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DPA is more important than DPS to me
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When soloing AVs (which is kinda what this thread is about), DPA means in and around nothing. DPS and DPE are what you're looking for there.
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Can you please elaborate further on this comment.
I was under the impression that I want to use my highest damage per activation attacks as often as possible to achieve the highest damage per second assuming I can maintain the endurance to use the attacks . Thus, damage per activation is very important.
Does Rain of Fire warrant addition to this calculation?
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It takes a while to solo AVs. Burst damage doesn't do anything much. Dishing out as much damage as you can in the first 10 seconds doesn't matter when you're going to be going at it for at least a few minutes. What it will do is run you out of endurance.
DPA falls to the wayside while DPS and DPE take on more important roles since you're going to have to find an attack chain that you can repeat ad infinitum.
Take Rad blast as an example. Pretty much all of Rad Blast's single-target attacks have absolutely horrible DPA, among the worst in the game. It still puts out decent DPS despite this. The percent difference in the amount of damage dealt by Fire and Rad blast will slowly reduce to a certain limit as time approaches infinity despite the difference in the first volley of attacks being so very pronounced. This is because, as the period of time increases, the difference in DPAs matters less and less.
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So your point is one shouldn't consider Inferno and Atomic Blast? I don't understand how what you are saying is relevant.
What I see is Fire has many attacks with fantastic DPA that exceed the DPA of Radiation. Then I see, over a vastly long time frame, that Fire's DPS significantly exceeds Radiation's DPS. Can you please provide some examples to illustrate how what you are saying is relevant to the discussion?
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My point was that, from a mathematical perspective, DPA becomes less and less significant the longer the fight takes. You should still take it into account to create a nice, fluid chain, yes, and in that way you can use it to tweak your DPS upwards a bit. Simply using all your highest DPA attacks, however, means nothing if it leaves you waiting for them to recharge afterwards.
Anyways, one of the benefits of Rad Blast is that building single-target chains is very easy since you probably only have two single-target attacks, and one of them is almost always available for use. There really is only one option available to you (Cosmic Burst, repeat, fill in any gaps with Neutrino Bolt), and that chain is incredibly sustainable in terms of endurance. You can repeat it infinitely with just stamina and a toggle or two running.
I've not tried soloing an AV on my Rad/Dark Corr, but it's probably worth a shot. My Dark/Rad Defender ran out of AVs to solo long before I7 (AV/GM regen buff). I honestly haven't tried with him in a long while (I know I can't solo GMs anymore, though ). I'm very sure of Rad Blast's feasibility for taking down AVs, though. It might not have the highest DPS, but it can sustain that DPS literally forever.
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DPA is more important than DPS to me
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When soloing AVs (which is kinda what this thread is about), DPA means in and around nothing. DPS and DPE are what you're looking for there.
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Can you please elaborate further on this comment.
I was under the impression that I want to use my highest damage per activation attacks as often as possible to achieve the highest damage per second assuming I can maintain the endurance to use the attacks . Thus, damage per activation is very important.
Does Rain of Fire warrant addition to this calculation?
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It takes a while to solo AVs. Burst damage doesn't do anything much. Dishing out as much damage as you can in the first 10 seconds doesn't matter when you're going to be going at it for at least a few minutes. What it will do is run you out of endurance.
DPA falls to the wayside while DPS and DPE take on more important roles since you're going to have to find an attack chain that you can repeat ad infinitum.
Take Rad blast as an example. Pretty much all of Rad Blast's single-target attacks have absolutely horrible DPA, among the worst in the game. It still puts out decent DPS despite this. The percent difference in the amount of damage dealt by Fire and Rad blast will slowly reduce to a certain limit as time approaches infinity despite the difference in the first volley of attacks being so very pronounced. This is because, as the period of time increases, the difference in DPAs matters less and less.
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So your point is one shouldn't consider Inferno and Atomic Blast? I don't understand how what you are saying is relevant.
What I see is Fire has many attacks with fantastic DPA that exceed the DPA of Radiation. Then I see, over a vastly long time frame, that Fire's DPS significantly exceeds Radiation's DPS. Can you please provide some examples to illustrate how what you are saying is relevant to the discussion?
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My point was that, from a mathematical perspective, DPA becomes less and less significant the longer the fight takes. You should still take it into account to create a nice, fluid chain, yes, and in that way you can use it to tweak your DPS upwards a bit. Simply using all your highest DPA attacks, however, means nothing if it leaves you waiting for them to recharge afterwards.
Anyways, one of the benefits of Rad Blast is that building single-target chains is very easy since you probably only have two single-target attacks, and one of them is almost always available for use. There really is only one option available to you (Cosmic Burst, repeat, fill in any gaps with Neutrino Bolt), and that chain is incredibly sustainable in terms of endurance. You can repeat it infinitely with just stamina and a toggle or two running.
I've not tried soloing an AV on my Rad/Dark Corr, but it's probably worth a shot. My Dark/Rad Defender ran out of AVs to solo long before I7 (AV/GM regen buff). I honestly haven't tried with him in a long while (I know I can't solo GMs anymore, though ). I'm very sure of Rad Blast's feasibility for taking down AVs, though. It might not have the highest DPS, but it can sustain that DPS literally forever.