DM/Shield help


Federation

 

Posted

As a general rule, I try to avoid set mules. I WANT to get all of my set bonuses out of powers that actually benefit from slotting. But as a general rule, set mules end up in my builds anyway. They're often just the best way to accomplish something.

(edit: And thanks, Powerforge. I, uh... like you too? *chuckle*)


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Posted

[ QUOTE ]
Often when I start a build I have goals in mind. Shooting for a certain attack chain, regenning (is THAT a word?) 20+ hp/sec, having my attacks at 195% Acc. But these are all just guidlines. Rarely do I get everything I want.

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hehe when i was building Rendezvous, my Fire/SR my guildlines were... well... a little less complex

Mine was pretty much softcap without losing damage. I did that. Now that he is done though i see that i can add about 140%+ global recharge if I switch a few things.

But back to the DM/Shield. Already at the low levels it seems like a very fun character to play, I already have the Steadfast +3 def (worked the market to get a lvl 12 one for 5 mill) and have a few sets level 50 such as Blessing of the Zephyr and Obliteration Set and a numi and miracle IO. Any other *Key* IO's that I will need to take?

Thanks!


Rendezvous Fire/SR Scrapper 50 (Main), Sole Savior Kat/WP scrapper 50, Papillon Noir DM/SR Stalker 50
Cascavela NW 50