Rad/Rad - end game build looking for suggestions
Take a look at the achilles heal proc, it's great for /rad.
there's also a damage proc (Lady Grey?) in the defense debuff sets.
A few suggestions. I focus around getting +recharge, around the 60-70% level Accelerate Metabolism and Hasten are basically perma which helps with a LOT of things for you and the team.
1. Consider the Achilles proc in Neutrino, as another person suggested. Spamming that alone on an AV (which is a lot of the end game for a rad def) gives substantially more resist debuffing, the only type they don't have super high resists to. If you put another one in Rad Infection, you get something like a 65% chance of the 20% resist debuff on average, or about another 13% debuffing. Thats like running Assault, with no loss of time, End or powers taken. Its better there then in Irradiate, its not really worth debuffing resistance on any PvE mob below boss level on a team, more likely EB or AV, so Neutrino is plenty for single target debuffing and Radiation Infection covers AoE. And with enough recharge, Neutrino is a complete attack chain with good dps.
2. If you can afford it, Decimation is good for the other 5 slots in Neutrino.
3. If you can afford it, Enzymes in Rad Infection are good and you have everything you want in 3 slots, which frees up a few. They are running about 16M heroside right now, with patience.
4. I'd skip Hover and Fly and buy the jet pack in the Shadow Shard for 10k Inf when you need more fly time. Well worth it to free up 2 power slots. One of which you can take Tactics in, handy for fighting Mako in the STF as well as other high Def foes and any with -perc like Arachnos, the other Vengeance, which will fit the LotG you had in Hover and can be a team saver in tough high end content.
5. In Superspeed consider slotting a couple of the Zephyr Universal Travel set, don't need to be high level to cap speed and a bit of ranged defense is always nice. You are way overslotted for End Red there, 2 level 50 IOs almost gets you to the ED cap.
6. In Proton Volley consider a Acc/Interrupt/Range from Calibrated Accuracy in place of the Range, its nice to have reduced interrupt on that when you are trying to pull a nasty AV. Which is pretty much the only use for it, aside from holding a very nice set. Not a high priority slot, drop it if you have to.
7. In Choking Cloud and EMP consider the Basilisk set, its got 7.5% global recharge bonus for 4 slots.
8. I like the Psi epic pool, Mass Hypnosis lets you set up debuffs (they don't wake sleepers) and takes a nice +recharge set, you might even be able to afford the purple sleep set, its one of the cheapest. Also handy on ambushes and aggroed second spawns, where rad is weak because your debuffs may already be tied up. Domination gives you another hard control, with good slotting in that and Cosmic Burst you can keep 2 bosses permanently out of action with careful alternation or take out pesky sappers, mezzers, etc before they shut you down. And its base damage is equal to X-Ray Beam, your tier 2 rad attack. You shouldn't really need Conserve Power if you can get Accelerate Metabolism perma.
9. Try to get Neutron Bomb a bit earlier, for exemping down for TFs.
10. I suspect you can get by with 2 slots in Stamina, again thats close to the ED cap with lvl 50 IOs. That depends on having Acc Met up a lot of course. The Numina will also help.
10. I like Obliteration in Irradiate, if you can afford it. More +recharge. Put something in for damage at least, its your only AoE for a looong time and I've been on plenty of teams where I'm contributing to damage; thats the beauty of rad/rad, once the toggles are up, you spam Lingering Rad every 30 sec and Accelerate Metabolism every 2 minutes and you have the rest of your time to blast.
Finally, in getting sets consider getting stuff around 30ish to exemp down to more TFs. Rad is popular for that.
Thats my 2 cents based on my Main (and still most played 50) being a rad/rad.
1. Yeah, I have one of the Achiles proc... Considering having more actually.
2. I´ve seen it, and it is on Lady Grey... Would probably get some if could squish some slots.
3. Wow... Lots of stuff to consider in here. Exactly the kind of advice I was looking for. :-)
I´m trying to see how can I get more influ (not very good at that) on it so I can buy the purples... With those 10% of recharge I could make A LOT of changes as I spent several slots with recharge...
Hum, I tried to get the procs at the lowest (and affordable of course) level possible. But if I bring the bonus sets down to the 30s won´t I be losing too much bonus? I´m still not used to how exactly the numbers work, ED confuses me a lot.
Wel, indeed things to be considered. Thanks for the help guys.
"Looks can be deceiving" - Statesman (in Memoriam)
OK, so this is what I came with until this moment...
I actually enjoy flying and it fits the concept of my toon, so I kept it. Probably could work it out with Hover only... But then I could only trade Flight for Tatics, but not get Veng
Your toughts?
[EDIT] Also I could change the Impervious Skin enhancement for the Status resistance one... Have both...
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Radioisotopo : Level 50 Science Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Radiation Blast
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(5)
Level 1: Neutrino Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(42), Achilles-ResDeb%(43)
Level 2: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(15), DarkWD-ToHitDeb/EndRdx(15), DarkWD-Slow%(17), HO:Enzym(17), HO:Enzym(19)
Level 4: Accelerate Metabolism -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod(9), Efficacy-Acc/Rchg(9), Efficacy-EndMod/Acc(13), Efficacy-EndMod/EndRdx(13)
Level 6: Irradiate -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), LdyGrey-DefDeb/EndRdx(31)
Level 8: Enervating Field -- EndRdx-I(A), EndRdx-I(25)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(19), TmpRdns-Rng/Slow(21), TmpRdns-EndRdx/Rchg/Slow(21), TmpRdns-Acc/Dmg/Slow(23), P'ngTtl--Rchg%(23)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(43)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(46)
Level 22: Hover -- LkGmblr-Rchg+(A)
Level 24: Mutation -- RechRdx-I(A)
Level 26: Choking Cloud -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(33), G'Wdw-Dam%(33), Lock-%Hold(33)
Level 28: Cosmic Burst -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(37), Stpfy-Acc/Stun/Rchg(37), Stpfy-Stun/Rng(37), Dmg-I(40)
Level 30: Proton Volley -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(34), Mantic-Acc/ActRdx/Rng(34), Mantic-Dmg/ActRdx/Rchg(34), Mantic-Dmg/EndRdx/Rchg(36), ExtrmM-Acc/ActRdx/Rng(36)
Level 32: Assault -- EndRdx-I(A)
Level 35: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(39), BasGaze-Acc/Rchg(39), BasGaze-EndRdx/Rchg/Hold(39), P'Shift-EndMod/Rchg(40), P'Shift-EndMod/Acc/Rchg(40)
Level 41: Fly -- Srng-Fly(A), Srng-EndRdx/Fly(43)
Level 44: Dominate -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-%Hold(46)
Level 47: Mass Hypnosis -- FtnHyp-Sleep/Rchg(A), FtnHyp-Sleep/EndRdx(48), FtnHyp-Acc/Sleep/Rchg(48), FtnHyp-Acc/Rchg(48), FtnHyp-Plct%(50)
Level 49: Mind Over Body -- ImpSkn-ResDam/EndRdx(A), TtmC'tng-ResDam(50), TtmC'tng-ResDam/EndRdx(50)
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Level 1: Brawl -- Dmg(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx(A)
Level 1: Vigilance
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[u]Set Bonuses:[u]
[u]Doctored Wounds[u]
(Radiant Aura)<ul type="square">[*] MezResist(Terrorized) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Decimation[u]
(Neutrino Bolt)<ul type="square">[*] MezResist(Immobilize) 2,75%[*] 11,4 HP (1,13%) HitPoints[*] 2,25% Max End[*] 6,25% Enhancement(RechargeTime)[/list][u]Dark Watcher's Despair[u]
(Radiation Infection)<ul type="square">[*] 15,3 HP (1,5%) HitPoints[*] 2,5% (0,04 End/sec) Recovery[*] 5% Enhancement(RechargeTime)[/list][u]Efficacy Adaptor[u]
(Accelerate Metabolism)<ul type="square">[*] 11,4 HP (1,13%) HitPoints[*] 1,5% (0,03 End/sec) Recovery[*] 10% (0,42 HP/sec) Regeneration[*] 2,5% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(Irradiate)<ul type="square">[*] MezResist(Stun) 2,2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Tempered Readiness[u]
(Lingering Radiation)<ul type="square">[*] 1,5% (0,03 End/sec) Recovery[*] 1,5% Enhancement(Slow)[*] 0,9% Max End[*] 3,75% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
(Super Speed)<ul type="square">[*] 3,13% Defense(Ranged), 1,56% Defense(Energy), 1,56% Defense(Negative)[*] 3,13% Defense(AoE), 1,56% Defense(Fire), 1,56% Defense(Cold)[*] Knockback Protection (Mag -4)[/list][u]Luck of the Gambler[u]
(Hover)<ul type="square">[*] 7,5% Enhancement(RechargeTime)[/list][u]Basilisk's Gaze[u]
(Choking Cloud)<ul type="square">[*] 2,5% Defense(Energy,Negative), 1,25% Defense(Ranged)[*] 2% (0,03 End/sec) Recovery[*] 7,5% Enhancement(RechargeTime)[/list][u]Stupefy[u]
(Cosmic Burst)<ul type="square">[*] 2,5% (0,04 End/sec) Recovery[*] 19,1 HP (1,88%) HitPoints[*] 3% Enhancement(Stun)[*] 6,25% Enhancement(RechargeTime)[/list][u]Sting of the Manticore[u]
(Proton Volley)<ul type="square">[*] 12% (0,51 HP/sec) Regeneration[*] 1,88% Defense(Ranged), 0,94% Defense(Energy), 0,94% Defense(Negative)[*] 3% DamageBuff(All)[*] 7,5% Enhancement(RechargeTime)[/list][u]Positron's Blast[u]
(Neutron Bomb)<ul type="square">[*] 2,5% (0,04 End/sec) Recovery[*] 1,58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6,25% Enhancement(RechargeTime)[/list][u]Basilisk's Gaze[u]
(EM Pulse)<ul type="square">[*] 2,5% Defense(Energy,Negative), 1,25% Defense(Ranged)[*] 2% (0,03 End/sec) Recovery[*] 7,5% Enhancement(RechargeTime)[/list][u]Performance Shifter[u]
(EM Pulse)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[/list][u]Soaring[u]
(Fly)<ul type="square">[*] 1% (0,02 End/sec) Recovery[/list][u]Lockdown[u]
(Dominate)<ul type="square">[*] 3% DamageBuff(All)[/list][u]Fortunata Hypnosis[u]
(Mass Hypnosis)<ul type="square">[*] 4% (0,07 End/sec) Recovery[*] 2,52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Titanium Coating[u]
(Mind Over Body)<ul type="square">[*] MezResist(Sleep) 2,2%[/list]
"Looks can be deceiving" - Statesman (in Memoriam)
I'd think about getting Fallout. Many very experienced and very skilled players will do extra crazy things fully harnessing your ability to Fallout. Fallout is almost 2 Warburg Nukes rolled into one.
I just think it is the most fun thing ever as well.
I second Smurphy's love of Fallout. On a serious team, it is a fantastic and well utilized power.
I'd also recommend the rest of the leadership toggles and vengeance, if you're looking for an "end game build".
Howdy all! So, thi is my main toon at Justice. It´s been some time since he hit 50 already, I spent quite a few millions at it´s final build... Wanting to know from you hardcore-gamers what you guys think of it.
Any suggestions to it, you feel of how it is now, and maybe some changes, would be appreciate... If some changes end up needing to be done I´m probably gonna respec it when i15 comes live.
A feel notes on him: I hardly ever solo with him (never liked it), most of my games are in PvE (I suck at PvP) and I do NOT have the money to purple him. He has all main accolade powers with the exception of the Portable Workbench. Waiting on Christmas to get his SS Winter´s Gift. At this moment I´m around 80mill with him...
So, here it is.
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Radioisotopo: Level 50 Science Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Radiation Blast
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(5)
Level 1: Neutrino Bolt -- LdyGrey-%Dam(A), LdyGrey-DefDeb(7), LdyGrey-DefDeb/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Dmg/Rchg(42), HO:Lyso(43)
Level 2: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(15), DarkWD-ToHitdeb/Rchg/EndRdx(15), DarkWD-Rchg/EndRdx(17), DarkWD-ToHitDeb/EndRdx(17), DarkWD-Slow%(19)
Level 4: Accelerate Metabolism -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(7), Efficacy-EndMod/Acc/Rchg(9), Efficacy-Acc/Rchg(9), Efficacy-EndMod/EndRdx(13), P'Shift-EndMod/Rchg(13)
Level 6: Irradiate -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(27), AnWeak-Acc/Rchg(27), AnWeak-DefDeb/EndRdx/Rchg(29), AnWeak-Acc/Rchg/EndRdx(29), Achilles-ResDeb%(31)
Level 8: Enervating Field -- EndRdx-I(A), EndRdx-I(25)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(19), TmpRdns-Rng/Slow(21), TmpRdns-EndRdx/Rchg/Slow(21), TmpRdns-Acc/Dmg/Slow(23), P'ngTtl--Rchg%(23)
Level 14: Super Speed -- EndRdx-I(A), EndRdx-I(25), EndRdx-I(43)
Level 16: Mutation -- RechRdx-I(A)
Level 18: Swift -- Run-I(A)
Level 20: Health -- Numna-Regen/Rcvry+(A)
Level 22: Proton Volley -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(34), Mantic-Acc/ActRdx/Rng(34), Mantic-Dmg/ActRdx/Rchg(34), Mantic-Dmg/EndRdx/Rchg(36), Range-I(36)
Level 24: Stamina -- EndMod-I(A), EndMod-I(46), EndMod-I(48)
Level 26: Choking Cloud -- G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(31), G'Wdw-Acc/EndRdx(31), G'Wdw-Hold/Rng(33), G'Wdw-Acc/Hold/Rchg(33), Lock-%Hold(33)
Level 28: Cosmic Burst -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(37), Stpfy-Acc/Stun/Rchg(37), Stpfy-Stun/Rng(37), Dmg-I(40)
Level 30: Hover -- LkGmblr-Rchg+(A)
Level 32: Fly -- Flight-I(A), Srng-Fly(46), Srng-EndRdx/Fly(46)
Level 35: Assault -- EndRdx-I(A)
Level 38: EM Pulse -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(39), Lock-Rchg/Hold(39), Lock-EndRdx/Rchg/Hold(39), Lock-Acc/Hold(40), Lock-Acc/EndRdx/Rchg/Hold(40)
Level 41: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(45)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Power Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(48)
Level 49: Temp Invulnerability -- ImpSkn-Status(A), ImpSkn-ResDam/EndRdx(50), TtmC'tng-ResDam/EndRdx(50), TtmC'tng-ResDam(50)
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Level 1: Brawl -- Dmg(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx(A)
Level 1: Vigilance
Thanks for your help!
"Looks can be deceiving" - Statesman (in Memoriam)