new APP : SR themed pool
The whole thing is unlikely to ever see the light of day, but what made you think THIS wasn't grossly overpowered:
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power 4: Analyze Weakness toggle: Your speed and agility allow you to find weaknesses in your foe's defenses. All foes within 150ft have a 15% chance for -33% resistance and -25% defense applied every 1 second. Toggle does not cause aggro.
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Depending on how long that lasts, and whether or not it stacks, you may have just come up with the most overpowered Epic pool power ever. Debuffing enemies from SNIPE RANGE? And it doesn't agro? The only way this power would be feasible is if it costs as much (when enhanced) as running Telekinesis and both Rad toggles at once, and even then it's still stupid overpowered.
What you are asking for here is to make your hover-blaster an untouchable god of ranged damage.Quickness, and that abomination of a toggle debuff along with 20% (enhanced) ranged and AoE defense?
You have looked at blaster APPs before right? Don't you think this is asking for just a LITTLE too much?
Did you consider how incredibly overpowered this pool would be in PvP? A blaster who stays at range, with SR level defenses to ranged damage? Uh, no, villain players would raise a hell of a stink and rightly so.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
This is too over powered a defensive set would have to be much more toned down. Defense is worth more then resistance for in game mechanics so you'd likely have to half all of those numbers.
Virtue: @Santorican
Dark/Shield Build Thread
The last AT that needs an APP is Blasters. Scrappers are well overdue for another APP.
"Yes, winning all the time can be boring."
-Knight_Chill
"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."
-Spiritchaser speaking on Dom Revamp
What about a Practiced Brawler with stats equivalent to the controller APP version of Indomitable Will?
P.S. Villains need APPs even more than Scrappers. Suggesting APPs is not a competitive activity, though -- the more APP ideas there are out there, the easier it is to create and balance even more APPs.
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What about a Practiced Brawler with stats equivalent to the controller APP version of Indomitable Will?
P.S. Villains need APPs even more than Scrappers. Suggesting APPs is not a competitive activity, though -- the more APP ideas there are out there, the easier it is to create and balance even more APPs.
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Villians have PPPs
And Scrappers NEED more APP, having three pools to choose from sucks.
Virtue: @Santorican
Dark/Shield Build Thread
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What about a Practiced Brawler with stats equivalent to the controller APP version of Indomitable Will?
P.S. Villains need APPs even more than Scrappers. Suggesting APPs is not a competitive activity, though -- the more APP ideas there are out there, the easier it is to create and balance even more APPs.
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Villians have PPPs
And Scrappers NEED more APP, having three pools to choose from sucks.
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Glad you got to that before me I was really going to comment on that fact also. Every AT not including HEATs but including VEATs has more APPs than Scrappers, Blasters already have to most, why would they need to add another one to Blasters when they have the most and everyone but Scrappers have 4.
I say Psyche Mastery for Scrappers, Drain Psyche on my Kat/Wp would be awesome.
As for Blasters, after everyone gets 5 APPs, then Blasters should be next in line for an APP, until then, Scrappers are first in line. Hopefully.
"Yes, winning all the time can be boring."
-Knight_Chill
"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."
-Spiritchaser speaking on Dom Revamp
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Suggesting APPs is not a competitive activity
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Self-quote for those who missed it. Treating archetype design improvements as a form of PvP will get this game nowhere fast. Otherwise, there is always some other AT that'll claim to be more needy, and every idea will get stonewalled on that basis.
Best to implement good ideas as they come. Scrapper board is down there; construct new scrapper APP ideas to your heart's content, and maybe, just maybe, nobody will crash your thread and shoot your ideas down just because their own AT has a sob story.
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Suggesting APPs is not a competitive activity
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Self-quote for those who missed it. Treating archetype design improvements as a form of PvP will get this game nowhere fast. Otherwise, there is always some other AT that'll claim to be more needy, and every idea will get stonewalled on that basis.
Best to implement good ideas as they come. Scrapper board is down there; construct new scrapper APP ideas to your heart's content, and maybe, just maybe, nobody will crash your thread and shoot your ideas down just because their own AT has a sob story.
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Not trying to be competitive just fair and bring balence, why give something at the top even more?
But anyway it is your post and I should respect that and comment on it. It is a nice idea and well thought about, however, I don't see this working. Most APPs that offer defense are typed defense more than likely S/L with another type or just S/L very few in the APP category are positional, only one I can think of is Shadow Meld. It would be nice to change but I also don't see two toggles in an APP either.
To make it more balenced with the other blaster APPs it would need some sort of mitigation. I would probably mix it with MA and call it something like Natural Mastery.
Power 1: Quickness passive: 20% rech buff, plus move buff, slow resistance
(This power was perfect)
Power 2: Practiced Brawler but with the stats of Indominable Will 90 sec duration with 360 sec recharge
Power 3: Hightend Senses toggle: 10% defense Melee / ranged / aoe, 15% defense debuff resistance.
(Not too powerful)
Power 4?: Crippling Axe Kick or Cobra Strike
Power 4 or 5: Eagles Claw I would say this or either Crane Kick
Power 5?: Maybe like a Shadow Meld Clone and it could be called Natural Selection. I think that may be OP though but I sometimes think FoN is OP for a Blaster but you don't get it til 47 and it can't be perma.
"Yes, winning all the time can be boring."
-Knight_Chill
"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."
-Spiritchaser speaking on Dom Revamp
Just my input on the matter. Anything SR based is going to be stupid overpowered on a blaster.
1) Quickness: 20% global recharge basically for free. And it's one of the two powers you pick to open the pool to boot.
2) Practiced Brawler: Even with the same duration and recharge as Indomitable Will from the controller APPs this is just silly. With the insane amounts of recharge some high-end builds can achieve this would be able to be made perma.
3) Heightened Senses: Toggle power with 10% to all 3 positions? This would be enhancable to around 15%. There are people already making builds that hit 30% to all positions, with no APP at all. This power would make it possible to soft-cap a blaster to all positions. Don't think that will ever be allowed.
And that's JUST the first 3 powers.
If this APP ever saw the light of day, well, you could build a blaster with absolutely no weaknesses. Think about it.
Soft-capped to all positions. Mez protection that can be perma, and even if a mez DOES get through you can still use your first 3 powers. And an extra 20% recharge in a power that needs no slots at all, making it that much easier to make PB perma. Add in Aid Self and you will be out-living and out-damaging 95% of all scrappers.
Do you see what I'm getting at here? This would be grossly overpowered.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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you could build a blaster with absolutely no weaknesses.
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How come blasters and kheldians are the only ATs that need "weaknesses?" I don't see any "weaknesses" on scrappers. Suspecting undue other-RPG influence -- if you're trying to compare blasters to wizards, then they're the only ones who aren't allowed to wear armor in a world where everyone can cast fireballs.
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Soft-capped to all positions. ... And an extra 20% recharge in a power that needs no slots at all
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These numbers can be tweaked. Cutting the recharge buff to 10% is a likely compromise, as APPs typically have end costs and/or recharge times weakened, and you can change neither on a passive. A single defense toggle with numbers comparable to the existing APP Frozen Armor is also a likely compromise.
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Mez protection that can be perma, and even if a mez DOES get through you can still use your first 3 powers.
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So why are Earth and Fire Mastery the most popular controller APPs? I think either perma Indomitable Will isn't as realistic as you think it is, or perma Indomitable Will isn't as nice as Fissure or Fire Ball anyway. Or both.
Also, Defiance makes mez protection for a blaster less valuable, not moreso.
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out-damaging 95% of all scrappers.
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Why shouldn't the top 5% of blaster builds, in terms of minmaxing and cost (115% global recharge to perma IW, even with a 20% Quickness), outperform the bottom 95% of scrappers? Compare an unrealistically optimized build of one AT to an unrealistically optimized build of another AT, or else it's just apples and oranges.
In other words, let's see how a perma-IW blaster compares to, oh, say, a soft-capped shield scrapper.
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How come blasters and kheldians are the only ATs that need "weaknesses?"
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Actually, all of the ATs have their own weaknesses. You're just not paying attention to them.
Blasters have low survivability which is counteracted by range.
Defenders and Controllers have low survivability and low damage but have excellent team support.
Tankers have high survivability but low damage.
Scrappers have to be in melee, which opens them up to many more attacks.
Kheldians don't really have weaknesses any more actually, since Quantum damage can now be resisted and is largely ignorable.
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These numbers can be tweaked. Cutting the recharge to 10% is a likely compromise, as APPs typically have end costs and/or recharge times weakened, and you can change neither on a passive. A single defense toggle with numbers comparable to the existing APP Frozen Armor is also a likely compromise.
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The problem I see with this is that it's going to have 3 easy to get powers that all have no downside. No other APP would have all of that. The closest that it gets at the moment is a single +res toggle and a severely weakened defense tier 9. With this, you'd have a mez power (which doesn't exist in any Blaster APP atm), a defense toggle that is significantly stronger that Frozen Armor (which only gets 10.5% def to s/l, 21% res to cold, and 7% res to fire), and a crazily powerful passive.
It doesn't help that the APP doesn't adhere to the basic makeup of an APP: 1 self defense, 1 emergency self defense, 1 attack, 2 control/debuff. You want 3 self defense and 2 attacks, with the attacks coming last (when, by example of all of the other blaster APPs, they should come first).
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out-damaging 95% of all scrappers.
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Why shouldn't the top 5% of blaster builds, in terms of strategy, cost (110%+ global recharge?), and experience, outperform the bottom 95% of scrappers? Compare a nearly unrealistically maximized build of one AT to the nearly unrealistically maximized build of another AT, or else it's just apples and oranges.
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The point of Claws' commentary was to point out that it would make the APP too strong. A moderately IO'd Blaster with this APP would be able to out damage and out survive heavily IO'd Scrappers. 16% +def(melee, ranged, AoE) from this toggle, 5.6% +def(all) from weave, 2.8% +def(all) from CJ/Hover, means that you're going to have 24.4 +def to all positions without going in to IOs at all. At the moment, that's only a few points shy of what an IO'd blaster can get if it busts it's [censored] for it.
To make this APP even remotely realistic, it would need a very heavy tweaking, not the least of which would be a reduction in numbers, switching of powers, and alteration of the order. At the very least, I'd expect Quickness to be removed (*/SR is the only power that gets anything like it and should probably stay that way), Practiced Brawler delayed until tier 3 so that it's available alongside Heightened Senses (which, by APP conversion would actually need to be type based +def on the order of 2% for s/l and 6% for f/c/n/e), and Elude to be put in at tier 4 (with a +def of only 15-20%). You'd probably get something like a shuriken or some such to fulfill the control/attack portions.
An SR APP, would be a dream come true. I could finally make one of my characters perfectly.
Whoa whoa whoa. I think people got my post mixed up, I said
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Most APPs that offer defense are typed defense more than likely S/L with another type or just S/L very few in the APP category are positional, only one I can think of is Shadow Meld. It would be nice to change but I also don't see two toggles in an APP either.
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I was just giving suggestions of Powers to use, I know the value that I placed the the toggle was high, but honestly I meant to put 5% to all. As for PB, I have 3 permadoms and as much work as it took for me to get that amount of recharge, it was worth the reward, if you have a build that focuses on recharge then you will have a hard time trying to build up defenses too. But overall I agree with most the set wouldn't work, it would be hard trying to find or create a logical set of powers to go with it and fit the Blaster APP critera.
"Yes, winning all the time can be boring."
-Knight_Chill
"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."
-Spiritchaser speaking on Dom Revamp
I never said anything about tweaking powers. I said (or at least implied) that if the APP was left exactly as it is, it would be grossly overpowered.
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In other words, let's see how a perma-IW blaster compares to, oh, say, a soft-capped shield scrapper.
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What, as far as damage output? Survivability?
Okay, I'll bite. Perma mez protected Fire/MM/SR blaster with Quickness and nearly softcapped to all positions. You already said it would take 115% global recharge before Quickness to make PB perma, we'll go with that. How fast is that blaster's AoE chain going to recycle?
The only thing that even slows a fire/MM down is the fact that they get mezzed and can't use any of their more powerful attacks. And the fact that they draw a lot of agro to themselves. Usually this would balance out the two ATs. Now add close to softcapped defense into the equation for the blaster.
With as much recharge as it would require to perma PB, the scrapper has already lost the damage output side of the contest. That's not even a question. There is no scrapper I've ever heard of that can outdamage a Fire/MM blaster with that kind of recharge.
Now, on to where the scrapper SHOULD have the advantage. Survivability. For argument's sake we'll give both of them Aid Self. The blaster also has Drain Psyche, which I'm thinking would also be perma, or close to it. That would give the blaster nearly Regen or WP passive regeneration numbers.
Let's say the blaster is sitting at 35% defense to all. With the SR APP this should be easily reachable while retaining the recharge levels. Now the scrapper's defense is at least a full 10% higher, which should translate to a lot more survivability, right?
Not necessarily. We've established that at these levels of recharge the blaster is outdamaging the scrapper by a significant amount. A large portion of it in AoE form. The traditional method of blaster defense, killing things before they kill you, would make up the difference here.
The scrapper's defense is much higher, but he will also have to spend a lot more time in combat, giving him more time to be hit. Add in the fact that with perma or near-perma Drain Psyche the blaster will probably be regenerating faster than the scrapper as well and it would be a little skewed.
I don't think too many scrapper players would be happy to find out that the character they spent all that time and money on would have a blaster surviving just as well, while making their damage output look sad.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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What about a Practiced Brawler with stats equivalent to the controller APP version of Indomitable Will?
P.S. Villains need APPs even more than Scrappers. Suggesting APPs is not a competitive activity, though -- the more APP ideas there are out there, the easier it is to create and balance even more APPs.
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Villians have PPPs
And Scrappers NEED more APP, having ONE pool to choose from sucks.
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fixt
Most of the APP sets that offer some kind of defense or resistance powers cover a specific set of things as well as on flavor/theme thing. One theme missing is positional defense. This concept could be ported to other AT's APP for groups that offer res/def powers.
power 1: Quickness passive: 20% rech buff, plus move buff, slow resistance
power 2: Evasive Maneuvers toggle: 12.5% defense ranged / aoe, 25% defense debuff resistance
power 3: Combat Focus passive: +5% tohit, 2.5% ranged / aoe defense, 12.5% defense debuff resistance
power 4: Analyze Weakness toggle: Your speed and agility allow you to find weaknesses in your foe's defenses. All foes within 150ft have a 15% chance for -33% resistance and -25% defense applied every 1 second. Toggle does not cause aggro.
power 5: Elude click: 45% defense to melee/ranged/aoe, +100% to all movement, 37.5% defense debuff resistance.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.