Custom Characters: Randomizing Build,Type etc...
don't know, but it'd be great.
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nuk!
Someone gave me the heads up that you can have custom enemies with the same display name if they have different file names. This might be a way to get what you were wanting.
The problem with doing that, is that each variation counts as a new critter. <_<
Just making three versions of one minion type, then wanting to make multiple versions of the other minions you have planned... and the Lts... and the bosses...
You'll run out of space very quickly. O_O;;
Dungeoncleaners! (ID#125715): Slay the Adventurers! Rescue the Monsters! Return the Treasure!
Peppermint Cat-- Lv50 Mewtant Ice/Eng Bls
I've got an arc with a good 15 diff custom enemies and still had enough room for a 3 mission arc (though barely.)
I do agree there's a lot more variety in the appearance of the built in mobs, though.
Random faces and hair colours alone would help.
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Someone gave me the heads up that you can have custom enemies with the same display name if they have different file names. This might be a way to get what you were wanting.
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I did that on a few of my created missions, but it still only goes so far. I guess I'm just excited about the MA, and poking around trying to see how much I can get away with.
ItÂ’s just frustrating to come up with a custom gang and place everything in and see over 100 percent on the bar. Oh 100k, why do you mock me so?
I notice that there is not any way to make the custom critters randomize things like type , build , head -> face , colors , or body sliders.
Does anyone know if there plans to allow such functionality, or is that something that's a lot harder than it sounds to implement? [/color]