Creating different minions?


Golden_Avariel

 

Posted

Is there a way to create different minions for a single map? Do I just assign multiple custom minions to the same villain group and then the map will randomly mix them in?

TY


When you see yourself in a crowded room / do your fingers itch,are you pistol-whipped
Will you step in line or release the glitch / can you fall asleep with a panic switch

 

Posted

Yes, create a custom group then mix and match what you want from the standards or even custom critters. It works fine as long as the mobs you pick have the same level range.

If they aren't the same level then you can have instances where a particular player might experience only one type of enemy or another. The best way to fix that is to create a patrol made up of a standard group with the most inclusive range so your mission will always spawn what you want.

At least that's been my experience. Maybe someone else knows better.

Here's an example:
Group1 contains Skulls (5-20) and custom critters (1-54) - A mission containing this group (assuming no other limiting goals) would still be 1-54 but if a player comes in at levels 1-4 or 21-50 then they'll only see the custom critters. Only players in the 5-20 range would ever see any skulls.

But if you add a patrol of Skulls then the mission will auto sk the level 1-4 players to 5 and auto-exemp the level 21-50 players to 20 and they should see spawns of combined Skulls and customs.

Did that make any sense?


 

Posted

Perfect sense - tyvm!


When you see yourself in a crowded room / do your fingers itch,are you pistol-whipped
Will you step in line or release the glitch / can you fall asleep with a panic switch

 

Posted

Oh really? That works?

Excellent!! I expected it to limit the custom group to the limiting group.


--Virtue--
My 50s:
Tigra Swipe (BS/SR/Dark Scrapper)
Galena Storm (Emp/Ele/Ele Defender)
Master Tolarin (Psi/Fire/Force Blaster)

 

Posted

I did too but the summary said 1-54 and sure enough when I tested that mission with my level 24 there were no skulls to be found, only my custom critters. As soon as I added a Skull patrol the mission started exemp'ing me down to 20 (or whatever the Skull max is).

I think there may be a bug involved though. I've seen other people's arcs where they mixed standard with custom and depending on the level range of the standards compared to the level range of the players would either spawn blues and greens or +12 purples so be careful.