To Serve Crey(210267) My first arc


airhead

 

Posted

Friends urged me to post this here so here I am.

I'm not entirely sure how this works, but I get the impression that I'm suppose to post one link in the sticky so it doesn't fade from view. And one here, in case anyone wishes to talk about it, so as not to fill the sticky. I'm new here, I've spent all the time since the MA came out working on the one arc.

So, here's the details.

Arc Name: To Serve Crey
Arc ID: 210267
Faction: Hero
Creator Global/Forum Name: @SDragon
Difficulty Level: First two missions are as easy as any Crey mission. Last mission has EB and custom foes. If played outside the level range listed in the first two missions(30-34) it will be much harder due to the percent of custom foes to normal spiking up.
Synopsis: That wacky Crey is at it again, violating laws of nature and man. You've been asked by a former employee to investigate the latest horrors.
Estimated Time to Play: In tests, took between 30minutes and an hour. Depending on team size and difficulty level

To avoid spoiling anything for people that like to see things first hand, I'm being a bit vague. The EB is tough, quite tough. I had trouble soloing him. You might have to bump it down a bit. Get him to Boss level. Almost surely if you're a squishy.

The custom foes run from levels 1-50. But they're in a custom group along with basic Crey who only go from 30-34. So, the mission lets you play from 1-50 and only spawns the Crey inside their own level range. So, I blame the limits of the game. Not letting me... limit it.

So anyway, there's some dark humor, I cleared out most of the typos and such. Any feedback is welcome.


 

Posted

Is this the EB?


 

Posted

[ QUOTE ]
Is this the EB?

[/ QUOTE ]


No... But don't think I didn't give SERIOUS thought to it


 

Posted

[ QUOTE ]
[ QUOTE ]
Is this the EB?

[/ QUOTE ]


No... But don't think I didn't give SERIOUS thought to it

[/ QUOTE ]
As soon as I saw the title, that is exactly what I thought about. I loved that TZ. It was always one of my favorite episodes.


No AV/EBs Deal with The Devil's Pawn-207266 Slash DeMento and the Stolen Weapons-100045 Meet the Demon Spawn-151099 Feedback

 

Posted

A quick run-through of this was well worth it. I enjoyed the premise, and the crey. The final mission had quite a different flavour, not as subtle as the earlier ones (dialog-wise).

My thoughts as I went through below. I usually vote rounding-up, since I assume things will be fixed, but in this case there's very little that needs fixing. 5-starred. My train of thought below.

Cheers, airhead

I'm not sure I understand the title and subtitle of the first arc. But a regular person in need is always welcome.
Although some clarity about where I'm going is also welcome... why do I trust this guy? He's from Crey! But then someone on a board somewhere mentioned that breaking and entering is de rigeur for heroes, so I guess I should go do my stuff.
11:42pm: Enter mission 1
Pop-up on entry suggests Crey is known for evil acts - they're suspected (known by the player if he's 30+ levels).
Nice to have Crey that are not power tanks.
The clue in the filing cabinet has a title that runs off the right side of the Clues window (cannot read).
My godness, baddies with (tm) in the name! I don't know why, but that is so cool. Now why would they trademark the guy intended to dispose of evidence... I really like that guy.
Incidentally, the desks were not labelled as 'optional' (the other things were) and when I took out the cleaner, I no longer had to get the last desk (mission completed). Found it anyway.
Okay, I didn't imagine this. You beat all my expectations with that clue.
12:04: exit mission, bio break (unrelated to Clue)
12:13pm: enter mission 2.

Entry pop-up: pad-locked -> padlocked
Great map choice. Nice running story and dialog.
12:24pm: return to contact.
Return message: though -> through
Mission title/subtitle... unh.
12:29pm: enter mission 3
Popup this time acknowledges Crey's evils are not so widely known.
Regarding level limiting in I14 (expected to be a short-lived problem) you could put a destructible object in there (as you have), set it "Single" (so it has no defenders) and assign a group to it that is level limited as you'd like. This then limits the whole mission.
And a wonderful finish. Unh.
Clocked out at 12:57am. Generally ran slow as I was chatting with someone doing one of my arcs.



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Posted

I'll have to give this one a try.