After creation height adjustment


DrMike2000

 

Posted

I've seen some of the additions to the game, and the new faces and costumes coming with Issue 15 are great, but there is still one detail that has been bothering me for quite some time now. We can adjust the size of our characters when changing costumes at the tailor after creation, making them slimmer or thicker, but I would like to see the ability to change the height of the character as well. Many of us make characters with a shape changer concept, and the ability to make them taller in some forms than others or vice versa would greatly enhance these concepts and make gameplay overall more enjoyable. Maybe even the ability to change body type (though I would limit that in some ways, primarily the Huge can only be selected for characters with the Male body type, and vice versa, then again, the ability to change one's gender could make for even grander shape changing characters). Among other things, this is one feature many of us would truly like to see added to customization options, not to mention there's always the case where you made a character a little taller or shorter than you like, but have already put too much time and work into them to start them over. This is the case with a few of my toons actually, and I would like to have the option to remedy this after the fact. Thank you for your time, and for those who want to get on the band wagon or don't agree with me, feel free to post your opinions and let's see what happens.


 

Posted

This has been asked before, quite recently too.

IIRC, the reason is because powers are baked into character height on creation; so if that height was then changed, rather then animating at the new height; all powers would remain based on the old height.

So, in essence, if you designed a minimum-height fire blast / energy melee blaster, then changed him to maximum height, his fire blasts would all launch from slightly above knee level; and the power effects of energy melee would hover about waist height (and if you've never seen the animation for Bonesmasher, well, I think you can imagine where the power effect for that would originate >_> )


 

Posted

Some temporary costumes change your size. In fact all of them do, if you're small enough. Animations seem to work fine with those, even strange animations like a freak tank using eagle's claw. It seems like the "animation size" can be altered on the fly, which means that it seems like it should be possible to alter it with a costume change.


Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522

 

Posted

[ QUOTE ]
Some temporary costumes change your size. In fact all of them do, if you're small enough. Animations seem to work fine with those, even strange animations like a freak tank using eagle's claw. It seems like the "animation size" can be altered on the fly, which means that it seems like it should be possible to alter it with a costume change.

[/ QUOTE ]

Altered, yes. Saved to the database, apparently not so much. The model changes we have are typically into a model with a FIXED height, which matters from what I've seen. I've said it before - dump a costume file and read it. If you altered the height, you will have a Scale stat that goes from -25 to +25 - that's your height, saved to your costume file. Yet loading this costume file even at character creation will NOT load that height. My guess, now as before, is that height is saved either in such a way that it cannot be changed, or in several places, one or more of which cannot be changed.

Of course, with the recent hints of extra customization coming with Going Rogue, who knows? We might get just that


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Surely whatever animation node calculations are done when you create a character could be re-done when you leave the tailor screen?

I understand that the current engine may not do this, and that the original coder who worked on this may not still be around, but it doesn't sound like an insurmountable coding problem.

I'd always figured that the reason we can't change height was due to UI layout - the height slider isnt accessible even on the Scales Tab - and you do it on a different screen in the creation process.