Anyone have a good Electrical melee PVP build?


BIGGBANG

 

Posted

It would be much appreciated.

Thanks


 

Posted

Grab AS, BU, Placate, and Thunderstrike.

The rest is on you.


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

Can you explain a little more? I'm totally new to this game. Which one of those skills should I get first and what secondary?


 

Posted

Pick those up in order that they open. For a secondary, I'd say it depends on what type of PvP you want to get into. For zones, you can do well on most secondaries with enough practice. /WP, /Regen, and /Nin all have their up sides. For arena, I'd probably go with /WP.


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

What about enchancement slots?


 

Posted

If you're going regular enhancements, usually 3 damage/3 acc work for most attacks. Your self-heals should run 3 heal/3 recharge. If you look into getting into IO sets, look for sets that give recharge, damage, and accuracy bonuses. (though that is more costly and complicated, but entirely worth it)


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

I see. What is your suggestion for skill builds for WP and early game skills? I have havoc punch, hide, and high pain tolerance.

Thanks


 

Posted

You'll want to pick up Heightened Senses, Mind over Body, Indom. Will, and at least Stealth from the concealment pool. Also, look into getting a stealth IO for your travel power of choice at some point. With Hide, Stealth IO, and the concealment pool, most people will have a hard time seeing you before it's too late.


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

Should I get jacobs ladder or reconstruction? Or do you suggest just getting the EM skills you listed and the rest into WP?


 

Posted

Jacob's Ladder isn't that great, in my opinion. Between AS, Thunderstrike, and Chain Induction, you should have all you need to get in, get a kill, and get out. Keep in mind, you'll need power slots for things like travel powers and fitness as well, so it can get a bit tight at times.


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

Here's a rather expensive Elec/WP/Soul build that I lifted off a friend of mine (and modified slightly). This is just to give a general idea of what powers to take and how to slot them, but note that this build does not have Stamina and instead relies on expensive IO set bonuses to somewhat compensate for that.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Emcee Bad Beat live: Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Havoc Punch -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg(7)
Level 1: Hide -- Ksmt-ToHit+(A), Ksmt-Def/Rchg(3)
Level 2: High Pain Tolerance -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Numna-Heal/EndRdx(9)
Level 4: Reconstruction -- Dct'dW-Rchg(A), Dct'dW-Heal(9), Dct'dW-Heal/EndRdx(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal/Rchg(13)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(15)
Level 8: Assassin's Shock -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(17), Mako-Dmg/Rchg(17), Mako-Dmg/EndRdx(19), Mako-Acc/Dmg(19)
Level 10: Build Up -- GSFC-Build%(A), GSFC-Rchg/EndRdx(21), GSFC-ToHit/Rchg/EndRdx(21), GSFC-ToHit/Rchg(23)
Level 12: Mind Over Body -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(23), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam/Rchg(25)
Level 14: Super Speed -- HO:Micro(A), Clrty-Stlth(27)
Level 16: Indomitable Will -- RedFtn-Def(A), RedFtn-Def/EndRdx(27), RedFtn-EndRdx/Rchg(29), RedFtn-Def/Rchg(29), RedFtn-Def/EndRdx/Rchg(31)
Level 18: Placate -- RechRdx-I(A), RechRdx-I(31)
Level 20: Heightened Senses -- RedFtn-Def(A), RedFtn-Def/EndRdx(31), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(33)
Level 22: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-EndRdx/Rchg(34)
Level 24: Assault -- EndRdx-I(A)
Level 26: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dam%(36), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Acc/Rchg(36), Erad-Dmg(37), Erad-%Dam(37)
Level 28: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(39), GSFC-ToHit(39), Rec'dRet-Pcptn(39)
Level 30: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(40)
Level 32: Lightning Rod -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-%Dam(42), C'ngBlow-Acc/Rchg(42), C'ngBlow-Acc/Dmg(42)
Level 35: Invisibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def/Rchg(43)
Level 38: Phase Shift -- RechRdx-I(A), RechRdx-I(45)
Level 41: Dark Blast -- Dev'n-Hold%(A), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Dev'n-Acc/Dmg(45), Dev'n-Acc/Dmg/Rchg(46), HO:Centri(46), Cloud-%Dam(50)
Level 44: Shadow Meld -- RedFtn-Def(A), RedFtn-Def/Rchg(46), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def/EndRdx(48)
Level 47: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(50), Zephyr-ResKB(50)
Level 49: Super Jump -- HO:Micro(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]15% DamageBuff(Smashing)[*]15% DamageBuff(Lethal)[*]15% DamageBuff(Fire)[*]15% DamageBuff(Cold)[*]15% DamageBuff(Energy)[*]15% DamageBuff(Negative)[*]15% DamageBuff(Toxic)[*]15% DamageBuff(Psionic)[*]1.88% Defense(Energy)[*]1.88% Defense(Negative)[*]1.88% Defense(Psionic)[*]3.75% Defense(Ranged)[*]4.05% Max End[*]43% Enhancement(Accuracy)[*]47.5% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]10% FlySpeed[*]153.6 HP (12.8%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 3.3%[*]MezResist(Immobilize) 12.1%[*]MezResist(Stun) 2.2%[*]MezResist(Terrorized) 2.2%[*]20% Perception[*]12.5% (0.21 End/sec) Recovery[*]54% (2.71 HP/sec) Regeneration[*]5.04% Resistance(Fire)[*]5.04% Resistance(Cold)[*]3.13% Resistance(Negative)[*]10% RunSpeed[/list]


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@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Thanks for the build, I'm just wondering, why do you take super jump and super speed? I thought you need only one travel power? Or is this good for PVP?

I suspect the latter.


Just wondering, can you explain what the enhancement slots mean?

C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg(7)

For example, what is C'ngImp?


 

Posted

crushing impact


 

Posted

Ah yes thanks, I just got mids designer.


 

Posted

[ QUOTE ]
Thanks for the build, I'm just wondering, why do you take super jump and super speed? I thought you need only one travel power? Or is this good for PVP?

[/ QUOTE ]
SS+SJ has been, and despite attempts to change it, still is, the optimal travel combination for PvP because it gives you quick movment on both the horizontal and vertical planes. If I had to pick only one on a Stalker I'd pick Super Speed, just because you need to be able to move quickly to AS a target while it's on the ground (you can't AS something while jumping due to the interrupt time on AS).


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."