Help With Level 42 EA/EM Respec


BigMamaBlueberry

 

Posted

Hi All! I have a level 41 Energy Aura/Energy Melee brute (please, no jokes, I really like her ) who is planning on doing a respec at level 42. I have taken Ghost Widow as my patron and a slew of powers from both sets.

I am asking this wonderful community to help me make my brute more survivable. I realize my powers don't lead to the most "smashtastic" combo, but this is my highest villian and I would really like to get her to level 50.

What can I do? I am looking to beef up my defense/resistance via invention set enhancements and maybe even tough and weave (which I currently don't have). I really want to keep Air Superiority, Fly, Swift, Health & Stamina.

I don't have unlimited funds, but I could save up or craft as I find things. I have about 150 million infamy right now and don't mind being patient on the market/cashing in merits/rolling AE tickets.

My brute is a lot of fun to me since I come from a long line of controllers and blasters. Thank goodness for status protection ! I just want her to be able to survive a bit better. Any slotting or power advice is really appreciated. I guess I'm also looking for specific invention sets that will help these powersets shine to the best of their ability.

All of my shields are 4 slotted (end/3 resistance) and I have all passives 1 slotted. I have plenty of respecs plus dual builds so there is tons of room to play around. I primarily solo, since my boyfriend's villians are all paired with other characters of mine.

Thank you so much, knowledgeable Brute community! I appreciate any help you have to offer


 

Posted

Seems like nobody is responding. Btw, is it energy aura or electric armor? You mentioned that you slot your shields with 3 resistance and 1 end, which may imply electric armor. The rest of your post does sound like energy aura though.

Usually, there is a lot of personal preference in building character, so it's pretty hard for other people to decide for you. You mentioned that you want to beef up your defense and resistance. There are not many set bonus for resistance, except for psionic resistance. Apart from tough, you can only up your defense. We can routinely soft cap defense without using a lot of inf (if the power set is energy aura and not electric armor), 150 mil is probably more than enough.

But you probably need to give more information. For example what power pools will you pick. Do you want aid self and is the leadership pool ok for you? Do you have any specific attributes that you crave for? I think some people like +dmg, +rechrg or maybe +regen as well.


 

Posted

Well, I've got an EM/EA I'm leveling for fun, it's no DM/SD or SS/FA or whatnot, but it's still fun. I've made 2 builds at 3 in the morning, and expect them to be full of holes, or easy improvements. Made for me, so the price range is a bit higher, but I imagine you can drop the things like LOTG 7.5 and make it muuuuuch cheaper, and in or near your price range.

Boards wont let me post both in the same post, so splitting it.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Mutation Brute
Primary Power Set: Energy Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed

Villain Profile:
Level 1: Energy Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), F'dSmite-Acc/Dmg/Rchg(9)
Level 1: Kinetic Shield -- RedFtn-Def(A), RedFtn-Def/EndRdx(3), RedFtn-Def/Rchg(3), RedFtn-Def/EndRdx/Rchg(21), RedFtn-EndRdx(43), LkGmblr-Rchg+(50)
Level 2: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), F'dSmite-Acc/Dmg/Rchg(13)
Level 4: Power Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(5), LkGmblr-Rchg+(45)
Level 6: Build Up -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg(15), GSFC-ToHit(15), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(17), GSFC-Build%(19)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(45), Ksmt-ToHit+(46)
Level 10: Swift -- Run-I(A)
Level 12: Entropy Shield -- EndRdx-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19)
Level 16: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(23), Numna-Heal/EndRdx(23)
Level 18: Total Focus -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg(25), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/Rchg(29)
Level 20: Energy Cloak -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(21), LkGmblr-Rchg+(46), LkGmblr-Def/EndRdx/Rchg(46)
Level 22: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(40), P'Shift-End%(40)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam(29), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-EndRdx(33)
Level 28: Energy Drain -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(37), Efficacy-EndMod/EndRdx(39), Efficacy-EndMod/Acc(40)
Level 30: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(31), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(34), RedFtn-EndRdx(36)
Level 32: Energy Transfer -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg(33), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(34)
Level 35: Dampening Field -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(36)
Level 38: Energy Protection -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/Rchg(39)
Level 41: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rng(42), Mocking-Taunt/Rchg/Rng(42), Mocking-Acc/Rchg(42), Mocking-Taunt/Rchg(43), Mocking-Taunt(43)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 47: Whirling Hands -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(48), Erad-Acc/Dmg/Rchg(48), Sciroc-Dam%(48), Sciroc-Acc/Dmg(50), Sciroc-Dmg/EndRdx(50)
Level 49: Overload -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury



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I think I lean more toward the 2nd one, purely because I slotted E-drain for health instead of end, but I dunno... all the numbers on the first one look better, even though I felt that one was more "junked" together in a 1/2 awake stupor...
Opinions on both/either are welcome, or, if we get no replies as most aren't interested in either EM or EA anymore, then I hope they at least help you.


 

Posted

*the second build*

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]
Level 46 Science Brute
Primary Power Set: Energy Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Villain Profile:
Level 1: Barrage -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), F'dSmite-Acc/Dmg(5)
Level 1: Kinetic Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Rchg+(40)
Level 2: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), F'dSmite-Acc/Dmg(11)
Level 4: Power Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(13), LkGmblr-Rchg+(40)
Level 6: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(15), AdjTgt-ToHit/EndRdx/Rchg(15), AdjTgt-Rchg(17), AdjTgt-ToHit/EndRdx(34)
Level 8: Whirling Hands -- Erad-%Dam(A), Erad-Acc/Dmg/Rchg(17), Erad-Dmg/Rchg(19), Sciroc-Dam%(19), Sciroc-Acc/Dmg/EndRdx(21), Sciroc-Acc/Dmg(37)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Combat Jumping -- Ksmt-ToHit+(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Numna-Heal/EndRdx(23)
Level 20: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(23), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(37)
Level 22: Dampening Field -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(42), Aegis-ResDam/Rchg(42), Aegis-ResDam/EndRdx(43)
Level 24: Energy Cloak -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Rchg+(40)
Level 26: Total Focus -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(27), C'ngImp-Acc/Dmg(29), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Dmg/Rchg(31)
Level 28: Energy Drain -- Dct'dW-Heal(A), Dct'dW-Rchg(31), Dct'dW-Heal/EndRdx(31), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(42)
Level 30: Kick -- Empty(A)
Level 32: Energy Transfer -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg(34), C'ngImp-Dmg/Rchg(34)
Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
Level 38: Weave -- S'dpty-Def(A), S'dpty-Def/EndRdx(39), S'dpty-Def/EndRdx/Rchg(39), S'dpty-Def/Rchg(39)
Level 41: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(43), Mocking-Taunt/Rchg/Rng(43), Mocking-Acc/Rchg(45), Mocking-Taunt/Rng(45), Mocking-Rchg(45)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury



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