Earth Mastery - Am I seeing things, or....?


Aett_Thorn

 

Posted

I was planning to take Stone Mastery on my Dark Armor tanker to stack stuns and be a bit of a "tanktroller", but looking at it in Mids', Earth Mastery > Stalagmites has only a 10% chance for its mag 3 stun. Is this a Mids' Hero Planner bug, or is it really that worthless?


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

Posted

It should be higher than that - I use the Earth pool on my Icer, and it reliably applies its stun. Earth does give a smashy, controllery feel, and can also reduce defense quite a bit to help teammates, too.


53 Bots/FF/Mace Mastermind | 53 NRG/FF/Electricity Defender | 50 Time/Dual Pistols/Soul Defender | 50 Demons/FF/Mace Mastermind | 51 Necro/Dark/Soul Mastermind | 50 Thugs/Time/Mace Mastermind | 50 Ice/Ice/Arctic Tanker | 50 Plant/Rad/Earth Controller | 50 Illusion/Trick Arrow Controller | 50 Gravity/Force Field Controller
Yes, I like Force Fields.

 

Posted

[ QUOTE ]
I was planning to take Stone Mastery on my Dark Armor tanker to stack stuns and be a bit of a "tanktroller", but looking at it in Mids', Earth Mastery > Stalagmites has only a 10% chance for its mag 3 stun. Is this a Mids' Hero Planner bug, or is it really that worthless?

[/ QUOTE ]

That is correct, IIRC. For Tankers, it's more of a damage power than a control power. But, used against a group, it stuns fairly reliably.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

The 10% is a little disappointing, but as Aett said, think more about the damage, and take the Stun as a bonus. And remember you're ideally firing it off in a spawn of many enemies, so that 10% chance isn't bad.

My Fire/Stone/Earth has become quite a tanktroller with the new Earth. Quicksand for slows (few more ticks from Burn) and -def, Stalagmites for damage and some stun to stack with Fault's already awesome stun, KD from Fault and Tremor, and of course the KD from hammers and hold from Seismic. The spawn spends so much of it's time bouncing or drunk walking they hardly have time to do anything else.


 

Posted

[ QUOTE ]
The 10% is a little disappointing, but as Aett said, think more about the damage, and take the Stun as a bonus. And remember you're ideally firing it off in a spawn of many enemies, so that 10% chance isn't bad.

My Fire/Stone/Earth has become quite a tanktroller with the new Earth. Quicksand for slows (few more ticks from Burn) and -def, Stalagmites for damage and some stun to stack with Fault's already awesome stun, KD from Fault and Tremor, and of course the KD from hammers and hold from Seismic. The spawn spends so much of it's time bouncing or drunk walking they hardly have time to do anything else.

[/ QUOTE ]Ah, but I was looking at it for the potential for complete spawn lockdown. Looks like I will be taking Handclap after all, and looking into all the APPs again. CP sounds good for Dark/SS, though.... >.>


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.