Ally Settings
Mouse over the little question mark beside the Ally Behavior bar; it gives definitions for each of those settings. Those question mark notes are very useful throughout the design process.
While in the MA, you may see question marks beside each section. If you click on the one next to the ally behavior section it will give you a brief description of each one.
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Hi:
Finally getting more experienced in developing MA stories, and have got o the point I am tinkering with Allies.
In the MA Editor, when I call for an ally, I get a choice for Ally behavior, that is do nothing, pacifist, defensive, aggreesive, etc.
Can someone tell me or point me out to a place, where it define what these settings means?
Thank you
Stormy
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As for where you can find the information. The small question mark can call up a tool-tip that explains the settings. If your tool-tips were turned off at some point, you do need to go into options and turn them back on to see them. But they are there.
As for the ally settings:
Aggressive is just that. The ally will attack any opponent he detects, and generally won't stop until either all the opponents in the area or the ally is defeated.
Defensive allows the ally to fight, but the ally will be concentrating on sticking close to his escort (if set to actually follow the player). Opponents generally won't be attacked unless they come into attack range.
Passive allies do nothing. They won't fight or even use their powers. They can still be targeted by enemies and be defeated, but that shouldn't matter unless the ally is part of an Escort objective instead of placed as an ally.
Non-combat allies are the usual default for escort objectives. They act the same as the passive setting. However they will not be targeted by enemies or hurt by area attacks. About the only way I have found to hurt a non-combat ally is to drop him from a high place.
I think that is pretty much it for ally behaviors. Any questions?
The only difference I've seen between Aggressive and Defensive is that the former has a somewhat larger aggro radius. They'll still attack enemies on their own even if they are not attacking you first, and if they have Ranged sets with a snipe power even Defensive allies will suddenly start pulling foes.
Hi:
Finally getting more experienced in developing MA stories, and have got o the point I am tinkering with Allies.
In the MA Editor, when I call for an ally, I get a choice for Ally behavior, that is do nothing, pacifist, defensive, aggreesive, etc.
Can someone tell me or point me out to a place, where it define what these settings means?
Thank you
Stormy