Critter AI fixed?
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Been running a fair amount of CoT missions on my Brute (Mage-Killer arcs) and I've noticed it seems enemies run away alot less then they did before. Before what you ask? Maybe I14?
Now, I brought up fighting CoT for a reason. Among this group is the Air Thorn Caster (IIRC) and they are notorious for always running away, at least in my experience. However, not so much anymore. It seems they stand in fight and every once in awhile will try to flee but turn around instantly to attack again.
Was the AI of mobs "fixed" to stop them from running as much?
Anyone else notice the lack of running critters?
[/ QUOTE ]Nope, if anything its worse especially on the range only critters. Its like if there is any inkling that the range critter might be defeated they take off running. This sometimes happens way before his buddies are defeated instead of right when the last 1 or 2 are about to go down. Its getting to be annoying to the point where I am actually considering getting range attacks in the epic pools for my melee toons. Nothing I hate worse than runners. Hell even taunt doesnt bring them back. And dont get me started on the ITF where half the spawn runs away. Even the new TF on test server this happens with the ambushes too.
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It's weird that my experience differs so drastically from yours when I'm fighting ranged critters like Air Thorn Casters.
I worked it out that they were running away to a place where they can use there range attacks again as they are pretty useless in melee imo. I think any range mob AT will do this as well as the CoT.
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I thought about that too, but there were times when these guys ran across the map to another room, but I haven't seen that behavior lately.
I remember fighting them and going, "I can't wait until I fight level 45 mobs so they are Ice Thorn Casters."
Been running a fair amount of CoT missions on my Brute (Mage-Killer arcs) and I've noticed it seems enemies run away alot less then they did before. Before what you ask? Maybe I14?
Now, I brought up fighting CoT for a reason. Among this group is the Air Thorn Caster (IIRC) and they are notorious for always running away, at least in my experience. However, not so much anymore. It seems they stand in fight and every once in awhile will try to flee but turn around instantly to attack again.
Was the AI of mobs "fixed" to stop them from running as much?
Anyone else notice the lack of running critters?