MA/DA love plz :)
While the build does look much better, you have Stamina over slotted. I would remove one of the level 50 generic IOs out, move the slot elsewhere.
Also, you only have 1 -KB IO? That's sufficient for most PvE content (80ish% I'd estimate), but that could be rough at higher levels. 2-3 -KB IOs is recommended. Maybe pull a slot from health and one from Stamina to place in CJ. A complete set in CJ would boost your Ranged and AoE defense by 3.13% and grant you the additional -KB protection.
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you have Stamina over slotted.
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Eh, 4 isn't overdoing it. I'd question 5 or 6, but I 4 slot Stamina all the time on many of my toons, usually with 4 Performance Shifters for the +End bonus (the 4 slot set bonus, not the proc)
That would actually be my suggestion for your Stamina, get Performance Shifter End Mod and 2 of the 2 piece ones. You'll lose maybe 2% of your recovery bonus, but an additional 2 endurance, on top of the 2.5% recovery you get (I think) from 2 slotting it, so you come out ahead.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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you have Stamina over slotted.
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Eh, 4 isn't overdoing it. I'd question 5 or 6, but I 4 slot Stamina all the time on many of my toons, usually with 4 Performance Shifters for the +End bonus (the 4 slot set bonus, not the proc)
That would actually be my suggestion for your Stamina, get Performance Shifter End Mod and 2 of the 2 piece ones. You'll lose maybe 2% of your recovery bonus, but an additional 2 endurance, on top of the 2.5% recovery you get (I think) from 2 slotting it, so you come out ahead.
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I'll put it this way. (assuming no +end bonuses)
2 lvl 50 IOs in Stamina = 45.8% recovery or 2.44 EPS
3 lvl 50 IOs in Stamina = 49.8% recovery or 2.50 EPS
So basically you spent a slot to gain 4% recovery or 0.06 EPS.
That's no to say any additional recovery is a bad thing, but rather I feel the returns for that slot investment would be better pretty much anywhere else.
If you replace the 3 end mod IOs in stamina with performance shifters end mod, end mod/end, and end mod/acc, you will get the same recovery rate along with a speed bonus and HP bonus. The rec bonus will bring you back to what the actual end mod IOs took away.
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
If I do this, my over all end gain per second drops below 4 per second. Granyed it's not big but one o my silent goals was to try and get that to above 4. Not sure if that's game breaking, but it is a small dip.
Hollows
Beware the Woods at Night.
Miles to go and Skies to Fly!
Will this keep me above 4 end gain per second? If it's not gonna kill me to drop a few end per/s than I don't have an issue doing it.
Hollows
Beware the Woods at Night.
Miles to go and Skies to Fly!
I thought I had put the stdfst kb in tough, but I now remember removing it to put in the end red io. I'll have to rework some things to see what I can get. Not sure if I want to take out an IO from stam and health though. That would drop me from 4.01 rec/s to 3.89, unless it's not gonna hurt me any.
Hollows
Beware the Woods at Night.
Miles to go and Skies to Fly!
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That would drop me from 4.01 rec/s to 3.89, unless it's not gonna hurt me any.
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That depends on what your consumption is.
Also, are you factoring in accolades? The +end accolades are a substantial boost.
Not sure what the consumption is but I have the +end accolades factored.
Hollows
Beware the Woods at Night.
Miles to go and Skies to Fly!
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Not sure what the consumption is but I have the +end accolades factored.
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Try going into the combat attribute window. You can view (and monitor) both end recovery and end usage. I almost always have both being monitored.
Edit to add: Just to point out, right now if running Death Shroud, my 3 shields, and the stealth power I'm using over 1 end/sec.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
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Not sure what the consumption is but I have the +end accolades factored.
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Try going into the combat attribute window. You can view (and monitor) both end recovery and end usage. I almost always have both being monitored.
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Well, I meant with the planned build. I too monitor that, and more.
Hollows
Beware the Woods at Night.
Miles to go and Skies to Fly!
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you have Stamina over slotted.
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Eh, 4 isn't overdoing it. I'd question 5 or 6, but I 4 slot Stamina all the time on many of my toons, usually with 4 Performance Shifters for the +End bonus (the 4 slot set bonus, not the proc)
That would actually be my suggestion for your Stamina, get Performance Shifter End Mod and 2 of the 2 piece ones. You'll lose maybe 2% of your recovery bonus, but an additional 2 endurance, on top of the 2.5% recovery you get (I think) from 2 slotting it, so you come out ahead.
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I'll put it this way. (assuming no +end bonuses)
2 lvl 50 IOs in Stamina = 45.8% recovery or 2.44 EPS
3 lvl 50 IOs in Stamina = 49.8% recovery or 2.50 EPS
So basically you spent a slot to gain 4% recovery or 0.06 EPS.
That's no to say any additional recovery is a bad thing, but rather I feel the returns for that slot investment would be better pretty much anywhere else.
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I 4 slot so I can put the Performance Shifter +End in it, without losing any recovery if it doesn't fire. I don't like relying on stuff that isn't guaranteed to work all the time. And also, like I said, I 4 slot Performance Shifters anyway for the movement, HP, and recovery bonuses. (I said +Max End before, I was thinking of Imp Armor)
I had it 3 slotted with the Performance Shifter proc in it and my end kept bottoming out because I would go long stretches without any bonus endurance from the proc. With just generic IOs and no recovery bonuses from anywhere else I have found that 2 guaranteed functioning slots is not enough for my playstyle. 3 is doable, it makes just enough difference that my character goes from almost unplayable to playable with difficulty.
I also have everything else slotted as much as it needs to be, so I have a slot to spare.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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I also have everything else slotted as much as it needs to be, so I have a slot to spare.
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Which is what it boils down to. If you feel you have extra slots, by all means, the smidgeon of recovery gained certainly won't hurt you.
I never feel I have enough slots, frankly I wish could get 5 more. All that really matters in the end is how much endurance per second are you recovering. Between all the max end bonuses and Recovery bonuses I find 4% unworthy of my slot investment.
Some general observations & suggestions:
1) This is a hugely expensive build. Well in exceess of 2 billion. Not only are you leaning heavily on purple sets to get you where you want to be, but you've selected every single invention set & proc that is difficult to acquire in the best of times. You'd be lucky to even locate half of these, let alone be able to afford them, without spending weeks/months keeping this toon in drydock. For what you're planning to spend, you're not really getting the biggest bang for your buck. If I were you, I'd go back & review the build that Desmodos has come out with for her D3 Scrapper. You'll see she's getting alot higher utility for the expense.
2) Your currently listed endurance usage takes into account Conserve Power, which is only up less than half of the time even with a 117.5% recharge. This is scewing your endurance usage calculations.
3) You have a high reliance on +Recovery procs for your endurace recovery. On paper this looks good. In practice the odds of you actually achieving that recovery rate aren't mathematically significant.
4) You've taken both swift & hurdle. I can see why, but honestly you'd be better off dropping SS & taking SJ, thus freeing up a power choice.
5) I'm really surprised that you don't have Crippling Axe Kick selected & slotted. Not being a MA expert, I was under the impression that was a key attack. Moreover, if you're taking Oppressive Gloom, that would allow you to Mezz Lut & Boss units.
6) It's pretty clear you've selected & 5-slotted Laser Beam Eyes to give you a place to install an Apocalypse set. Although it sure it nifty to be able to equip another rare set, I really don't see the utility of this power or those bonuses anywhere in your build.
7) I'm mystified by your choice to install a damage set in Dark Regeneration. Not only that...you have 0 Endurace Reduction enhancement in it. Of all the powers in DA, this is the biggest Endurance hog you have.
8) You've made alot of choices focused on recharge speed, which I don't really understand. Your entire secondary is toggles except for your heal - and that has a fast recharge. Your primary attacks are all quick-hitting attacks. There really is no benefit from a passive 45% recharge bonus that justifies the expense of the inventions.
Why do I do do do things I do
Nobody was ever there for me to talk to
Once I was youngster, pure and true
Now I'm running with a sick, sick crew.
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Some general observations & suggestions:
1) This is a hugely expensive build. Well in exceess of 2 billion. Not only are you leaning heavily on purple sets to get you where you want to be, but you've selected every single invention set & proc that is difficult to acquire in the best of times. You'd be lucky to even locate half of these, let alone be able to afford them, without spending weeks/months keeping this toon in drydock. For what you're planning to spend, you're not really getting the biggest bang for your buck. If I were you, I'd go back & review the build that Desmodos has come out with for her D3 Scrapper. You'll see she's getting alot higher utility for the expense.
2) Your currently listed endurance usage takes into account Conserve Power, which is only up less than half of the time even with a 117.5% recharge. This is scewing your endurance usage calculations.
3) You have a high reliance on +Recovery procs for your endurace recovery. On paper this looks good. In practice the odds of you actually achieving that recovery rate aren't mathematically significant.
4) You've taken both swift & hurdle. I can see why, but honestly you'd be better off dropping SS & taking SJ, thus freeing up a power choice.
5) I'm really surprised that you don't have Crippling Axe Kick selected & slotted. Not being a MA expert, I was under the impression that was a key attack. Moreover, if you're taking Oppressive Gloom, that would allow you to Mezz Lut & Boss units.
6) It's pretty clear you've selected & 5-slotted Laser Beam Eyes to give you a place to install an Apocalypse set. Although it sure it nifty to be able to equip another rare set, I really don't see the utility of this power or those bonuses anywhere in your build.
7) I'm mystified by your choice to install a damage set in Dark Regeneration. Not only that...you have 0 Endurace Reduction enhancement in it. Of all the powers in DA, this is the biggest Endurance hog you have.
8) You've made alot of choices focused on recharge speed, which I don't really understand. Your entire secondary is toggles except for your heal - and that has a fast recharge. Your primary attacks are all quick-hitting attacks. There really is no benefit from a passive 45% recharge bonus that justifies the expense of the inventions.
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While I agree with everything you said and I appreciate your helpful questions and observations, if you had scrolled down and read the rest of the posts, you might have realized that this is the old build I want to respec out of.
I have everything in my current build that you see in the 1st post. I actually was very proud of this build for quite some time simply because I got everything I set out to get. I am not a numbers guy so I didn't realize that my poor toggle slotting was killing me and the +rchg wasn't helping. A few months of playing him (and altitis never letting me go) after he was completed made me realize I ndd to do something different. So I came here.
It did take me about 6-8 months IIRC to get all of it but wasn't even close to 2 billion. Might have hit around 1.2, 1.3 at most. And back then, I was pvp'n a lil more than casual with this build. I did ok. Not great, but I was fine with that. I was under the impression at that time that +rchg/acc was what I needed. I don't pvp anymore, not since i13 which is why I want to dust him off.
I respec'd out of CaK awhile back, b4 the animation time was changed and now I am including it for that reason. However, it is a dmg/imm/-spd/-fly power and not stun. Unless it was changed recently.
Laser beam was taken to include the sets. Again, I thought I ndd the bonuses for pvp back in the day.
The slotting in DR was from lack of use of the power/understanding it and the reg bonus I got out of it. I have always hated it even though it is a great heal, but I just hated to use it knowing my end was gonna disappear in a blink of an eye.
There is an updated build that loses almost all the +reg/hp/rchg/acc to gain more end p/s and more def. I should be respec'n it this wknd and test it out shortly there after.
Again, thanks for your response and taking the time to look at the build.
Hollows
Beware the Woods at Night.
Miles to go and Skies to Fly!
Hope our advice helps out. But yea, DR is a great power. It's also a huge end hog so demands 3 endurance reductions. With a 73% end cost mod from slotting it's still just a hair under 20 points of endurance. Still, the power can safely be saved usually for when your health gets low.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
It has greatly helped me. With everything I am selling, I should be able to make the new build with relative ease. Which in turn will allow me to better enjoy my 1st 50 in the game. Thanks again
Hollows
Beware the Woods at Night.
Miles to go and Skies to Fly!
Been foolin around with this build the past few days and I just didn't like the total +def I have with my new proposed build. While the end rec handles better than any other previous build I have had, fighting +3 and 4 rikti and farming the wall in cim, left me wanting more. Alot more.
I remembered reading Des's link on her def based dm/da scrapper before I posted this and thought I'd give it a try. I love the extra def that she has in it, but the extra .24 end drain and loss of .30 end/s has me wondering how this build would do? So I ask the number crunchers (as I am most certainly not one) out there to crunch some numbers and plz let me know if the new2 build is worth wasting another respec on, or should I just take my lumps and move on with the build I have now? As with the OP, I can't figure out how to export both COMPLETE builds. BUT THERE IS A LINK AT THE BOTTOM OF THE 1ST BUILD FOR THE 2ND BUILD!!!!!!!
Hover is actually supposed to have 3 slotted blessing of the zephyr and not the 2 lotg's and red fortune in it. Saved at the wrong time
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Brakkion (New): Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Dam%:40(15)
Level 1: Dark Embrace -- ImpArm-ResDam/EndRdx:38(A), ImpArm-ResDam:40(7), ImpArm-ResDam/EndRdx/Rchg:39(17), ImpArm-ResDam/Rchg:39(31)
Level 2: Death Shroud -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/Rchg:50(7), M'Strk-Acc/EndRdx:50(29), M'Strk-Dmg/EndRdx/Rchg:50(31), M'Strk-Dmg/EndRdx:50(36), M'Strk-Acc/Dmg/EndRdx:44(45)
Level 4: Murky Cloud -- ImpArm-ResDam:36(A), ImpArm-ResDam/Rchg:35(9), ImpArm-ResDam/EndRdx:39(19), ImpArm-ResDam/EndRdx/Rchg:39(31)
Level 6: Focus Chi -- GSFC-ToHit:50(A), GSFC-Rchg/EndRdx:39(15), GSFC-ToHit/EndRdx:50(36), GSFC-ToHit/Rchg:50(36), GSFC-ToHit/Rchg/EndRdx:50(40), GSFC-Build%:50(43)
Level 8: Crane Kick -- T'Death-Dmg/EndRdx/Rchg:40(A), T'Death-Dam%:40(9), T'Death-Acc/Dmg:38(11), T'Death-Dmg/EndRdx:40(11), T'Death-Dmg/Rchg:40(13), T'Death-Acc/Dmg/EndRdx:40(13)
Level 10: Obsidian Shield -- ImpArm-ResDam/EndRdx:31(A), ImpArm-ResDam:40(17), ImpArm-ResDam/EndRdx/Rchg:40(39), ImpArm-ResDam/Rchg:33(46)
Level 12: Hasten -- RechRdx-I:50(A)
Level 14: Hurdle -- Jump-I:50(A)
Level 16: Dark Regeneration -- HO:Golgi(A), HO:Golgi(19), Nictus-Acc/EndRdx/Rchg:50(37), Theft-Acc/EndRdx/Heal:30(39), Theft-Acc/EndRdx/Rchg:30(40), Theft-+End%:18(40)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(37)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(21), P'Shift-EndMod/Rchg:50(21), P'Shift-End%:50(34)
Level 22: Crippling Axe Kick -- T'Death-Acc/Dmg:37(A), T'Death-Dmg/EndRdx:40(23), T'Death-Dmg/Rchg:40(23), T'Death-Acc/Dmg/EndRdx:40(25), T'Death-Dmg/EndRdx/Rchg:40(25), T'Death-Dam%:40(27)
Level 24: Cloak of Darkness -- GftotA-Def/EndRdx:40(A), GftotA-Run+:40(27), GftotA-Def/EndRdx/Rchg:30(29), GftotA-Def:40(42)
Level 26: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(43)
Level 28: Thunder Kick -- Hectmb-Dam%:50(A), Hectmb-Dmg/EndRdx:50(42), Hectmb-Dmg:50(46), Hectmb-Acc/Dmg/Rchg:50(46), Hectmb-Acc/Rchg:50(48)
Level 30: Super Jump -- Zephyr-Travel:39(A), Zephyr-Travel/EndRdx:39(34), Zephyr-ResKB:40(37)
Level 32: Eagles Claw -- T'Death-Acc/Dmg:39(A), T'Death-Dmg/EndRdx:40(33), T'Death-Dmg/Rchg:40(33), T'Death-Acc/Dmg/EndRdx:40(33), T'Death-Dmg/EndRdx/Rchg:40(34), T'Death-Dam%:40(43)
Level 35: Dragon's Tail -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(42), Armgdn-Acc/Dmg/Rchg:50(45), Armgdn-Dmg/EndRdx:50(45)
Level 38: Oppressive Gloom -- EndRdx-I:50(A)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Boxing -- HO:Nucle(A)
Level 47: Tough -- HO:Ribo(A), S'fstPrt-ResDam/Def+:30(48), EndRdx-I:30(48), S'fstPrt-ResKB:27(50)
Level 49: Weave -- EndRdx-I:50(A), LkGmblr-Rchg+:50(50), HO:Cyto(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Hollows
Beware the Woods at Night.
Miles to go and Skies to Fly!
Looks much better at a glance, I'll check it when I get home and can open Mid's.
You seem to have solved the majority of the problems your first two were having. You should notice a significant increase in survivability and longevity with this build.
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.