*]17% DamageBuff(Toxic)[*]17% DamageBuff(Psionic)[*]5.5% Defense(Smashing)[*]5.5% Defense(Lethal)[*]6.13% Defense(Fire)[*]6.13% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]4.25% Defense(Melee)[*]3% Defense(Ranged)[*]4.56% Defense(AoE)[*]1.8% Max End[*]15% Enhancement(Heal)[*]18% Enhancement(Accuracy)[*]22.5% Enhancement(RechargeTime)[*]5% FlySpeed[*]180.7 HP (13.5%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Confused) 7.5%[*]MezResist(Held) 10.3%[*]MezResist(Immobilize) 21.8%[*]MezResist(Sleep) 9.7%[*]MezResist(Stun) 9.7%[*]MezResist(Terrorized) 7.5%[*]7.5% (0.13 End/sec) Recovery[*]20% (1.12 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]1.26% Resistance(Energy)[*]4.39% Resistance(Negative)[*]2.25% Resistance(Psionic)[*]5% RunSpeed[/list]
@Liz!
sketches on tumblr | finished pieces and resources on dA
Currently most active:
Shining Finger: 40 Elec/Titan][Summer's Son: 38 Fire/Fire/Pyre
Badgers:
Hyperion Tekk][Dark-stream
City of Heroes LiveJournal community.
Friendly, helpful and surprisingly light on the drama.
Save our game Master post.
[ QUOTE ]
Cruising with my new (lvl 25 now) DM/WP, doing Darla Mavis' arc on invincible, I wasn't paying attention and got into a fight with Aurora Borealis - spawning as an even-level hero.
I jumped into the fight solo with just whatever insps I had on hand figuring "what the heck" . Five minutes later I BEAT HER.
No IOs yet, not even all my powers yet, and I'm soloing a Hero with just a handful of tier 1 insps.
Wow this AT is powerful. Very impressed.
[/ QUOTE ]
I've been in many AV/Hero fights where it's taken me 30 minutes to put them down but i did it alone and without inspirations. ToF can be you own way to cheat when fighting av's, u can double or tripple stack it and you are pretty much safe. Wait till u get Darkest night....
Very nice Nicro. I may "borrow" from that....
By the way, something is messed up with my Mid's in calculating regen I think.... I get 200% more regen opening some builds than others, which just can't be right. Must be something to do with RttC number of foes.
I knew you'd like it. Since we're sharing builds, this one is the one I am currently using. IO set selection is based as much on historical accident (i.e. what dropped) as anything else; only some were acquired deliberately.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Anactoria (goal): Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Villain Profile:
Level 1: Shadow Punch -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(3), Mocking-Acc/Rchg(13), Mocking-Rchg(15), Acc-I(39), DarkWD-Slow%(40)
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(5), Heal-I(15)
Level 2: Smite -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitDeb/Rchg(3), Acc-I(9), Acc-I(9), Dmg-I(11), Dmg-I(25)
Level 4: Fast Healing -- Heal-I(A), Heal-I(5), Heal-I(7)
Level 6: Air Superiority -- C'ngImp-Acc/Dmg(A), Acc-I(7), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 8: Swift -- Run-I(A)
Level 10: Indomitable Will -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(46), GftotA-Def/EndRdx/Rchg(48), GftotA-Def(50)
Level 12: Siphon Life -- Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(13), Nictus-Acc/Heal(34), Nictus-Heal/HP/Regen/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(43), Nictus-Acc/EndRdx/Heal/HP/Regen(48)
Level 14: Fly -- Flight-I(A)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), H'zdH-Heal/EndRdx(17), Taunt-I(36), Taunt-I(39), Dct'dW-Heal/EndRdx(40), Numna-Heal/EndRdx/Rchg(40)
Level 18: Health -- Heal-I(A), Heal-I(19), Heal-I(19)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam(37), ImpArm-EndRdx/Rchg(37)
Level 26: Soul Drain -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(27), AdjTgt-ToHit/EndRdx/Rchg(27), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(34), AdjTgt-Rchg(46)
Level 28: Touch of Fear -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(29), Cloud-Acc/EndRdx/Rchg(42), Cloud-ToHitDeb(43), Acc-I(46)
Level 30: Heightened Senses -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(31), GftotA-Def(31), GftotA-Def/Rchg(48)
Level 32: Midnight Grasp -- TotHntr-Acc/Rchg(A), TotHntr-Acc/EndRdx(33), TotHntr-Acc/Immob/Rchg(33), TotHntr-EndRdx/Immob(33), Dmg-I(43), Dmg-I(45)
Level 35: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-Acc/EndRdx(36), Stpfy-Acc/Stun/Rchg(36)
Level 38: Strength of Will -- ResDam-I(A), ResDam-I(39)
Level 41: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(42), TtmC'tng-EndRdx(42)
Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-EndRdx/Rchg(45)
Level 47: Taunt -- Mocking-Taunt/Rchg/Rng(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
[ QUOTE ]
Very nice Nicro. I may "borrow" from that....
By the way, something is messed up with my Mid's in calculating regen I think.... I get 200% more regen opening some builds than others, which just can't be right. Must be something to do with RttC number of foes.
[/ QUOTE ]
You need to 'turn on' Fast Healing and Health. Your build doesn't have Fast Healing on when I opened it up. Also your regen powers are somewhat underslotted comparatively so that could explain the rest of the difference you are seeing since your global regen bonus is only about 20% less than mine.
I highly recommend frankenslotting Siphon Life. The enhancement bonuses are significantly more important than set bonuses for this power. For example, slotting for the heal can add 150HP/3 seconds or about 500% regen. That's about as much as a fully saturated RttC provides. 3 common Heal IOs can provide nearly as much regen bonus as your entire secondary when fully saturated. It's just scary how good this power is so be sure to get the most out of it.
Hay any one want a build for DM/WP???
[ QUOTE ]
[ QUOTE ]
Very nice Nicro. I may "borrow" from that....
By the way, something is messed up with my Mid's in calculating regen I think.... I get 200% more regen opening some builds than others, which just can't be right. Must be something to do with RttC number of foes.
[/ QUOTE ]
You need to 'turn on' Fast Healing and Health. Your build doesn't have Fast Healing on when I opened it up. Also your regen powers are somewhat underslotted comparatively so that could explain the rest of the difference you are seeing since your global regen bonus is only about 20% less than mine.
I highly recommend frankenslotting Siphon Life. The enhancement bonuses are significantly more important than set bonuses for this power. For example, slotting for the heal can add 150HP/3 seconds or about 500% regen. That's about as much as a fully saturated RttC provides. 3 common Heal IOs can provide nearly as much regen bonus as your entire secondary when fully saturated. It's just scary how good this power is so be sure to get the most out of it.
[/ QUOTE ]
in mids i mad a fire/wp scrapper
i then made a fire/wp brute. exact same slotting both chars. the same io sets in the same powers in the same order
i then killed both instances of mids and redid everything because for some reason i was getting 705% regen on the scrapper but only 608% on the brute.
shrug. sometimes i think mid's math is off. they are both at 340% in mids before anything is slotted.
[ QUOTE ]
Hay any one want a build for DM/WP???
[/ QUOTE ]
Sure, I'm always looking for new ways to improve mine.
[ QUOTE ]
You need to 'turn on' Fast Healing and Health.
[/ QUOTE ] Right, duh. Thanks.
[ QUOTE ]
I highly recommend frankenslotting Siphon Life. The enhancement bonuses are significantly more important than set bonuses for this power. For example, slotting for the heal can add 150HP/3 seconds or about 500% regen. That's about as much as a fully saturated RttC provides. 3 common Heal IOs can provide nearly as much regen bonus as your entire secondary when fully saturated. It's just scary how good this power is so be sure to get the most out of it.
[/ QUOTE ]
You're right, good insight
I tried a DM/WP last night .. I gotta say it IS badass! Just gotta ask, what exactly is a 'Buzzsaw' build? Just lots of small, fast, rapidfire attacks? I'm definetly gonna lvl this one in a hurry .. wonder what Epic Pool will fit best ...
Shigeru Miyamoto "A delayed game will eventually be good, a bad game is bad forever."
DM/WP = easy button.
I thought it was cool when I soloed an AV on my scrapper at 42.
I just took out Barracuda (AV version) at 27. With just 32% s/l res. Yeah, I popped a green here or there, but screw it, an AV
Proof!!
Edited cause of the internet rule of pics or it didnt happen.
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
Cruising with my new (lvl 25 now) DM/WP, doing Darla Mavis' arc on invincible, I wasn't paying attention and got into a fight with Aurora Borealis - spawning as an even-level hero.
I jumped into the fight solo with just whatever insps I had on hand figuring "what the heck" . Five minutes later I BEAT HER.
No IOs yet, not even all my powers yet, and I'm soloing a Hero with just a handful of tier 1 insps.
Wow this AT is powerful. Very impressed.