WP/SS Build - Comments?
I would swap Mind Over Body and Taunt in where you take them.
I would go with Focused Accuracy over Conserve Power (you don't need it on a WP Tanker) so you can slot Gaussian's: Chance for Build Up in it.
You have the Numina's and Miracle rares (and Performance Shifter?) in there. You don't need any of those (especially since you elected not to take Hasten) ... you will never see the middle of your endurance bar) and they would probably serve another of your characters better. That's including SoW crashes.
I would take Hurl over Laser Beam Eyes (more damage) unless you're really just trying for a Superman knockoff.
Worry less about slotting for +recovery in set bonuses and more for +regen and +health.
Otherwise you're looking good.
[ QUOTE ]
I would swap Mind Over Body and Taunt in where you take them.
I would go with Focused Accuracy over Conserve Power (you don't need it on a WP Tanker) so you can slot Gaussian's: Chance for Build Up in it.
You have the Numina's and Miracle rares (and Performance Shifter?) in there. You don't need any of those (especially since you elected not to take Hasten) ... you will never see the middle of your endurance bar) and they would probably serve another of your characters better. That's including SoW crashes.
I would take Hurl over Laser Beam Eyes (more damage) unless you're really just trying for a Superman knockoff.
Worry less about slotting for +recovery in set bonuses and more for +regen and +health.
Otherwise you're looking good.
[/ QUOTE ]
Right now at level 43 with no recharge bonuses and fully slotted Quick Recovery and Stamina I am still having to down blues to keep my End bar from crashing over long fights.
I can't see it getting any better once I have a global recharge level of 55% added to the mix making my attacks run even faster. Thus my reason for pushing End recovery up.
As to Conserve Power, it is basically a filler to get to Laser Beam Eyes.
While I would rarely use CP I doubt that I would ever turn on Focused Accuracy since after the nerf it is essentially worthless and still costs an insane amount of endurance to run.
I prefer LBE over Hurl for a ranged attack as it costs less endurance to use, has a faster recharge time and a faster animation. It also adds a different type of damage to the set (energy) which can be helpful when fighting things with high levels of Smashing defense or resistance.
Slot your attacks with IO sets and the Endurance issues disappear entirely.
I run 8 toggles including Tough, Weave and Focused Accuracy (not slotted for endurance) and I have no end probs at all. I also run Hasten and my global recharge is 35% currently.
The only modification I made to my end was to add a 4th slot in Stamina and put PS: +end in it.
P.S. - All my attacks are slotted with Crushing Impacts.
[ QUOTE ]
[ QUOTE ]
I would swap Mind Over Body and Taunt in where you take them.
I would go with Focused Accuracy over Conserve Power (you don't need it on a WP Tanker) so you can slot Gaussian's: Chance for Build Up in it.
You have the Numina's and Miracle rares (and Performance Shifter?) in there. You don't need any of those (especially since you elected not to take Hasten) ... you will never see the middle of your endurance bar) and they would probably serve another of your characters better. That's including SoW crashes.
I would take Hurl over Laser Beam Eyes (more damage) unless you're really just trying for a Superman knockoff.
Worry less about slotting for +recovery in set bonuses and more for +regen and +health.
Otherwise you're looking good.
[/ QUOTE ]
Right now at level 43 with no recharge bonuses and fully slotted Quick Recovery and Stamina I am still having to down blues to keep my End bar from crashing over long fights.
I can't see it getting any better once I have a global recharge level of 55% added to the mix making my attacks run even faster. Thus my reason for pushing End recovery up.
As to Conserve Power, it is basically a filler to get to Laser Beam Eyes.
While I would rarely use CP I doubt that I would ever turn on Focused Accuracy since after the nerf it is essentially worthless and still costs an insane amount of endurance to run.
I prefer LBE over Hurl for a ranged attack as it costs less endurance to use, has a faster recharge time and a faster animation. It also adds a different type of damage to the set (energy) which can be helpful when fighting things with high levels of Smashing defense or resistance.
[/ QUOTE ]
Something doesn't sound right with Stamina and Quick Recovery and still running out of Endurance.
I'm guessing that prior to long fights you are probably clicking Rage and Strength of Will?
They both have 120 second duration and crash your Endurance when they expire.
This is my WP/Fire just replc the Fire portion with SS and it should help you I survive nicely 54 bosses with this build...
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Jared: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: Mind Over Body <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%: Level 30[*] (13) Aegis - Resistance/Endurance: Level 40[*] (15) Aegis - Resistance: Level 40[/list]Level 1: Scorch <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage: Level 35[*] (3) Kinetic Combat - Damage/Endurance: Level 35[*] (11) Kinetic Combat - Damage/Recharge: Level 35[*] (19) Kinetic Combat - Damage/Endurance/Recharge: Level 35[/list]Level 2: Fire Sword <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage: Level 35[*] (3) Kinetic Combat - Damage/Endurance: Level 35[*] (7) Kinetic Combat - Damage/Recharge: Level 35[*] (13) Kinetic Combat - Damage/Endurance/Recharge: Level 35[*] (33) Accuracy IO: Level 50[/list]Level 4: Combustion <ul type="square">[*] (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50[*] (5) Obliteration - Accuracy/Damage/Recharge: Level 50[*] (5) Obliteration - Damage/Recharge: Level 50[*] (7) Obliteration - Accuracy/Recharge: Level 50[*] (33) Obliteration - Damage: Level 50[*] (37) Obliteration - Chance for Smashing Damage: Level 50[/list]Level 6: High Pain Tolerance <ul type="square">[*] (A) Numina's Convalescence - Heal/Recharge: Level 50[*] (11) Numina's Convalescence - Heal/Endurance: Level 50[*] (17) Numina's Convalescence - Heal: Level 50[*] (34) Impervium Armor - Resistance/Endurance/Recharge: Level 40[*] (34) Impervium Armor - Resistance/Recharge: Level 40[*] (34) Impervium Armor - Resistance: Level 40[/list]Level 8: Rise to the Challenge <ul type="square">[*] (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50[*] (9) Numina's Convalescence - Heal/Endurance/Recharge: Level 50[*] (9) Numina's Convalescence - Heal: Level 50[*] (17) Numina's Convalescence - Heal/Endurance: Level 50[*] (40) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 40[*] (43) Dark Watcher's Despair - To Hit Debuff: Level 40[/list]Level 10: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (43) Luck of the Gambler - Defense: Level 50[/list]Level 12: Quick Recovery <ul type="square">[*] (A) Efficacy Adaptor - EndMod/Endurance: Level 50[*] (15) Efficacy Adaptor - EndMod/Recharge: Level 50[*] (19) Efficacy Adaptor - EndMod: Level 50[/list]Level 14: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (40) Luck of the Gambler - Defense: Level 50[/list]Level 16: Super Jump <ul type="square">[*] (A) Jumping[/list]Level 18: Hurdle <ul type="square">[*] (A) Jumping[/list]Level 20: Health <ul type="square">[*] (A) Regenerative Tissue - +Regeneration: Level 30[*] (21) Miracle - +Recovery: Level 40[*] (21) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (33) Numina's Convalescence - Heal: Level 50[/list]Level 22: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (23) Endurance Modification IO: Level 50[*] (23) Endurance Modification IO: Level 50[/list]Level 24: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (25) Recharge Reduction IO: Level 50[*] (25) Recharge Reduction IO: Level 50[/list]Level 26: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50[*] (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50[*] (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50[*] (31) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50[*] (42) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50[*] (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50[/list]Level 28: Heightened Senses <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance/Recharge: Level 50[*] (29) Luck of the Gambler - Defense/Endurance: Level 40[*] (29) Luck of the Gambler - Defense: Level 40[*] (40) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 30: Fast Healing <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance: Level 50[*] (31) Numina's Convalescence - Heal: Level 50[*] (31) Numina's Convalescence - Heal/Endurance/Recharge: Level 50[/list]Level 32: Taunt <ul type="square">[*] (A) Perfect Zinger - Taunt: Level 40[*] (45) Perfect Zinger - Taunt/Recharge: Level 40[*] (45) Perfect Zinger - Taunt/Recharge/Range: Level 40[*] (46) Perfect Zinger - Accuracy/Recharge: Level 40[*] (46) Perfect Zinger - Taunt/Range: Level 40[*] (46) Perfect Zinger - Chance for Psi Damage: Level 40[/list]Level 35: Incinerate <ul type="square">[*] (A) Touch of Death - Accuracy/Damage/Endurance: Level 35[*] (36) Touch of Death - Damage/Recharge: Level 35[*] (36) Touch of Death - Damage/Endurance: Level 35[*] (36) Touch of Death - Accuracy/Damage: Level 35[*] (37) Touch of Death - Chance of Damage(Negative): Level 40[*] (37) Touch of Death - Damage/Endurance/Recharge: Level 40[/list]Level 38: Greater Fire Sword <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage: Level 35[*] (39) Kinetic Combat - Damage/Endurance/Recharge: Level 35[*] (39) Kinetic Combat - Damage/Endurance: Level 35[*] (39) Kinetic Combat - Damage/Recharge: Level 35[/list]Level 41: Fire Sword Circle <ul type="square">[*] (A) Obliteration - Chance for Smashing Damage: Level 50[*] (42) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50[*] (43) Obliteration - Damage: Level 50[*] (45) Obliteration - Accuracy/Recharge: Level 50[*] (48) Obliteration - Damage/Recharge: Level 50[*] (50) Obliteration - Accuracy/Damage/Recharge: Level 50[/list]Level 44: Boxing <ul type="square">[*] (A) Accuracy[/list]Level 47: Tough <ul type="square">[*] (A) Aegis - Resistance: Level 50[*] (48) Aegis - Resistance/Recharge: Level 40[*] (48) Aegis - Resistance/Endurance/Recharge: Level 40[/list]Level 49: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (50) Kismet - Accuracy +6%: Level 30[*] (50) Luck of the Gambler - Defense: Level 40[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Endurance Reduction[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction[/list]Level 1: Gauntlet
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[u]Set Bonus Totals:[u]<ul type="square">[*]13.5% DamageBuff(Smashing)[*]13.5% DamageBuff(Lethal)[*]13.5% DamageBuff(Fire)[*]13.5% DamageBuff(Cold)[*]13.5% DamageBuff(Energy)[*]13.5% DamageBuff(Negative)[*]13.5% DamageBuff(Toxic)[*]13.5% DamageBuff(Psionic)[*]24.3% Defense(Smashing)[*]24.3% Defense(Lethal)[*]7.38% Defense(Fire)[*]7.38% Defense(Cold)[*]4.25% Defense(Energy)[*]4.25% Defense(Negative)[*]4.88% Defense(Psionic)[*]23.9% Defense(Melee)[*]5.5% Defense(Ranged)[*]7.06% Defense(AoE)[*]27% Enhancement(Accuracy)[*]45% Enhancement(RechargeTime)[*]5% FlySpeed[*]323.3 HP (17.3%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Held) 2.75%[*]MezResist(Immobilize) 11%[*]MezResist(Stun) 4.4%[*]MezResist(Terrorized) 2.75%[*]9% (0.15 End/sec) Recovery[*]98% (7.67 HP/sec) Regeneration[*]15% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Steadfast Protection[u]
(Mind Over Body)<ul type="square">[*] 3% Defense(All)[/list][u]Aegis[u]
(Mind Over Body)<ul type="square">[*] 5% RunSpeed[/list][u]Kinetic Combat[u]
(Scorch)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 28.1 HP (1.5%) HitPoints[*] 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)[/list][u]Kinetic Combat[u]
(Fire Sword)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 28.1 HP (1.5%) HitPoints[*] 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)[/list][u]Obliteration[u]
(Combustion)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Numina's Convalescence[u]
(High Pain Tolerance)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[*] 35.1 HP (1.88%) HitPoints[/list][u]Impervium Armor[u]
(High Pain Tolerance)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.88% Defense(Psionic)[/list][u]Dark Watcher's Despair[u]
(Rise to the Challenge)<ul type="square">[*] 28.1 HP (1.5%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Numina's Convalescence[u]
(Rise to the Challenge)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[*] 35.1 HP (1.88%) HitPoints[/list][u]Luck of the Gambler[u]
(Indomitable Will)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Efficacy Adaptor[u]
(Quick Recovery)<ul type="square">[*] 21.1 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[/list][u]Gaussian's Synchronized Fire-Control[u]
(Build Up)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 35.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list][u]Luck of the Gambler[u]
(Heightened Senses)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 21.1 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Fast Healing)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[*] 35.1 HP (1.88%) HitPoints[/list][u]Perfect Zinger[u]
(Taunt)<ul type="square">[*] MezResist(Terrorized) 2.75%[*] 10% (0.78 HP/sec) Regeneration[*] 5% Enhancement(RechargeTime)[*] 2.5% DamageBuff(All)[*] 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)[/list][u]Touch of Death[u]
(Incinerate)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 28.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Kinetic Combat[u]
(Greater Fire Sword)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 28.1 HP (1.5%) HitPoints[*] 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)[/list][u]Obliteration[u]
(Fire Sword Circle)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Aegis[u]
(Tough)<ul type="square">[*] 5% RunSpeed[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list]
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This is my WP/SS overall performance build
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Vitality: Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), Heal-I(3), Aegis-ResDam(5), Aegis-ResDam/EndRdx(5), S'fstPrt-ResDam/Def+(7)
Level 1: Jab -- Hectmb-Dam%(A), T'Death-Dam%(11), Mako-Dam%(13), Zinger-Dam%(13)
Level 2: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(15), Aegis-ResDam/Rchg(15)
Level 4: Haymaker -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Dmg/EndRdx/Rchg(11), RechRdx-I(46)
Level 6: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Numna-Regen/Rcvry+(17), Numna-Heal(19), RgnTis-Regen+(19), RgnTis-Heal/EndRdx(25)
Level 8: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(43), GftotA-Run+(43)
Level 10: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(27), Numna-Heal/Rchg(27)
Level 12: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(36), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(37)
Level 14: Swift -- Run-I(A), Run-I(29), Run-I(29)
Level 16: Health -- Numna-Heal(A), Numna-Heal/EndRdx(37), Numna-Heal/Rchg(40)
Level 18: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(40), GftotA-Run+(42), Ksmt-ToHit+(50)
Level 20: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(23), RechRdx-I(25)
Level 22: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Rchg(33)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42), GftotA-Run+(48)
Level 26: Hover -- LkGmblr-Rchg+(A), GftotA-Run+(43)
Level 28: Fly -- Flight-I(A), Flight-I(31), Flight-I(33)
Level 30: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-Rchg/EndRdx(34), GSFC-ToHit/Rchg/EndRdx(34)
Level 32: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(36)
Level 35: Strength of Will -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(42)
Level 38: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(40)
Level 41: Boxing -- Dmg-I(A)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), GftotA-Run+(50)
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Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A), Run-I(31), Run-I(31)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I would swap Mind Over Body and Taunt in where you take them.
I would go with Focused Accuracy over Conserve Power (you don't need it on a WP Tanker) so you can slot Gaussian's: Chance for Build Up in it.
You have the Numina's and Miracle rares (and Performance Shifter?) in there. You don't need any of those (especially since you elected not to take Hasten) ... you will never see the middle of your endurance bar) and they would probably serve another of your characters better. That's including SoW crashes.
I would take Hurl over Laser Beam Eyes (more damage) unless you're really just trying for a Superman knockoff.
Worry less about slotting for +recovery in set bonuses and more for +regen and +health.
Otherwise you're looking good.
[/ QUOTE ]
Right now at level 43 with no recharge bonuses and fully slotted Quick Recovery and Stamina I am still having to down blues to keep my End bar from crashing over long fights.
I can't see it getting any better once I have a global recharge level of 55% added to the mix making my attacks run even faster. Thus my reason for pushing End recovery up.
As to Conserve Power, it is basically a filler to get to Laser Beam Eyes.
While I would rarely use CP I doubt that I would ever turn on Focused Accuracy since after the nerf it is essentially worthless and still costs an insane amount of endurance to run.
I prefer LBE over Hurl for a ranged attack as it costs less endurance to use, has a faster recharge time and a faster animation. It also adds a different type of damage to the set (energy) which can be helpful when fighting things with high levels of Smashing defense or resistance.
[/ QUOTE ]
Something doesn't sound right with Stamina and Quick Recovery and still running out of Endurance.
I'm guessing that prior to long fights you are probably clicking Rage and Strength of Will?
They both have 120 second duration and crash your Endurance when they expire.
[/ QUOTE ]
I haven't even taken SoW as a power.
The End loss is from a combination of the Rage End drop and firing off Footstomp as fast as it refreshes.
This is with QR and Stamina maxed out, a chance for +End in QR, no global bonus to recharge running and with Footstomp at half endurance cost.
As I said before, I cannot see it getting any better as I start adding in global recharge bonuses to the set thus my reason for pushing total End and End recovery.
Once the build is assembled, if I find I am at a surplus of Endurance then I'll consider taking it back down a notch.
As my Tanker gets closer to 50 I am looking to rebuild him for use in solo and group play.
This is what I have come up with so far (Purples cost too much) and I am wondering what can be improved.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
iconic: Level 50 Science Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- ResDam/EndRdx(A), Heal/Rchg(19), Heal(37), Heal/EndRdx(43), ResDam(46)
Level 1: Jab -- Acc/Dmg/Rchg(A), Dmg/Rchg(3), Acc/Dmg/EndRdx(3), Dmg/EndRdx/Rchg(9), Dmg/EndRdx(42)
Level 2: Fast Healing -- Rcvry+(A), Regen/Rcvry+(7), Heal-I(19), Heal(40)
Level 4: Haymaker -- Acc/Dmg/Rchg(A), Dmg/Rchg(5), Dmg/EndRdx(5), Acc/Dmg(7), Dmg/EndRdx/Rchg(37)
Level 6: Air Superiority -- Dmg/EndRdx/Rchg(A), Acc/Dmg(15), Dmg/EndRdx(33), Dmg/Rchg(34), Acc/Dmg/Rchg(37)
Level 8: Rise to the Challenge -- HO:Golgi(A), HO:Golgi(9), Heal(34), Heal/EndRdx(43)
Level 10: Indomitable Will -- Def/EndRdx(A), Rchg+(11), Def/EndRdx/Rchg(11)
Level 12: Quick Recovery -- End%(A), EndMod/Acc(13), EndMod/EndRdx(13), EndMod(42)
Level 14: Fly -- HO:Micro(A), Fly(15)
Level 16: Taunt -- Acc/Rchg(A), Taunt/Rchg/Rng(17), Taunt/Rchg(17), Dam%(36)
Level 18: Swift -- Run-I(A)
Level 20: Knockout Blow -- Acc/Dmg(A), Dmg/EndRdx(21), Dmg/Rchg(21), Dmg/EndRdx/Rchg(27), Dmg/EndRdx/Rchg(31)
Level 22: Heightened Senses -- Rchg+(A), Def(23), Def/EndRdx/Rchg(23)
Level 24: Health -- Heal(A), Heal/EndRdx(25), Regen+(25)
Level 26: Stamina -- EndMod-I(A), EndMod-I(27), EndMod-I(34)
Level 28: Rage -- ToHit/Rchg(A), EndRdx/Rchg(29), Rchg(29)
Level 30: Mind Over Body -- ResDam/Def+(A), ResDam/EndRdx(31), HO:Ribo(31)
Level 32: Boxing -- Acc/Rchg(A), EndRdx/Stun(33), Acc/EndRdx(33), Stun/Rng(42), Acc/Stun/Rchg(43)
Level 35: Tough -- ResDam/EndRdx(A), ResDam/EndRdx/Rchg(36), ResDam(36)
Level 38: Foot Stomp -- Acc/Dmg/EndRdx(A), Acc/Rchg(39), Dmg/EndRdx(39), Acc/Dmg(39), Dmg/Rchg(40), RechRdx-I(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(46)
Level 44: Laser Beam Eyes -- Acc/Dmg(A), Dmg/EndRdx(45), Dmg/Rchg(45), Acc/EndRdx/Rchg(45), Acc/Dmg/Rchg(46)
Level 47: Weave -- Def/Rchg(A), Def(48), Def/EndRdx/Rchg(48), Rchg+(48)
Level 49: Strength of Will -- EndRdx/Rchg(A), ResDam/EndRdx/Rchg(50), ResDam(50), ResDam/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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[u]Set Bonus Totals:[u]<ul type="square">[*]2% DamageBuff(Smashing)[*]2% DamageBuff(Lethal)[*]2% DamageBuff(Fire)[*]2% DamageBuff(Cold)[*]2% DamageBuff(Energy)[*]2% DamageBuff(Negative)[*]2% DamageBuff(Toxic)[*]2% DamageBuff(Psionic)[*]8% Defense(Smashing)[*]8% Defense(Lethal)[*]4.56% Defense(Fire)[*]4.56% Defense(Cold)[*]4.25% Defense(Energy)[*]4.25% Defense(Negative)[*]3% Defense(Psionic)[*]5.5% Defense(Melee)[*]3.63% Defense(Ranged)[*]6.13% Defense(AoE)[*]2.25% Max End[*]39% Enhancement(Accuracy)[*]55% Enhancement(RechargeTime)[*]3% Enhancement(Stun)[*]231.9 HP (12.4%) HitPoints[*]MezResist(Immobilize) 13.2%[*]MezResist(Sleep) 2.2%[*]MezResist(Terrorized) 2.75%[*]8% (0.13 End/sec) Recovery[*]98% (7.67 HP/sec) Regeneration[*]1.26% Resistance(Energy)[*]4.39% Resistance(Negative)[/list]