Purple drop farming for a soloer
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And btw purple prices are going crazy,The drop rate needs to be adjusted.
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You do realize that causing purples to drop more would cause EVERY other item to increase in price.... right?
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I'm going to make a guess here. Tell me if I got it more or less right.
If purples start dropping more their price is unlikely to change right away. This means that people just playing the game and not farming or marketeering will be getting more money than they had before from selling them.
Since most of the people who just play the game and don't market or farm are impatient*, that will slowly drive the price of anything they buy up because they now have the money to throw 100 million at a LotG. Other people see what they are paying for things and adjust their asking price accordingly, not realizing the prices jumped because of a sudden glut of influence into the market. This will trickle down and everything will see a slight to moderate price increase.
Am I close? Putting it in the simplest of terms of course.
*A generalization. On the premise that the more patience a player has the more inclined they will be to farm or play the market. Leading to a not illogical conclusion that the people who don't generally have less patience.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I am guessing that we have stumbled across a argument they have had in the Market forums a few times.But even if that is the case I would very much like to hear the various sides explained.
Edit:ClawsandEffect posted while I was typing,thanks for clarifying that some.
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As has been said, killing stuff is the key. Since the drop rate is the same whether the enemy is -1 or +5 (as long as it's high enough to drop a purple), your best bet is to set yourself do difficulty 2 - that gets you more things to kill, and at the lowest level available to you, meaning more kills faster.
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Ok, Just want to make sure I understand.
1) I can only get a purple when I'm 50. = TRUE.
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At any level, but only if defeating enemies capable of dropping level 50 common recipes.
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2) If I kill ANYTHING in PvE that is level 49 to 55, then there is a chance at a purple drop AND the drop rate is the same reguardless of the level of the mob.= TRUE.
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47-54 What I meant by "-1 to +5" is that as long as it cons something better than grey (and is high enough level), it can drop a purple.
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3) No purple drops in Architect. = TRUE
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Mostly true. Dev choice have standard drops, and as such, can drop purples. I know at least one person who got a purple off a dev choice.
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One more follow-up question...Does anyone have any idea of the actual prup drop rate %? I've heard someone say that they get a purp about 1 out of 80 PvP kills. Which would be 1.3%. I imagine the % in PvE would be smaller.
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One per 80 in PvP would be a PvP recipe, not a purple. And the rate does seem to be about 1% (or 1 in 100) for those, based on all reports I've seen combined. Most reports on purple drops say that about 1 in every every 6 enemy drop rares is a purple, which is a fair bit lower than 1%, though I'm unsure on the exact number.
@Roderick
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lolkthxbai
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What the hell is going on in here?
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
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lolkthxbai
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What the hell is going on in here?
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Same crap different day. Nothing new AT all.
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Ok, Just want to make sure I understand.
1) I can only get a purple when I'm 50. = TRUE.
2) If I kill ANYTHING in PvE that is level 49 to 55, then there is a chance at a purple drop AND the drop rate is the same reguardless of the level of the mob.= TRUE.
3) No purple drops in Architect. = TRUE
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The first two are FALSE. Purple drops depend exclusively on the level of the enemy. You can be level 1 SK'ed to 49 and get a purple recipe. Also, enemies below level 49 can drop level 50 recipes. For sure level 48s can and maybe 47s of high rank. I'm not sure how low they can be and still drop purples, but I know it's at least 48.
Paragon City Search And Rescue
The Mentor Project
In my experience, it's been any foe of level 47 or higher. It doesn't matter where they were defeated, or by who.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
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As has been said, killing stuff is the key. Since the drop rate is the same whether the enemy is -1 or +5 (as long as it's high enough to drop a purple), your best bet is to set yourself do difficulty 2 - that gets you more things to kill, and at the lowest level available to you, meaning more kills faster.
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Ok, Just want to make sure I understand.
1) I can only get a purple when I'm 50. = TRUE.
2) If I kill ANYTHING in PvE that is level 49 to 55, then there is a chance at a purple drop AND the drop rate is the same reguardless of the level of the mob.= TRUE.
3) No purple drops in Architect. = TRUE
One more follow-up question...Does anyone have any idea of the actual prup drop rate %? I've heard someone say that they get a purp about 1 out of 80 PvP kills. Which would be 1.3%. I imagine the % in PvE would be smaller.
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You dont have to be 50 to get apurple drop.
You dont get purple drops from PvP(PC) kills, only NPC kills.
If you kill anything from level 47-54= True There is no lvl 55.
Yes you can get normal drops from AE, but only from devs choice missions.
The rate at which I have read that purples drop is 1 in 3000-5000.
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The rate at which I have read that purples drop is 1 in 3000-5000.
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I believe this number is incorrect. Based on my Drop Listing & Analysis thread, the drop chance is around 1 in 1500 mobs assuming a mix of Minions and Lieutenants (2 Minions per Lt). That's based on getting 13 drops from around 18,000 mobs (page 4 of the thread).
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
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And btw purple prices are going crazy,The drop rate needs to be adjusted.
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You do realize that causing purples to drop more would cause EVERY other item to increase in price.... right?
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Please provide the economic concept and/or a real life analogue that gives that any chance of being a credible statement at all.
Edit to add - Purples do indeed still drop sub level 50. Got one the other day on a level 46 fighting level 48s. If your objective is purely to get purples, I'd save a friendly (I'll use that "f" word intead of the other) mission at level 48 and run it at difficulty 2. The inf/prestige rewards will be minimal, but doing this will increase the number of purple rolls in a given time period.
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TLR: Players will have the same amount of money. Players won't have to spend as much on purples. Players will spend that money on other items. Those other items will rise in price.
There is an amount of Infamy and/or Influence created in City of Heroes. Each person/character/player whatever earns Infamy/Influence. Then players spend that money while competing against each other to buy things.
Think of each person's spending habits like a pie chart. Example of Pie charts. Some people have really big pies. They make a lot of money. Other people have small pies. They make less money. Each different piece of the pie is the player spending their money on something different. So, making stuff up, the little red piece may be crafting costs. The little green piece may be Single Origins. The big damn purple piece is Purple recipes.
Purples drop more. If Supply goes up, then price goes down. Players spend less money on Purples. The size of the purple piece shrinks.
Players still make the same amount of Infamy/Influence. That money WILL go somewhere. Players won't simply let it sit idle. It's a competition to buy items. Some people will simply buy more purples with their money. Some will not.
The money left over will go towards other things. This "rise in price" may be small or it may be large. But it WILL occur.
*EDIT*
The point is that the numerical prices of items in the game should not be the most important factor in deciding if items are too rare or not rare enough. Prices are a function of Supply and Demand. People make money and will buy what they want.
The most important factor in deciding if an item should be increased or decreased in drop rate is datamining how many people have them and how many people find them. If the developers feel that more people should have access to purples and that they wish more to be created then the drop rate should be increased.
In short - "expensive" does not necessarily mean "rare". Do not make judgments about if an item should be more or less "rare" based on price.
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The rate at which I have read that purples drop is 1 in 3000-5000.
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I believe this number is incorrect. Based on my <a href="showflat.php?Cat=0&Number=13157602" target="_blank">Drop Listing & Analysis</a> thread, the drop chance is around 1 in 1500 mobs assuming a mix of Minions and Lieutenants (2 Minions per Lt). That's based on getting 13 drops from around 18,000 mobs (page 4 of the thread).
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Well if we want to go off of experience, Mine that is, it's is more like a 1 in 500,000 or more chance, cause I have only ever got 4 purples and the 4 I got was junk and only sold for around 4-7 mill inf. And, I havent got one to drop in 7 months.
So the 1 in so mant theory is crap. They drop when they feel like it, and they seem to not ever feel like droping for me.
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Players still make the same amount of Infamy/Influence. That money WILL go somewhere. Players won't simply let it sit idle. It's a competition to buy items. Some people will simply buy more purples with their money. Some will not.
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I suppose this is the part I don't buy. One of those slices of pie (and I have been exposed to pie charts in my experience, thx for link tho) is reserves. I expect it to be the exception, not that rule, that someone's behavior is to spend precisely what they own.
In the end that point is just mental, uh, self pleasuring. I doubt we'll ever get to see who's wrong or right by seeing purple drop rates change.
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I doubt we'll ever get to see who's wrong or right by seeing purple drop rates change.
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Like when Merits were created and players spent less money on Task Force and Trial Recipes? What happened to the price of other items (Purples and Salvage)?
Like when Mission Architect was created and players produced more defeat recipes like Knockback IOs? What happened to other prices like Purples?
i understood the purple drops could drop off any enemy that cons level 50.
for example a level 50 minion could
a level 49 lt could
a 48 boss
a 47 elite boss
a 46 av.
that was what i seem to remember about this. if i am wrong i apologize in advance.
Level 47-54 anything can drop them.
if you want, pm me and I send you the info of the farm i farm and looking at the numbers that someone posted (purp drop for every 1700 or so mobs) seems to be close to what i get. Which means about 5-7 runs of the farm i do and it takes about 10-20 mins a run and you DONT have to ask for fillers and run it solo at your own pace.
(QR)
Once again, the simple rule is this:
If its COMMON recipe drops are at level 50, it can drop purples.
If its COMMON recipe drops are level 45 or lower, it will not drop purples.
If it NEVER drops common recipes (Underling, pet, level 1-6 critter), it will not drop purples.
@Roderick
My understanding is that inflation by definition is caused by more money in the system, and/or what people are willing to pay. Therefor, more money in the system because of Purples droping more frequently will theoretically mean inflation in overall costs.
But also, if I get more purples, I have to be getting something else drop less often. That means something else, possibly everything, else is rarer, and we pay more for what is harder to get.
The most recent example is common salvage. You can get other salvage through MA Tickets, but not common, so when people were farming MA arcs, the price of some common salvage went through the roof.
My level 43 un-sidekicked scrapper got one today off lv 47 enemies while teamed. I have had a lv 12 character get one while sidekicked to a supergroup friend. Good luck to you.
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My understanding is that inflation by definition is caused by more money in the system, and/or what people are willing to pay. Therefor, more money in the system because of Purples droping more frequently will theoretically mean inflation in overall costs.
But also, if I get more purples, I have to be getting something else drop less often. That means something else, possibly everything, else is rarer, and we pay more for what is harder to get.
The most recent example is common salvage. You can get other salvage through MA Tickets, but not common, so when people were farming MA arcs, the price of some common salvage went through the roof.
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Your definition is somewhat off. Inflation is a rise in the level of prices, and generally means you can't buy as much with the money you have. High levels of Inflation are often associated with spikes in the money supply, and there certainly is some of that in the Luxury items in CoH. But the prices of TOs, DOs, and SOs hasn't changed since the game came out, and the surge in Inf means it's even easier to buy them. That's Deflation. There was a recent article on this elsewhere in the Market forum.
Purple drops may have displaced other drops, but it was only by a very small amount. Rather than getting 12 pool A drops, you get 11 and a purple. The loss of that one Pool A drop is pretty insignificant. Mob Recipe drops are not tied to Salvage drops, Enhancement drops, Mission Complete Recipe drops, Inspiration Drops, or anything else.
And Common Salvage IS available from the Ticket Vendor. It's just that lots of people didn't look hard enough to find it.
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
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The rate at which I have read that purples drop is 1 in 3000-5000.
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I believe this number is incorrect. Based on my <a href="showflat.php?Cat=0&Number=13157602" target="_blank">Drop Listing & Analysis</a> thread, the drop chance is around 1 in 1500 mobs assuming a mix of Minions and Lieutenants (2 Minions per Lt). That's based on getting 13 drops from around 18,000 mobs (page 4 of the thread).
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Well if we want to go off of experience, Mine that is, it's is more like a 1 in 500,000 or more chance, cause I have only ever got 4 purples and the 4 I got was junk and only sold for around 4-7 mill inf. And, I havent got one to drop in 7 months.
So the 1 in so mant theory is crap. They drop when they feel like it, and they seem to not ever feel like droping for me.
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You know, back in the day I used to buy sodas from the local gas station store. Many times I'd see different soda companies running promotional contests, and they'd say "1 in 9 wins!". And the prizes ranged from a free soda, to $25,000. There were times when I collected the bottle caps that said if you won or not, and there times when I would get over 15 in a row that were not winners.
My point? It's an odds game. Just because you might kill 3000 mobs capable of dropping purples, doesn't mean you are garunteed at least 1 drop every 3000 mods you kill.
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Soon, my main will be 50. (Sig is a bit iout of date). And I'd like to use him to raise inf for a SoA.
While farming funds and such for my SoA, I'd like to kill 2-birds with one stone by also having a decent chance for a purple drop here and there.
Are there any ideal reccomendations for a soloer to maximize chance to get purple drops?
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Run the demon map given by harvey, get 5 fillers so it will be spawned for 6, run it solo, and do it about 12 times. You should get one drop. Yeah it's that low of a drop rate. You'd be better off finding a niche to gain influence, and buy them off the market. It'll be quicker.
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I doubt we'll ever get to see who's wrong or right by seeing purple drop rates change.
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Like when Merits were created and players spent less money on Task Force and Trial Recipes? What happened to the price of other items (Purples and Salvage)?
Like when Mission Architect was created and players produced more defeat recipes like Knockback IOs? What happened to other prices like Purples?
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I've learned to accept what Smurphy says about the eco of Co* because whatever he predicts usually happens
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I doubt we'll ever get to see who's wrong or right by seeing purple drop rates change.
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Like when Merits were created and players spent less money on Task Force and Trial Recipes? What happened to the price of other items (Purples and Salvage)?
Like when Mission Architect was created and players produced more defeat recipes like Knockback IOs? What happened to other prices like Purples?
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People playing MA arcs aren't generating purples
Merits and the reward rate changes dropped the production of those recipes and the people buying particular recipes dropped it further
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And btw purple prices are going crazy,The drop rate needs to be adjusted.
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You do realize that causing purples to drop more would cause EVERY other item to increase in price.... right?
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Please provide the economic concept and/or a real life analogue that gives that any chance of being a credible statement at all .
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Please dont get started on that crap here! It will just be another thread to jump way the hell off topic and end in a flame war like hundreds of others in the past weeks.
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"That crap"??? A poster made a statement that doesn't, at first glance, seem plausible. I asked, like another poster did, for the basis on which the statement was made. This is all what happens on Internet forums. My wording was unneccesarily caustic, I do confess and for that I do apologize. However, the concept of how the decrease in cost of luxury items can cause every other item to increase is not a concept I am familiar with.