build me a tanker
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For my WP, it gets rough when I run into alot of -regen.
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then be glad heroes dont fight longbow.
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While not as much as redside....heroes do fight Longbow. RWZ arc...and I don't envy the villlains one little bit.
this is what i'm tentatively going with. it's both a levelling and final respec build. (i dont t hink heroes get a free respec at 41 like villains right?) i say tentative because if i find the 5s recharge on incinerate to be enough i will prob drop gfs for breath of fire or build up. the kinetic combats are long term, smashing haymakers will be there for the short term.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
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waffelstomp: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Mind Over Body -- RctvArm-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(19), RctvArm-ResDam(46), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(46)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43), Mako-Acc/EndRdx/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(45)
Level 2: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(40), Mako-Acc/EndRdx/Rchg(42), C'ngImp-Acc/Dmg/Rchg(42)
Level 4: Fast Healing -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(5), Mrcl-Heal/Rchg(5)
Level 6: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(37)
Level 8: Rise to the Challenge -- Heal-I(A), Heal-I(9), Heal-I(9)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(11), Zinger-Taunt/Rchg/Rng(11), Zinger-Acc/Rchg(15), Zinger-Taunt/Rng(17), Zinger-Dam%(19)
Level 12: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(13), P'Shift-EndMod(13)
Level 14: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), LkGmblr-Rchg+(25), Winter-ResSlow(50)
Level 16: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17)
Level 18: Indomitable Will -- Empty(A)
Level 20: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
Level 22: High Pain Tolerance -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(23), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(25), Heal-I(48), Heal-I(50)
Level 24: Hurdle -- Empty(A)
Level 26: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(27), RgnTis-Regen+(27)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34)
Level 30: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(31), P'Shift-EndMod(31)
Level 32: Strength of Will -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(33), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(50)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(37), Mako-Acc/EndRdx/Rchg(37)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Acc/Dmg/Rchg(40)
Level 41: Boxing -- Empty(A)
Level 44: Tough -- ResDam-I(A), ResDam-I(45), ResDam-I(45)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Hasten -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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The build should work, but there are some things that have room for improvement:
*) Do you plan to never exemplar? I ask because all your IOs are lvl50.
*) HPT should be your level 1 pick. It provides better survivability out of the box than MoB and to more damage types. (I personally pushed back Taunt until 22/24, but I solo/duoed most of those levels.)
*) I think HPT's +maxhp is more useful than its +res, but I understand you're slotting that way for the defense.
*) If you don't mind giving up ~0.5% s/l/p res, you could swap the res/rech for end/rech and get some extra end reduc in MoB.
*) Take the Numina/Regen Tissue uniques out of health. Their +regen component is actually enhanceable, so you want to place them in a power that is enhanced. For example, if you slot RttC 3 Numina (Heal, Heal/End, Unique), Regen Tissue, Golgi, you'd pick up extra set bonuses to boot. (Catch - they'd only activate when something is fueling it. I've also heard that the uniques would scale down fighting higher enemies because of an oddity of the system. I'm not 100% positive, though.)
*) Keep in mind Obliteration has pathetic end reduc.
*) Any reason you changed your GFS slotting from what you used in other powers? The Incin slotting is superior in every way.
*) Speaking of GFS, I personally wouldn't drop it. It helps quite a bit against hard targets. I think it would make a bigger different than BU would.
*) I'd try to get some end reduc into Tough. A Ribo or a single lvl50 End/Res IO would do. Actually, move your slotting from SoW to Tough (including moving the extra slot). Now in SoW slot 3 Aegis for the +3.13% f/c def. You don't need to fully enhance SoW's res to hit the s/l cap, and losing a few percent from the exotics won't be noticeable.
Hmm, those are the things that struck me right off the bat. Try those out and see what you think.
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I have tanked STF on a Willpower tanker, several times.
Probably not my first tank of choice - I'd go with Invuln over WP for that specific TF - but WP's so much easier to level and play. So long as it isn't a Master run, just have fun with it. The STF is not a test of tanker skill or primary durability; it's a test of how much recharge your pocket healer has.
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What? I have seen my brother Inv tank, Tank a MoSTF with out and Emp. You can do great things with IO his build is only about 300 mil, not a lot. If you need a pocket healer you might when to re look you build. Inv is a great set and can do great things.
i never plan to exemplar
the slotting in gfs was a..typo? clickied wrong thing. should be same as incinerate
welp i've totally switched gears for an invuln/ss
if i run into endo problems early on, i'll two box my kin. i'm feeling uninspired lately so a supergirl clone sounds good.
i had an invuln/fire tanker in issue 4. solo'd the terra volta tf at level 33. the rest of the team just sat at the door with jaws on teh floor. i deleted it to reuse the name on a villain. kicking myself for that now.
but..tankers were gods back then.
i want fire for the aoe's. i've done nothing but single target sets lately and would enjoy the change. the aoe's help with rttc's weak taunt aura and having two means one should always be up when needed for that purpose unless i fire them both back to back before i can slot some global recharge
i may two or three box this tanker with a sonic and a kin, or a sonic and a cold. not so much to make life easier on the tanker, but because i want a sonic and a cold defender but dont want to go through the hell that is trying to level them on their own.