End usage on lowbies, please revise
On any lowbie i make i can get off at least five or six hits at the min. Usually after like five bad guys go down in one fight i need to recharge.
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I agree totally on accuracy, but I don't really understand slotting endredux in attacks over damage.
I'd rather cycle an attack 4 times at 60 damage and 6 end; than 6 times at 40 damage and 4 end to kill a critter. They're essentially the same DPE-wise, but you get to kill quicker (which means progress quicker) and be safer in the process. It's how I slot my lowbies, and I find it to be a far smoother experience.
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It depends on the AT. Some (Brutes, Blasters, Dominators, Controllers) can get by on passive damage boosts (or in the case of Dominators and Controllers, the extra control) from the rest of their powers where the extra damage doesn't help near as much as the extra EndRed (especially true on Controllers, who for the most part can sail through with just Containment).
Others (Tankers, Defenders, the occasional Corrupter) would probably be better served towards mixing and matching, but putting at least one accuracy/endred in attacks will go a long way towards improving the efficiency line.
And still others (Scrappers, Stalkers, Masterminds)... it doesn't really matter all that much, either way it averages out to a net benefit. It seriously depends more on your set combinations then it does your AT in this case.
EATs are probably better served modelling after Corrupters (you may need to focus a bit on damage, but not a lot), even though they don't have as much Debuff potential.
As with all things that relate to Endurance Deficiency and General Build/AT Comparisons, your mileage can and most likely will vary. Not all powerset combinations nor ATs have the exact same issues as any other, and then there's also the factor of playstyle and just plain luck that also roll into the general equation on What You Should Look Towards Slotting, but in general the Big Three (Accuracy, Damage, Endurance) should all be considered. This post is just a general guideline that the author uses, and even then she tends to mix it up a bit depending on what she's actually doing and what she feels she needs the most at the moment. Void where prohibited, do not store near open flames, not valid in Canadialand.
Thanks, that makes sense. Especially about Brutes and Controllers.
Victory: @Brimstone Bruce
Brimstone Bruce (lvl50 Stone/Fire Tanker) Broadside Bruce (lvl50 Shield/WM Tanker)
Ultionis (lvl50 Dark/Dark Defender) Cortex Crusher (lvl50 Mind/Kin Controller)
Patronox (lvl50 Kat/Dark Scrapper) Harbinger Mk.7 (lvl50 Bots/FF MM)
NightShift for Life.
I agree totally on accuracy, but I don't really understand slotting endredux in attacks over damage.
I'd rather cycle an attack 4 times at 60 damage and 6 end; than 6 times at 40 damage and 4 end to kill a critter. They're essentially the same DPE-wise, but you get to kill quicker (which means progress quicker) and be safer in the process. It's how I slot my lowbies, and I find it to be a far smoother experience.
Victory: @Brimstone Bruce
Brimstone Bruce (lvl50 Stone/Fire Tanker) Broadside Bruce (lvl50 Shield/WM Tanker)
Ultionis (lvl50 Dark/Dark Defender) Cortex Crusher (lvl50 Mind/Kin Controller)
Patronox (lvl50 Kat/Dark Scrapper) Harbinger Mk.7 (lvl50 Bots/FF MM)
NightShift for Life.