Would This Be A Survivable Scrapper Crab Build?


Kosmos

 

Posted

Hello,

I've been toying with making and building up an all melee petless crab spider. I was building for at least softcapped smash, lethal, melee, ranged, and aoe defense. I was also building for good resistance, and good endurance recovery and regen. Here's what I came up with, let me know how it looks and what if anything, can be improved. The extra slot in health, is for the panacea io:


Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Scrapper Crab Build: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership

Villain Profile:
Level 1: Slice -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Dam%:40(7)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(7)
Level 2: Wolf Spider Armor -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(9), TtmC'tng-EndRdx/Rchg:50(9), TtmC'tng-ResDam/EndRdx/Rchg:50(11), TtmC'tng-ResDam:50(11), TtmC'tng-EndRdx:50(13)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+:50(A)
Level 6: Jump Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(15)
Level 8: Combat Jumping -- S'dpty-Def:40(A), S'dpty-Def/EndRdx:40(17)
Level 10: Tactical Training: Maneuvers -- S'dpty-Def/EndRdx:40(A), S'dpty-EndRdx/Rchg:40(17), S'dpty-Def/EndRdx/Rchg:40(19), S'dpty-Def:40(19), S'dpty-EndRdx:40(21), LkGmblr-Rchg+:50(50)
Level 12: Arm Lash -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/Rchg:50(21), Sciroc-Acc/Rchg:50(23), Sciroc-Acc/Dmg/EndRdx:50(23), Sciroc-Dam%:50(25)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(25), Zephyr-ResKB:50(27)
Level 16: Hurdle -- Jump-I:50(A)
Level 18: Health -- Numna-Regen/Rcvry+:30(A), Mrcl-Rcvry+:40(27), RgnTis-Regen+:30(29), Empty(50)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(29), P'Shift-EndMod/Acc/Rchg:50(31), P'Shift-Acc/Rchg:50(31), P'Shift-EndMod/Acc:50(31), P'Shift-End%:50(33)
Level 22: Mental Training -- Run-I:50(A)
Level 24: Fortification -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(33), RctvArm-EndRdx/Rchg:40(33), RctvArm-ResDam/EndRdx/Rchg:40(34), RctvArm-ResDam:40(34)
Level 26: Frenzy -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(34), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-%Dam:50(37)
Level 28: Serum -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(37), Numna-Heal/Rchg:50(37), Numna-Heal/EndRdx/Rchg:50(39), Numna-Heal:50(39)
Level 30: Boxing -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(39), S'ngH'mkr-Dmg/Rchg:35(40), S'ngH'mkr-Dmg/EndRdx/Rchg:35(40)
Level 32: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(40), RctvArm-ResDam/EndRdx/Rchg:40(42), RctvArm-ResDam:40(42)
Level 35: Weave -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(42), GftotA-Def/Rchg:40(43), GftotA-Def/EndRdx/Rchg:40(43)
Level 38: Maneuvers -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(43), GftotA-Def/EndRdx/Rchg:40(45), GftotA-Def:40(45)
Level 41: Tactical Training: Leadership -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(46), GSFC-ToHit/Rchg/EndRdx:50(46), GSFC-Rchg/EndRdx:50(46), GSFC-ToHit/EndRdx:50(48), GSFC-Build%:50(48)
Level 44: Tactics -- Rec'dRet-Pcptn:20(A), ToHit-I:20(45)
Level 47: Tactical Training: Assault -- EndRdx-I:50(A), EndRdx-I:50(48)
Level 49: Assault -- EndRdx-I:50(A), EndRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
------------



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Virtue H&V: CatSquid of Justice-Lvl 37 TriForm PB, Tundra Tigress-Lvl 50 Claws/SR Scrapper, Mistress Khaos-Lvl 50 Dark/Fire Brute, D'Vine Death-Lvl 50 Plant/Thorn Dom, Phrozen Purrgatory-Lvl 50 Ice/Cold Corr, Prowling Pantheress-Lvl 50 Claws/Nin Stalker, Robo Mynx 3.0-Lvl 50 Bots/Traps MM, ArachniBlast-Lvl 50+3 Perma Hasten/Perma Pets/High Recharge Crabspider, Devil's Wrath-Lvl 50 Bane Spider. SG: The 912 Project, VG: Progressively Evil.

 

Posted

I take it from all the +PER that this is a PvP build? I really can't comment on effectiveness of power choices in that case, but I can give some ideas about slotting choices.

You don't need capped S/L Def if you have capped M/R/A. As far as I know there are no S/L attacks that are untyped positionally.

Given the large sums spent on the slotting of Health, I'd suggest spending the cash for the Gladiator's +Def special too. That 3% Def will allow you to take all those wasted slots out of Wolf Spider Armor without losing the bit of Melee Def you seem to crave. Even if you don't do that, move the slots out of there into a single target attack and use Touch of Deaths to get the bonus. Yanking these slots will allow you to slot out Arm Lash, one of the Pool attacks and make some other improvements as well.

You don't really need both Jump Kick and Boxing do you? I'd replace Jump Kick with Venom Grenade. I'd suggest slotting Boxing up more. A second set of Touch of Deaths there might work well. Venom Grenade can use cheap frankenslotting or Posi's for more +Rech, depending on how many slots you have.

5-slotting Numinas in Serum is wasteful too. Either add a slot and go with 3 Numinas and 3 Miracles to get the most +HP or use Doctored Wounds for a bit more +Rech. The Miracles give a little more +Rec, which you could use.

Moving the 2nd EndRdx in Tactical Training: Assault to Tactics and using Adjusted Targeting T/E and T/E/R would provide a better overall END use.


Kosmos

Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)