Is There Consensus On A Best PVP Secondary?
Well, for PvP, WP is the current hotness. Defense isn't that hot to begin with, and DR stops people from building it up to usable levels, so EA lost a lot of what it had going for it. WP gives some decent resists, easy to cap HP, resistance to effects like repel (great for stormies and FF's), and perception.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
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Well, for PvP, WP is the current hotness. Defense isn't that hot to begin with, and DR stops people from building it up to usable levels, so EA lost a lot of what it had going for it. WP gives some decent resists, easy to cap HP, resistance to effects like repel (great for stormies and FF's), and perception.
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Any WP dos and don'ts? Do take this, don't take that. Do slot this, don't slot that. That sort of thing?
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Any WP dos and don'ts? Do take this, don't take that. Do slot this, don't slot that. That sort of thing?
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I'd like to know this too. There is a distinct lack of Willpower info for Stalkers, for some reason.
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Any WP dos and don'ts? Do take this, don't take that. Do slot this, don't slot that. That sort of thing?
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I'd like to know this too. There is a distinct lack of Willpower info for Stalkers, for some reason.
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I found this little write up on the last page of the Stalkers Guide To Guides...
http://boards.cityofheroes.com/showflat....c=#Post10313017
It's not bad. Then again, beggers can't be choosers. Far as I can tell it's the only Stalker WP guide that exists.
For WP, you'll want to try and fit in most everything, except for the rez. HPT won't need that much slotting, since with Accolades, you'll be capped with its base values. I'd recommend building for recharge, then damage and acc. You want your heal up as often as you can get it.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
pfft i like to build for damage on stalkers/blasters a dead target means plenty of time to heal up well hidden later.
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Any WP dos and don'ts? Do take this, don't take that. Do slot this, don't slot that. That sort of thing?
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I'd like to know this too. There is a distinct lack of Willpower info for Stalkers, for some reason.
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The reason there's a lack of WP info for Stalkers is due to a few factors:
1. Prior to I13, Regen (and to an extent Ninjitsu) was the best PvP secondary, bar none. Willpower was the a relatively new set and didn't really do anything Regen couldn't already do so people generally ignored it.
2. Thanks to many of the changes in I13, Regen and Ninjitsu aren't as good as they once were. People started to turn to Willpower but no one bothered to write a guide on it for PvP likely because the changes in I13 drove away a large portion of the most skilled and knowledgeable PvPers in the game.
That being said, you'll probably want to take everything from Willpower except the self-rez and maybe Strength of Will. Like Rei said, one of the nice things about Willpower is High Pain Tolerance, an always-on +HP power. Thanks to that, you don't have to focus too much on +HP set bonuses or even +HP accolades (which can be a pain in the [censored] to get villainside). I use Strength of Will on my EM/WP mostly as an endurance recovery tool (it's slotted for endmod, not resistance) because I don't have Stamina, and I skipped it on my Elec/WP.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
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[I use Strength of Will on my EM/WP mostly as an endurance recovery tool (it's slotted for endmod, not resistance) because I don't have Stamina, and I skipped it on my Elec/WP.
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Right now I plan on taking Stamina because I plan to dip into the fighting pool to take Tough (a toggle defense). Also, I need Boxing to supplement what is, at present, a rather limited attack chain.
If you're a PvP Stalker, you really only need two or three attacks for an attack chain, and you'll rarely be able to get off more than one anyways. Against a competent player, by the time you get your AS off, they're way out of melee range for you to follow up.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
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If you're a PvP Stalker, you really only need two or three attacks for an attack chain, and you'll rarely be able to get off more than one anyways. Against a competent player, by the time you get your AS off, they're way out of melee range for you to follow up.
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I do both PVP and team PVE, so I'm attempting to be well rounded.
So, if it's so easy to run away, how does anyone kill anyone in COX PVP?
My Elec/WP has Havoc Punch, AS, Build Up, Thunder Strike, and Lightning Rod (and no Stamina) and does decently on PvE teams. It's not necessarily "easy" to run away (travel suppression and the mez changes guarantee that), but as a Stalker you need to remember something - any player worth their weight will always be moving. In order to get your AS off on a moving player, you'll need to get good at predicting where your target will land from a jump, and be waiting to activate AS when they land next to you (or if they're using Super Speed, get between them and where they're going, and activate AS as they run past you). Sound easy? It's not.
In addition to needing to be right next to a target to activate AS, you can't move at all while AS is activating or you'll get interrupted - and all that while the target is moving farther and farther away from you (unless they were KB'd or mezzed, which is not always the case). By the time AS goes off a second or two later, they're well out of range for a follow-up melee attack.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Long time blaster first time stalker. The relative uberness of the energy secondary is pretty well known and accepted among blasters. (Though, of course, there's always room for debate.)
Is there a consensus secondary or two for stalkers that's generally accepted to be superior to the others? Especially when it comes to boss killing (PVE) and PVP play?
Thanks.