Help Building my Blaster
Try this.
Standard "traditional" enhancements (from level 22 on) are roughly one acc, three damage in attacks; two to three recharge in Build Up and Aim; and then you add stuff to suit. (I'm short on endurance, so more end reduction; short on recharge, add more recharge reduction.) Invention enhancements are more powerful, but much more complex and (potentially) more expensive; for your first character, you should probably stick with normal store-bought enhancements.
Pool powers: Stamina is good. You don't necessarily need it at exactly level 20, but between 20 and 24 is good. As you go up in levels you get more stuff that burns endurance, and you don't get more endurance to burn. Stamina helps with that.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
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1. What would some complimentary Power Pools?
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I strongly suggest taking powers from Fitness (Stamina is key, as Fulmens indicated) and Medicine (Aid Self).
Greetings Programs, I have built my first Blaster Natural Energy Blast & Energy Manipulation level 7.
Rai-Vell on the Triumph Server
Primary Power - Energy Blast
Secondary Power - Energy Manipulation
Power Pool - Hover (& Flight)
Ancillary Powers - Force Mastery
The Questions:
1. What would some complimentary Power Pools?
2. What Defenses should I work towards 1st?
3. What Enhancements should I buy for my Energy Blasts Power Sets?
4. What Enhancements should I buy for my Energy Manipulation Power Sets?
Thanks
QM