Binds and Color bubbles
It's a bug with binds. The game changes <> to their HTML equivalents and then prints that instead of using the actual symbols.
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Weirdly, some of my old characters with binds seem to be ok. I have another character that speaks in two voices, and her colors worked just fine -- except for an antiquated border tag. Of course, when I tried to edit it out of my keybinds file, and reload it, it screwed the whole thing up.
So, it's only new binds which seem to be causing the error.
Perhaps if there were some way to skip the act of creating a keybind text file. I'm at a loss though.
Is it just me, or does it seem like the easy fix is just to convert it back to how it was --- was there some issue with chat bubbles before?
Not chat bubbles per say. There was a (possibly, IIRC) exploit (I think to do with linking powers/items to chat) involving HTML - so to make sure people could not use HTML, the less/greater than signs were made to become the &lt; and &gt; code.
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There was a (possibly, IIRC) exploit (I think to do with linking powers/items to chat) involving HTML
[/ QUOTE ] This.
I'd explain, but it's probably against the rules for me to do so.
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Weirdly, some of my old characters with binds seem to be ok.
[/ QUOTE ] Binds created before i12 should still work. Any character created after i12, or binds created or loaded from a file after that point would be affected by the <> change.
On a side note, if you are affected by the F7 "<color> Ready!" you can simply "/unbind F7" to fix it. Some people don't realize that unbind doesn't really unbind a key, but set it back to it's (unbroken) server default.
I wonder how that Server default is expressed, and if we could somehow use that coding to fix the currently trashed bind system.
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I wonder how that Server default is expressed, and if we could somehow use that coding to fix the currently trashed bind system.
[/ QUOTE ] No, because it's the input from the chat and bind files that automatically converts it to the incorrect type. That's the whole problem. No matter how you type it, it isn't going to work.
I just wanted to say that this is perhaps one of the more annoying bugs to strike. I really, really miss the ability to color my bind keys to different things.. I don't use F7 for Ready, I moved them over to F9-F12 so I'm screwed for getting the color right. Before I could do that, play with my emotes. It was great. Now, everything is plain old white and black. I really hope this gets fixed sometime soon.
I just wanted to say that this is perhaps one of the more annoying bugs to strike. I really, really miss the ability to color my bind keys to different things.. I don't use F7 for Ready, I moved them over to F9-F12 so I'm screwed for getting the color right. Before I could do that, play with my emotes. It was great. Now, everything is plain old white and black. I really hope this gets fixed sometime soon.
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Yes I figured this out myself. Which is a bit more helpful, still, it's a bit annoying. Haven't tried doing such a bind with a $$ and an emote in there yet, but that should work, right?
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So, I thought I'd heard somewhere that we had lost our ability to change our text bubble's colors using Binds.
Well, I recently logged in with a tanker I made a while ago. He's a zombie, and only speaks like a zombie, while I occasionally speak through him as the Necromancer who's ressurected him, which show up in a distinctly different transparent bubble.
So I made a series of binds which allow this to work.
The simplest of them looks like this.
F1 "say <bgcolor #E222222><color #FFFFFF>Hello everyone!$$say ....grrrhhhrg...$$em wounded"
If I hit F1 in game, as per the recent changes it looks like this.
Zombie Text failure
However, if I take that very same code, cut and pasted, and then altered to read
/say <bgcolor #E222222><color #FFFFFF>Hello everyone!$$say ....grrrhhhrg...$$em wounded
I get this result.
Zombie Text Success
I'm wonderiing if anyone can help me understand why typing something might yield one result, while having it bound to a key ends up getting something else altogether.