Sonic/Rad PvP build...need help please!
Get rid of Howl and Dreadful Wail. Don't take the Concealment pool if you're not also going to take Phase Shift. You went overkill on the recharge time, and should have more HP set bonuses. Here's one I threw together quick.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
sonic-rad corr: Level 50 Science Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Shriek -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(5), Dev'n-Hold%(40)
Level 1: Radiant Aura -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Numna-Heal/EndRdx/Rchg(9)
Level 2: Radiation Infection -- Achilles-ResDeb%(A), HO:Enzym(11), HO:Enzym(11), HO:Enzym(13), Range-I(13)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(15), Efficacy-EndMod/Acc/Rchg(15), Efficacy-Acc/Rchg(17), Efficacy-EndMod/EndRdx(17), P'Shift-EndMod/Rchg(19)
Level 6: Scream -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(19), Dev'n-Dmg/Rchg(21), Dev'n-Acc/Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(23), Dev'n-Hold%(42)
Level 8: Shout -- Apoc-Dam%(A), Apoc-Dmg/Rchg(23), Apoc-Acc/Dmg/Rchg(25), Apoc-Acc/Rchg(25), Apoc-Dmg/EndRdx(27), Range-I(40)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(31), EndRdx-I(31), Range-I(46)
Level 12: Amplify -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(27), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(29), AdjTgt-ToHit/EndRdx(31), Rec'dRet-Pcptn(40)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 16: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(43)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(39), Numna-Heal/EndRdx(43)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(34), P'Shift-End%(34)
Level 24: Lingering Radiation -- Acc-I(A), Acc-I(37), RechRdx-I(39), RechRdx-I(39)
Level 26: Screech -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(36), Stpfy-Stun/Rng(36), Stpfy-Acc/Stun/Rchg(37), RechRdx-I(37)
Level 28: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(42)
Level 30: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(34)
Level 32: Acrobatics -- EndRdx-I(A)
Level 35: Stealth -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(42), LkGmblr-EndRdx/Rchg(43), LkGmblr-Rchg+(46)
Level 38: Invisibility -- LkGmblr-Rchg+(A)
Level 41: Phase Shift -- RechRdx-I(A)
Level 44: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46)
Level 47: Web Envelope -- GravAnch-Hold%(A), GravAnch-Immob/Rchg(48), GravAnch-Acc/Immob/Rchg(48), GravAnch-Acc/Rchg(48), GravAnch-Immob/EndRdx(50)
Level 49: Focused Accuracy -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg(50), GSFC-ToHit/Rchg/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]16.5% DamageBuff(Smashing)[*]16.5% DamageBuff(Lethal)[*]16.5% DamageBuff(Fire)[*]16.5% DamageBuff(Cold)[*]16.5% DamageBuff(Energy)[*]16.5% DamageBuff(Negative)[*]16.5% DamageBuff(Toxic)[*]16.5% DamageBuff(Psionic)[*]3.13% Defense(Energy)[*]3.13% Defense(Negative)[*]6.25% Defense(Ranged)[*]51.3% Enhancement(RechargeTime)[*]33% Enhancement(Accuracy)[*]3% Enhancement(Stun)[*]6% Enhancement(Heal)[*]10% FlySpeed[*]204.8 HP (19.1%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Held) 6.6%[*]MezResist(Immobilize) 2.2%[*]20% Perception[*]10.5% (0.18 End/sec) Recovery[*]84% (3.76 HP/sec) Regeneration[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]10% RunSpeed[/list]
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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Interesting.
I thought about focused accuracy, but wouldnt the end drain just be too much? You could have the following toggles all running at the same time...
SS, CJ, RI, EF, LR, FA, Acro, and Stealth?
Edit....plus Scorpion Shield
That just seems like sooooo much to me.
You won't be running all your toggles at the same time for very long. You'll either get a kill, the enemy will run out of range of your debuffs, or you'll get mezzed and RI and EF will turn off. You don't really need Focused Accuracy with the Rad toggles, I have it slotted mostly for the +HP set bonus.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Macskull was right on the money, ive got a sonic/rad myself.
I'm just not sure what to do with the power pools on this build. Any opinions are welcomed!
Should I fly instead of the leaping/speed pools? Should I take leadership pool instead of concealment? Am I taking the correct epic pool?
Seems like a solid build to me, but I'm always looking to make things better.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Level 50 Natural Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
------------
Level 1: Shriek
(A) Decimation - Accuracy/Damage: Level 40
(3) Decimation - Damage/Endurance: Level 40
(23) Decimation - Damage/Recharge: Level 40
(25) Decimation - Accuracy/Endurance/Recharge: Level 40
(34) Decimation - Accuracy/Damage/Recharge: Level 40
Level 1: Radiant Aura
(A) Doctored Wounds - Heal/Endurance: Level 50
(15) Doctored Wounds - Endurance/Recharge: Level 50
(15) Doctored Wounds - Heal/Recharge: Level 50
(17) Doctored Wounds - Heal/Endurance/Recharge: Level 50
(17) Doctored Wounds - Heal: Level 50
Level 2: Scream
(A) Decimation - Accuracy/Damage: Level 40
(3) Decimation - Damage/Endurance: Level 40
(23) Decimation - Damage/Recharge: Level 40
(25) Decimation - Accuracy/Endurance/Recharge: Level 40
(31) Decimation - Accuracy/Damage/Recharge: Level 40
Level 4: Accelerate Metabolism
(A) Efficacy Adaptor - EndMod: Level 50
(5) Efficacy Adaptor - EndMod/Recharge: Level 50
(5) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(34) Efficacy Adaptor - Accuracy/Recharge: Level 50
(36) Efficacy Adaptor - EndMod/Accuracy: Level 50
(36) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 6: Howl
(A) Ragnarok - Damage: Level 50
(7) Ragnarok - Damage/Recharge: Level 50
(7) Ragnarok - Accuracy/Damage/Recharge: Level 50
(11) Ragnarok - Accuracy/Recharge: Level 50
(13) Ragnarok - Damage/Endurance: Level 50
Level 8: Shout
(A) Apocalypse - Damage: Level 50
(9) Apocalypse - Damage/Recharge: Level 50
(9) Apocalypse - Accuracy/Damage/Recharge: Level 50
(11) Apocalypse - Accuracy/Recharge: Level 50
(13) Apocalypse - Damage/Endurance: Level 50
Level 10: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 50
Level 12: Amplify
(A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
(40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
(40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
(40) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
(43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
(43) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 14: Super Jump
(A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 16: Hurdle
(A) Jumping IO: Level 50
Level 18: Health
(A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(19) Miracle - +Recovery: Level 40
(19) Numina's Convalescence - Heal: Level 50
Level 20: Stamina
(A) Efficacy Adaptor - EndMod: Level 50
(21) Efficacy Adaptor - EndMod/Recharge: Level 50
(21) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(46) Efficacy Adaptor - Accuracy/Recharge: Level 50
(50) Efficacy Adaptor - EndMod/Accuracy: Level 50
(50) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 22: Radiation Infection
(A) Dark Watcher's Despair - To Hit Debuff: Level 50
(36) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
(37) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
(37) Dark Watcher's Despair - Chance for Recharge Slow: Level 50
(37) Touch of Lady Grey - Defense Debuff: Level 50
(39) Touch of Lady Grey - Defense Debuff/Endurance: Level 50
Level 24: Lingering Radiation
(A) Recharge Reduction IO: Level 50
(39) Recharge Reduction IO: Level 50
(39) Recharge Reduction IO: Level 50
Level 26: Screech
(A) Absolute Amazement - Stun: Level 50
(27) Absolute Amazement - Stun/Recharge: Level 50
(27) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
(29) Absolute Amazement - Accuracy/Recharge: Level 50
(29) Absolute Amazement - Endurance/Stun: Level 50
Level 28: Enervating Field
(A) Endurance Reduction IO: Level 50
(43) Endurance Reduction IO: Level 50
(46) Endurance Reduction IO: Level 50
Level 30: Hasten
(A) Recharge Reduction IO: Level 50
(31) Recharge Reduction IO: Level 50
(31) Recharge Reduction IO: Level 50
Level 32: Dreadful Wail
(A) Armageddon - Damage: Level 50
(33) Armageddon - Damage/Recharge: Level 50
(33) Armageddon - Accuracy/Damage/Recharge: Level 50
(33) Armageddon - Accuracy/Recharge: Level 50
(34) Armageddon - Damage/Endurance: Level 50
Level 35: Stealth
(A) Luck of the Gambler - Recharge Speed: Level 50
Level 38: Invisibility
(A) Luck of the Gambler - Recharge Speed: Level 50
Level 41: Scorpion Shield
(A) Luck of the Gambler - Defense/Endurance: Level 50
(42) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
(42) Luck of the Gambler - Defense: Level 50
(42) Luck of the Gambler - Recharge Speed: Level 50
Level 44: Web Cocoon
(A) Unbreakable Constraint - Hold: Level 50
(45) Unbreakable Constraint - Hold/Recharge: Level 50
(45) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
(45) Unbreakable Constraint - Accuracy/Recharge: Level 50
(46) Unbreakable Constraint - Endurance/Hold: Level 50
Level 47: Summon Disruptor
(A) Soulbound Allegiance - Damage: Level 50
(48) Soulbound Allegiance - Damage/Recharge: Level 50
(48) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
(48) Soulbound Allegiance - Accuracy/Recharge: Level 50
(50) Soulbound Allegiance - Damage/Endurance: Level 50
Level 49: Super Speed
(A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Celerity - +Stealth: Level 50
Level 2: Rest
(A) Empty
Level 1: Scourge
------------
Set Bonus Totals:
15.5% DamageBuff(Smashing)
15.5% DamageBuff(Lethal)
15.5% DamageBuff(Fire)
15.5% DamageBuff(Cold)
15.5% DamageBuff(Energy)
15.5% DamageBuff(Negative)
15.5% DamageBuff(Toxic)
15.5% DamageBuff(Psionic)
1.25% Defense(Smashing)
1.25% Defense(Lethal)
1.25% Defense(Fire)
1.25% Defense(Cold)
1.25% Defense(Energy)
1.25% Defense(Negative)
2.5% Defense(Melee)
2.5% Defense(Ranged)
2.5% Defense(AoE)
4.5% Max End
69% Enhancement(Accuracy)
4% Enhancement(Heal)
112.5% Enhancement(RechargeTime)
5% FlySpeed
176.7 HP (16.5%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Held) 4.4%
MezResist(Immobilize) 5.5%
MezResist(Terrorized) 2.2%
24% (0.4 End/sec) Recovery
74% (3.31 HP/sec) Regeneration
11.3% Resistance(Fire)
11.3% Resistance(Cold)
5% RunSpeed
------------
Set Bonuses:
Decimation
(Shriek)
MezResist(Immobilize) 2.75%
12 HP (1.12%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)
Doctored Wounds
(Radiant Aura)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
Decimation
(Scream)
MezResist(Immobilize) 2.75%
12 HP (1.12%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)
Efficacy Adaptor
(Accelerate Metabolism)
12 HP (1.12%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.45 HP/sec) Regeneration
2.5% DamageBuff(All)
5% Enhancement(RechargeTime)
Ragnarok
(Howl)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Apocalypse
(Shout)
16% (0.72 HP/sec) Regeneration
32.1 HP (3%) HitPoints
4% DamageBuff(All)
10% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Amplify)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
20.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Blessing of the Zephyr
(Super Jump)
Knockback Protection (Mag -4)
Numina's Convalescence
(Health)
12% (0.54 HP/sec) Regeneration
Efficacy Adaptor
(Stamina)
12 HP (1.12%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.45 HP/sec) Regeneration
2.5% DamageBuff(All)
5% Enhancement(RechargeTime)
Dark Watcher's Despair
(Radiation Infection)
16.1 HP (1.5%) HitPoints
2.5% (0.04 End/sec) Recovery
5% Enhancement(RechargeTime)
Touch of Lady Grey
(Radiation Infection)
16.1 HP (1.5%) HitPoints
Absolute Amazement
(Screech)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Armageddon
(Dreadful Wail)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Luck of the Gambler
(Stealth)
7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Invisibility)
7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Scorpion Shield)
10% (0.45 HP/sec) Regeneration
12 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Unbreakable Constraint
(Web Cocoon)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Soulbound Allegiance
(Summon Disruptor)
16% (0.72 HP/sec) Regeneration
32.1 HP (3%) HitPoints
4% DamageBuff(All)
MezResist(Held) 4.4%
Blessing of the Zephyr
(Super Speed)
Knockback Protection (Mag -4)