Suggestion: Transform
I would really like this, and there are critters in dev missions, such as Council turning into Warwolves, that transform when defeated. Also, NPC Kheldians are able to transform to Nova or Dwarf form in mid-fight, while player created Kheldians have to be assigned a specific form. (You can use a Nictus to place a Dwarf or Nova in a mission, but it can't change from a human)
Dev missions can also have a Boss "die" (teleporting out) at a certain percent of hit points. If you could do this, and couple it with the transform option, then you could have a Boss which transforms after you've been fighting him a while. I guess the only reason the devs haven't allowed this is that it might be possible to keep linking additional transformations, making the Boss regenerate each time. (making him farmable)
Your idea of having a character you are escorting transform into the Boss would be cool, too. (Right now you can't have an escort to a specific target, only to the door. But you can have him turn on you. With the above I suppose you could set him to "die" at 100% HP and trigger a transform event.
I have a final battle for a mission I'm working on that really depends on transforms. I need my villain to transform (weakening) when he gets to a point, and my allies to get stronger. Not sure if that'll ever be possible, though.
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Dev missions can also have a Boss "die" (teleporting out) at a certain percent of hit points.
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You just gave me an idea for a great AE-only emote:
"BiggerBrother"
The character opens a white door-shaped and staggers backwards into it, the door glows a little brighter for a second, and the new costume emerges, fresh and fist-punching.
/signed
This would be awesome, I have an arc that could specifically use this to great effect.
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Also /signed.
There was a story arc that I had ran that the boss was just a regular 'Boss' class enemy, but after you beat him, he was supposed to 'transform' into a stronger demonic form. But it was immersion breaking to have to hop around trying to find him.
I would love this.
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I think this is a great suggestion. Would definitely use it if it was available.
Here's an idea for an Event in Advanced Mission Goals:
Transform is a command associated to an NPC in an Event class. The character changes from one character to another, and the change in classification helps turns on settings. As the character changes, it also has the option of using a costume change e-mote.
For an example, Dr. Jeckyl is a scientist players lead to his lab kit. When he gets there, he gets a whiff of the chemicals brewing and with a might roar, changes into Mr. Hyde in front of the player.