Suggestion/Question


MementoMori

 

Posted

Ok so I have a couple of things.

I would like to ask why don't we have these:
[*]Captive Interaction with Glowie[*]Key to Unlock doors[*]Find Mission Exit Objective

and then follow up by suggesting that we get these in AE, I mean why not? they are used all over the place, in the RSF, cap strike force, Heroes entry missions to Midnighters, Statesman Taskforce. . .why can't we get these?


 

Posted

I believe we don't have them do to Ai code involved in them, as such linking two objectives together to actually be one objective my be (ATM) beyond the scope of the interface we have.

I would also love to see maps that are supposed to have destructible doors that block passage ways have them enable or disable option.

Aiding in stuff to the AE will likely happen as time passes it is in no way at its end sate (despite the doom saying by some) it is still the best in game system iv seen in any mmo that lets you make what you want (mostly)

We are still limited to what can be coded into the game easily just because the devs can right a mish that can have captives interact with objects dose not mean they can make a Ai do this every time on cue when told to by the AE system.

Thats likely were the hang up is programing that one AI to do it easy far easer then making a plug and play Ai that can be drooped in to any captive. Time will tell however im sure we will see more aided to the AE over time.


There is but one truth. Time is limited. ndnw its over

 

Posted

Really I don't see the Captive interaction with a glowie being that hard. Currently if you lead a captive out you do have to lead them somewhere. . .so say we have a captive that interacts with a glowie, you just have to change where it goes. . .I don't see it being a huge problem, I suppose I could be wrong though.

But from my perspective, it is the same thing, just at a different spot.

Oh, another thing I just thought that might be cool to have is the find mission exit objective