Stone/stone build...advice


DJ_Onslaught

 

Posted

Ok...so I have a 50 stone/stone brute I love. So I decided to go Blue and make a Stone/Stone tank...hopefully Im not too bad with the build

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Stone Skin -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(19)
Level 1: Stone Fist -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg(15), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(29)
Level 2: Earth's Embrace -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(3), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), RechRdx-I(31)
Level 4: Heavy Mallet -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(5), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(37)
Level 6: Rock Armor -- RedFtn-Def(A), RedFtn-Def/Rchg(13), RedFtn-Def/EndRdx(13), RedFtn-EndRdx/Rchg(15), RedFtn-Def/EndRdx/Rchg(37)
Level 8: Rooted -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(9), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11)
Level 10: Swift -- Run-I(A)
Level 12: Recall Friend -- RechRdx-I(A)
Level 14: Teleport -- Range-I(A)
Level 16: Build Up -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(17), GSFC-ToHit/Rchg(17), GSFC-Rchg/EndRdx(34), GSFC-ToHit/Rchg/EndRdx(42)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(42)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(23)
Level 22: Mud Pots -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(25), Sciroc-Dmg/EndRdx(25), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(27), Armgdn-Dam%(40)
Level 24: Taunt -- Zinger-Taunt/Rng(A), Zinger-Taunt(34), Zinger-Taunt/Rchg(37), Zinger-Taunt/Rchg/Rng(40)
Level 26: Boxing -- Amaze-EndRdx/Stun(A), Amaze-Stun(31), Amaze-Stun/Rchg(45), Amaze-Acc/Stun/Rchg(46), Amaze-Acc/Rchg(46)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-Psi/Status(29)
Level 30: Weave -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(31)
Level 32: Granite Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(33), Aegis-EndRdx/Rchg(33), Aegis-ResDam/EndRdx/Rchg(34)
Level 35: Tremor -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(36), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(43), Sciroc-Dam%(43)
Level 38: Seismic Smash -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(39), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(45)
Level 44: Hurl Boulder -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(45), Decim-Dmg/EndRdx(46), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(48)
Level 47: Fault -- FrcFbk-Dmg/EndRdx/KB(A), FrcFbk-Rechg%(48), FrcFbk-Dmg/KB(50), FrcFbk-Acc/KB(50), FrcFbk-Rchg/KB(50)
Level 49: Super Speed -- Clrty-Stlth(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet



<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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Posted

Not sure why you would pick Weave and not slot that power and Granite Armor up for Defense. Having high resistance on Granite makes it great, but you're not using the power to its fullest. I'd suggest putting at least 2 Defense IOs in Granite and 2 in Weave too. You'll be 5% shy of the softcap then, which will improve your survival by a lot. Two Kinetic Combat sets would softcap you to S/L from there.
Also, you'll probably want Fault much sooner than at level 47, it's one of your better powers. Great for grabbing aggro and damage mitigation. Build Up is probably the power you could delay a bit to make room for Fault.
Swift could use one or two more slots. It's the easiest way to increase your movement speed in Granite.
Beside those points it looks like a decent build.


 

Posted

Well I plan on running with a kin all the time...so speed isnt an issue. ahhh...other than that...my resistance is capped out ...so I dont think Ill hae a problem with survivablity....but Ill look into that.
mmmmm


 

Posted

Resistance is all well and good especially if you run with a kin all the time. but which would you rahter have happen. Be the large majority of the time (whic can and wil eventually kill you if something take sthe kin outa the game, which can happen) or having near capped resistances and near ar at the soft cap for defense's and being hit less then 10% of the time (not tking streak breaker into account) and letting that kin make your life that much easier with debuffs and dmg beause he/she doesn't have ot heal ya??


 

Posted

Ok after playing around with some stuff...

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Stone Skin -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(19)
Level 1: Stone Fist -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg(15), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(29)
Level 2: Earth's Embrace -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(3), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), RechRdx-I(31)
Level 4: Heavy Mallet -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(5), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(37)
Level 6: Rock Armor -- RedFtn-Def(A), RedFtn-Def/Rchg(13), RedFtn-Def/EndRdx(13), RedFtn-EndRdx/Rchg(15), RedFtn-Def/EndRdx/Rchg(37)
Level 8: Rooted -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(9), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11)
Level 10: Swift -- Run-I(A)
Level 12: Recall Friend -- RechRdx-I(A)
Level 14: Teleport -- Range-I(A)
Level 16: Build Up -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(17), GSFC-ToHit/Rchg(17), GSFC-Build%(29), GSFC-Rchg/EndRdx(34), GSFC-ToHit/Rchg/EndRdx(42)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(42)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(23)
Level 22: Mud Pots -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(25), Sciroc-Dmg/EndRdx(25), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(27), Armgdn-Dam%(40)
Level 24: Fault -- FrcFbk-Dmg/EndRdx/KB(A), FrcFbk-Rechg%(34), FrcFbk-Dmg/KB(37), FrcFbk-Rchg/KB(40), FrcFbk-Acc/KB(50)
Level 26: Boxing -- Amaze-EndRdx/Stun(A), Amaze-Stun(31), Amaze-Stun/Rchg(45), Amaze-Acc/Stun/Rchg(46), Amaze-Acc/Rchg(46)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
Level 30: Weave -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(31)
Level 32: Granite Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(33), Ksmt-Def/EndRdx(33), Ksmt-Def/Rchg(34)
Level 35: Tremor -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(36), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(43), Sciroc-Dam%(43)
Level 38: Seismic Smash -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(39), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(45)
Level 44: Hurl Boulder -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(45), Decim-Dmg/EndRdx(46), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(48)
Level 47: Taunt -- Zinger-Dam%(A), Zinger-Taunt(48), Zinger-Taunt/Rng(50), Zinger-Taunt/Rchg(50)
Level 49: Super Speed -- Clrty-Stlth(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet



<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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