What would be better?


Boomie

 

Posted

I know I asked awhile back about Ice/SM but I ended up scrapping that plan. Now I'm back again but with something different. I've finally leveled a tank past the 20's, mostly grouping with friends and avoiding soloing, and it's not so bad. It's SD/DM and I just got it to 32 earlier. Now to the question...

I noticed that SD/ is a resist lite set and couldn't decide if I should take OwtS and ToF or drop them both for Boxing and Tough? Since it's not to hard to get to the hp cap or pretty close to it, the only thing OwtS is good for is the +recov and some resist. While Tough would provide extra resist all the time. I do plan on softcapping his defense so which do you think would help more?


Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.

 

Posted

Is your build that tight that you have to exchange one for the other? Any way you could post your build?


 

Posted

Here's the build with Boxing+Tough instead of OwtS+ToF...

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-Def/EndRdx/Rchg(11), RedFtn-Def(13), RedFtn-EndRdx(33), S'fstPrt-ResDam/Def+(46)
Level 1: Shadow Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5)
Level 2: Smite -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 4: True Grit -- H'zdH-Heal(A), H'zdH-Heal/EndRdx(15), Mrcl-Heal(29), Mrcl-Heal/EndRdx(33)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(46)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(15)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(46)
Level 16: Siphon Life -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg(17), Mako-Dmg/Rchg(19), Theft-Heal(19), Theft-Acc/Heal(21)
Level 18: Health -- Numna-Heal/EndRdx(A), Numna-Heal(23), Numna-Heal/Rchg(25)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(23)
Level 22: Phalanx Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(37), RedFtn-EndRdx(40)
Level 24: Taunt -- Zinger-Taunt/Rchg(A), Zinger-Taunt/Rchg/Rng(25), Zinger-Acc/Rchg(27), Zinger-Taunt/Rng(27)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(50)
Level 28: Soul Drain -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(40), AdjTgt-ToHit/Rchg(43)
Level 30: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(43)
Level 32: Boxing -- Empty(A)
Level 35: Dark Consumption -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(36), P'Shift-EndMod/Acc(37)
Level 38: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(45), TtmC'tng-ResDam/EndRdx/Rchg(45)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 47: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Combat Jumping -- DefBuff-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet

Edit: Perhaps I should take a slot from Active Defense, swap out CP for OwtS, put the slot into that, put a generic Resist IO in Deflection and slot OwtS with the +def proc and two Impervium Armors. That way, I'll pick up extra recov plus I'll be at 84% resist to smash/lethal when OwtS is up.


Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.