WP/SS Final two slots
As a comparison I am posting my WP/SS Tanker...I don't understand why you have so much slotted into movement and +movement IOs but I'll assume you have a reason...
I haven't even started with Purples and I don't have near the amount of +regen/+recovery IOs that you have but I think that the two Tanks are comparable...
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
------------
Level 1: High Pain Tolerance ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam(5), ImpArm-ResPsi(7)
Level 1: Jab C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 2: Mind Over Body ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(7), ImpArm-ResDam/EndRdx/Rchg(9), ImpArm-ResDam(11), ImpArm-ResPsi(11)
Level 4: Haymaker C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(45), C'ngImp-Dmg/EndRdx/Rchg(45)
Level 6: Hurdle Jump-I(A)
Level 8: Fast Healing Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(15), Dct'dW-Rchg(15)
Level 10: Indomitable Will LkGmblr-Def(A), LkGmblr-Rchg+(50)
Level 12: Rise to the Challenge DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(19), DarkWD-ToHitdeb/Rchg/EndRdx(31), DarkWD-Rchg/EndRdx(31), DarkWD-ToHitDeb/EndRdx(33), DarkWD-Slow%(33)
Level 14: Taunt Zinger-Taunt(A), Zinger-Taunt/Rchg(34), Zinger-Taunt/Rchg/Rng(34), Zinger-Acc/Rchg(34), Zinger-Taunt/Rng(36), Zinger-Dam%(36)
Level 16: Quick Recovery P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-EndMod/Acc(17), P'Shift-End%(19)
Level 18: Combat Jumping LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(27), LkGmblr-Rchg+(29)
Level 20: Health RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(21), RgnTis-Heal/EndRdx/Rchg(25), RgnTis-Regen+(29)
Level 22: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(25)
Level 24: Super Jump Winter-ResSlow(A)
Level 26: Knockout Blow KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(40), KinCrsh-Rchg/KB(42), KinCrsh-Dmg/EndRdx/KB(43), KinCrsh-Rechg/EndRdx(45), KinCrsh-Acc/Dmg/KB(46)
Level 28: Rage AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-Rchg(50)
Level 30: Boxing Acc-I(A)
Level 32: Hasten RechRdx-I(A), RechRdx-I(33)
Level 35: Hurl Thundr-Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(40)
Level 38: Foot Stomp Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39)
Level 41: Tough TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(42), TtmC'tng-EndRdx/Rchg(42), TtmC'tng-ResDam/EndRdx/Rchg(43), TtmC'tng-ResDam(43)
Level 44: Weave Krma-Def/EndRdx(A), Krma-Def/Rchg(46), Krma-ResKB(46)
Level 47: Focused Accuracy AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-EndRdx/Rchg(48)
Level 49: Conserve Power RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl Acc-I(A)
Level 1: Sprint Run-I(A)
Level 2: Rest RechRdx-I(A)
Level 1: Gauntlet
Cheers
"Now remember, things look bad and it looks like you're not gonna make it, then you gotta get mean. I mean plumb, mad-dog mean. 'Cause if you lose your head and you give up then you neither live nor win. That's just the way it is." Josey Wales
[ QUOTE ]
As a comparison I am posting my WP/SS Tanker...I don't understand why you have so much slotted into movement and +movement IOs but I'll assume you have a reason...
[/ QUOTE ]
Well personally, I just like having ground unsuppressed movement speed. When I lead Tank I like to set the pace and I want that pace to be fast.
I see you don't have SoW...I can almost see why you don't, I mean I have only used mine for the recovery bonus and I have always thought about dropping it but I just can't get rid of that extra survivability.
Unsuppressed movement is not worth all the slots that you have to use to get it IMO. FA is also overkill when you can double stack rage. Something like this would be a more rounded build.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Vitality: Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(3), Heal-I:50(3), S'fstPrt-ResDam/EndRdx:30(5), S'fstPrt-ResDam/Def+:30(7)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(7), KntkC'bat-Dmg/Rchg:35(9), P'ngS'Fest-Dmg/Rchg:30(9), P'ngS'Fest-Acc/Dmg:30(45)
Level 2: Mind Over Body -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(11), TtmC'tng-ResDam/Rchg:50(11), HO:Ribo(45)
Level 4: Haymaker -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(13), T'Death-Dmg/Rchg:40(13), T'Death-Acc/Dmg/EndRdx:40(15), T'Death-Dmg/EndRdx/Rchg:40(15), T'Death-Dam%:40(17)
Level 6: Fast Healing -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(17), Numna-Regen/Rcvry+:50(19), Numna-Heal:50(19), RgnTis-Regen+:30(21), Numna-Heal/EndRdx:50(21)
Level 8: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27), LkGmblr-Def/EndRdx:50(29), LkGmblr-Def/Rchg:50(48)
Level 10: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(23), Mrcl-Heal/EndRdx:40(23), Mrcl-Heal:40(46)
Level 12: Quick Recovery -- P'Shift-EndMod/Acc/Rchg:50(A), P'Shift-EndMod/Acc:50(25), P'Shift-EndMod:50(25), P'Shift-EndMod/Rchg:50(27)
Level 14: Swift -- Run-I:50(A), Run-I:50(48), Run-I:50(50)
Level 16: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(29), Numna-Heal/Rchg:50(31)
Level 18: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(31), LkGmblr-Def/Rchg:50(33)
Level 20: Knockout Blow -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(33), T'Death-Dmg/Rchg:40(33), T'Death-Acc/Dmg/EndRdx:40(34), T'Death-Dmg/EndRdx/Rchg:40(34), T'Death-Dam%:40(34)
Level 22: Taunt -- Mocking-Rchg:50(A), Mocking-Taunt/Rchg:50(36)
Level 24: Boxing -- Dmg-I:50(A)
Level 26: Tough -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(36), TtmC'tng-ResDam/Rchg:50(36), HO:Ribo(46)
Level 28: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37), LkGmblr-Def/EndRdx:50(37), LkGmblr-Def/Rchg:50(43)
Level 30: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(37), GSFC-ToHit/Rchg/EndRdx:50(39), GSFC-Rchg/EndRdx:50(39)
Level 32: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(46), LkGmblr-Def:50(48), LkGmblr-Def/Rchg:50(50)
Level 35: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(39), P'Shift-EndMod/Acc:50(40), P'Shift-EndMod/Acc/Rchg:50(40)
Level 38: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(40), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-%Dam:50(45)
Level 41: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(43), LkGmblr-Def/EndRdx:50(43), LkGmblr-Def/Rchg:50(50)
Level 44: Super Jump -- Jump-I:50(A)
Level 47: Strength of Will -- ResDam-I:50(A)
Level 49: Hurdle -- Jump-I:50(A)
------------
Level 1: Brawl -- Dmg-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
[ QUOTE ]
Unsuppressed movement is not worth all the slots that you have to use to get it IMO. FA is also overkill when you can double stack rage. Something like this would be a more rounded build.
[/ QUOTE ]
Getting rid of Focused Accuracy is an extremely hard thing to do. I mean lately I have been not using it to save endurance and it would seem that I do not need it, but I just like having a power that gives me resistance to tohit debuffs.
[ QUOTE ]
[ QUOTE ]
As a comparison I am posting my WP/SS Tanker...I don't understand why you have so much slotted into movement and +movement IOs but I'll assume you have a reason...
[/ QUOTE ]
Well personally, I just like having ground unsuppressed movement speed. When I lead Tank I like to set the pace and I want that pace to be fast.
I see you don't have SoW...I can almost see why you don't, I mean I have only used mine for the recovery bonus and I have always thought about dropping it but I just can't get rid of that extra survivability.
[/ QUOTE ]
SoW is kind of redundant on most WP Tanker builds IMHO...Plus, it's another crash power and I have done all I can to just get oevr the Rage crash w/o Purple Sets at this point of course...
Invulnerabiliry's Unstoppable and SA's Granite Armor make SoW kinda look anemic...except for the Psi Res you get I don't see why most WP Tankers would want it...
"Now remember, things look bad and it looks like you're not gonna make it, then you gotta get mean. I mean plumb, mad-dog mean. 'Cause if you lose your head and you give up then you neither live nor win. That's just the way it is." Josey Wales
I'm trying to figure out the best thing to do with the last two slots for this build.
I think putting a Gift of the Ancients: Defense/Endurance in Weave and Maneuvers would be the best.
What do you think?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Vitality: Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), Heal-I(3), Aegis-ResDam(5), Aegis-ResDam/EndRdx(5), S'fstPrt-ResDam/Def+(7)
Level 1: Jab -- Hectmb-Dam%(A), T'Death-Dam%(7), Mako-Dam%(9), Zinger-Dam%(9)
Level 2: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(11), Aegis-ResDam/Rchg(11)
Level 4: Haymaker -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(15), RechRdx-I(17)
Level 6: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Numna-Regen/Rcvry+(19), Numna-Heal(19), RgnTis-Regen+(21), RgnTis-Heal/EndRdx(21)
Level 8: Indomitable Will -- LkGmblr-Rchg+(A), GftotA-Run+(48)
Level 10: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(23), Numna-Heal/Rchg(23)
Level 12: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(25), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(27)
Level 14: Swift -- Run-I(A), Run-I(27), Run-I(29)
Level 16: Health -- Numna-Heal(A), Numna-Heal/EndRdx(29), Numna-Heal/Rchg(31)
Level 18: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(31), GftotA-Run+(31), Ksmt-ToHit+(33)
Level 20: Knockout Blow -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34), RechRdx-I(34)
Level 22: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rchg(36)
Level 24: Boxing -- Dmg-I(A)
Level 26: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(36)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), GftotA-Run+(37)
Level 30: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48), GftotA-Run+(50)
Level 35: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(39), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(40)
Level 38: Foot Stomp -- Acc-I(A), Dmg-I(40), Dmg-I(42), RechRdx-I(42), RechRdx-I(42)
Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(43), GftotA-Run+(43)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Strength of Will -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48)
Level 49: Hurdle -- Jump-I(A), Empty(50), Empty(50)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A), Run-I(43), Run-I(46)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet