Mission "Save Crey Lab, Defeat Hero"


Fusion_7

 

Posted

Got into this mish with my level 49 MM Bots/Traps and everything appeared fine. If you guys recall, this mish requires you to rescue two Special Agent Sharpshooters, they would then help you defeat Ms. Liberty, the Hero. Well, here became the problem. These Special Agent Sharpshooters would follow me only so far. One Agent would take the elevator and go back down to the floor below running away from me. The other Agent would just stand there and do nothing. Once I made contact again, they would reply with the typical "oh there you are" camped pre-programed bubble, then they would only follow me so far. I eventually sent a bug report and had someone on CoX support "TP" these agents to me when I finally reached my boss battle.

To further the buggy issue, after CoX TP'ed them to me, the Agents would take a couple of swipes then they would just run away again and watch me get my butt kicked. I've never had this happen yet in a mish were your AI cohort would ignore you when they are supposed to help you. I also noticed unusual movements with the AI Agents as they were running sideways and into walls. Weird stuff. Luckily, I was able to finish the mish by dying only once...lol. I did have the CoX support stay on through whole mish and help me knock off a few minions. They had no idea what caused this glitch. Anyone else experience anything like this or similar in other mish'es?







 

Posted

Sniper class NPC's can't move. I've bugged this mission everytime it comes up (and a friend just asked me about it this past weekend too.)
I've also bugged when wave attacks (ambushes in instanced missions) contain Nemesis snipers, as the next wave won't spawn until you go and find the sniper sitting at its spawn-in point.

Interesting that you say they fired and moved away, I'm wondering if they are trying to code the AI from Family Hitmen into Crey Sharpshooters, as the Hitmen will also snipe, then move away to stay out of melee range


--------------
"Chew Electric Death, Snarling Cur!"

 

Posted

Make sure you have no stealth powers running (like IO Procs etc). If you stealth, and even with -Stealth, if they get too far from you, they lose lock and try to return to thier original locations.


Tanker Tuesday #72 Oct 5 @Champion

"I am not sure if my portrayal of being insane is accurate, but damn its fun all the same."

 

Posted

[ QUOTE ]
Make sure you have no stealth powers running (like IO Procs etc). If you stealth, and even with -Stealth, if they get too far from you, they lose lock and try to return to thier original locations.

[/ QUOTE ]

Good advice in general, but it is not what affects the particular mission mentioned.

Also, with NPC's that assist you in fighting,( and are not hostages to be lead out or to an objective), once they are following you can go into full invisibility/hide and they will stay with you unless you out distance them.


--------------
"Chew Electric Death, Snarling Cur!"

 

Posted

I had this mish with my Bane lvl 48, they did not follow me at all, even with stealth off, they did the same thing when I came near (Oh there u are) I was able to defeat her, with a lot of running back to the vator and resting on another floor, she did not come down the vator.


@Struder
Struder 50 Regen/Broadsword Scrapper Kathy Blaze 50 Fire/Fire Brute
Raging Blue 50 Ice/Mace Tank Mrs. Killer 50 Regen/Katana Stalker
Frost face 50 Ice/Ice Blaster Raging Bane 50 All Bane
Raging Will 50 WP/SS TankDemonic-Death 50 SS/WP Brute