Mind/Fire permadom Build; looking for advice


DoomSplinter

 

Posted

This is the PvE version of a mind/fire dom build I am looking at. I like to think I have it pretty well sorted out, but Im always looking for advice and input from my fellow players.

One thing in partiuclar that bothered me - althought he buildis meant to be mostly a ranged affair I might have liked to find place for Incinerate.


Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Anastacia: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Mesmerize -- FtnHyp-Sleep:50(A), FtnHyp-Acc/Sleep/Rchg:50(3), FtnHyp-Acc/Rchg:50(43), FtnHyp-Sleep/EndRdx:50(43), FtnHyp-Plct%:50(46)
Level 1: Flares -- Acc-I:50(A)
Level 2: Dominate -- UbrkCons-Hold:50(A), UbrkCons-Acc/Hold/Rchg:50(3), UbrkCons-Acc/Rchg:50(17), UbrkCons-EndRdx/Hold:50(17), UbrkCons-Dam%:50(19), G'Wdw-Dam%:50(19)
Level 4: Fire Breath -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(5), Posi-Dmg/Rng:50(5), Posi-Acc/Dmg/EndRdx:50(7), Posi-Dam%:50(15)
Level 6: Confuse -- Mlais-Acc/Rchg:50(A), Mlais-EndRdx/Conf:50(7), Mlais-Acc/EndRdx:50(36), Mlais-Conf/Rng:50(37), Mlais-Acc/Conf/Rchg:50(37)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9)
Level 10: Fire Blast -- Apoc-Dmg:50(A), Apoc-Acc/Dmg/Rchg:50(11), Apoc-Acc/Rchg:50(11), Apoc-Dmg/EndRdx:50(13), Apoc-Dam%:50(13), Decim-Build%:40(15)
Level 12: Hover -- LkGmblr-Rchg+:50(A)
Level 14: Fly -- Zephyr-ResKB:50(A)
Level 16: Swift -- Flight-I:50(A)
Level 18: Health -- Mrcl-Rcvry+:40(A)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(21), Efficacy-EndMod/Acc/Rchg:50(21), Efficacy-Acc/Rchg:50(36), Efficacy-EndMod/Acc:50(46), Efficacy-EndMod/EndRdx:50(50)
Level 22: Combustion -- Armgdn-Dmg:50(A), Armgdn-Acc/Dmg/Rchg:50(23), Armgdn-Acc/Rchg:50(23), Armgdn-Dmg/EndRdx:50(25), Armgdn-Dam%:50(34), Oblit-%Dam:50(36)
Level 24: Mass Hypnosis -- CSndmn-Acc/Rchg:50(A), CSndmn-EndRdx/Sleep:50(25), CSndmn-Acc/EndRdx:50(37), CSndmn-Sleep/Rng:50(40), CSndmn-Acc/Sleep/Rchg:50(40)
Level 26: Terrify -- U'spkT-Acc/Rchg:30(A), U'spkT-EndRdx/Fear:30(27), U'spkT-Acc/EndRdx:30(27), U'spkT-Fear/Rng:30(29), U'spkT-Acc/Fear/Rchg:30(34)
Level 28: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(29)
Level 30: Total Domination -- BasGaze-Acc/Rchg:30(A), BasGaze-Rchg/Hold:30(31), BasGaze-EndRdx/Rchg/Hold:30(31), BasGaze-Acc/EndRdx/Rchg/Hold:30(31)
Level 32: Mass Confusion -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(33), CoPers-Acc/Conf/Rchg:50(33), CoPers-Acc/Rchg:50(33), CoPers-Conf/EndRdx:50(34)
Level 35: Telekinesis -- EndRdx-I:50(A)
Level 38: Blaze -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(39), Decim-Dmg/Rchg:40(39), Decim-Acc/EndRdx/Rchg:40(39), Decim-Acc/Dmg/Rchg:40(40)
Level 41: Charged Armor -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(42), ImpSkn-EndRdx/Rchg:30(42), ImpSkn-ResDam/EndRdx/Rchg:30(42), ImpSkn-Status:30(43)
Level 44: Surge of Power -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(45), ImpSkn-EndRdx/Rchg:30(45), ImpSkn-ResDam/EndRdx/Rchg:30(45), ImpSkn-Status:30(46)
Level 47: Summon Guardian -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(48), ExRmnt-Acc/Dmg/Rchg:50(48), ExRmnt-EndRdx/Dmg/Rchg:50(48), S'bndAl-Dmg/Rchg:50(50), S'bndAl-Build%:50(50)
Level 49: Stealth -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]16% DamageBuff(Smashing)[*]16% DamageBuff(Lethal)[*]16% DamageBuff(Fire)[*]16% DamageBuff(Cold)[*]16% DamageBuff(Energy)[*]16% DamageBuff(Negative)[*]16% DamageBuff(Toxic)[*]16% DamageBuff(Psionic)[*]2.5% Defense(Energy)[*]2.5% Defense(Negative)[*]1.25% Defense(Ranged)[*]4.5% Max End[*]2.2% Enhancement(Terrorized)[*]54% Enhancement(Accuracy)[*]123.8% Enhancement(RechargeTime)[*]5% Enhancement(Sleep)[*]6.5% Enhancement(Confused)[*]103 HP (10.1%) HitPoints[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 17.5%[*]MezResist(Held) 17.5%[*]MezResist(Immobilize) 20.3%[*]MezResist(Sleep) 21.9%[*]MezResist(Stun) 17.5%[*]MezResist(Terrorized) 17.5%[*]24.5% (0.41 End/sec) Recovery[*]42% (1.78 HP/sec) Regeneration[*]9.14% Resistance(Fire)[*]9.14% Resistance(Cold)[*]2.5% Resistance(Negative)[*]5.5% XPDebtProtection[/list]


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Posted

Sent you a PM Fernandes.


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

Thanks for posting this. I've got my Mind/Fire dom up to 45, and I need to figure out some way to improve her because even with a full tray of inspirations she can't solo a red-conning EB. It's depressing and endlessly frustrating.

I have a very similar power selection to the one posted, with the exception that I didn't take TK or Fire Breath. Fire Breath just doesn't fit my concept, but I guess I may need to take it if I want more damage. I took TK at one point but respec'd out of it because I rarely seemed to use it, and when I did it just bottomed out my end bar.

Instead of those two powers I took Incinerate and Blazing Bolt. I also took Stealth much earlier than the OP, so I don't yet have Power Surge, but will pick that up at 47. I also have very few sets slotted so far, and I'm nowhere near being perma-dom yet. lastly I have the Demonic and Megalomaniac accolade powers for what it's worth.

I know the I15 damage buffs will help, but I'd also appreciate any advice on what to do to make a Mind/Fire dom more survivable in the later levels. Thanks!


(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon

 

Posted

neuronia..u think u can send me any info/builds. Im working on my gf's mind/fire and i wanna make it perma dom, for pve and pvp. been playing around with it and i got some ideas but i wanted to get another view point. any help is appreciated from others as well


 

Posted

There are actually some changes tot he uild since I looked at the new PvP IOs. I took the 6th slot out of combustion and put it into Blaze. In that slot, and in the 6th slot of Fire Blast (replacign Decimation 5% chance for buildup), I put the poison damage proc from Javalin Volley. I am strongly considering taking the +Hp/+End proc from Panacea over the Miracle +rec special. I will make that decisionb ased on my endurence situation once the build is nearing completion (Panacea averages less net endurence, but the persistant healing would be very nice.

I agree - Firebreqatha nnoys me too for its animation,b ut sometimes ugly, or out of character special effects are the price you pay for win.

I like telekinesis, but it si certainly sitautional. I would strongly cosndier taking incenerate as a replacement for it, except that I would then have to find 4 or 5 slots to put into it, and I dont have them.

The snipe will almost certainly be in my PvP build, but this (as you may be able to tell from all the AoEs, and the low +HP, and the complete disregard for DR, is NOT my PvP build. Ive never found snipes useful in PvE. In the time it takes to anumate, I could have hit the guty with 2 blazes anda fireblast, and had time left over to dominate something. If you wnat to pwn EBs I suiggst fprgettomg abpit about your snipe and concentrating on eekingn every ounce of damage out of fire blast, blaze, and either incinerate or dominate (depending on how close you want tog et, and whetehr your buildis meant to be high end enough to perma-hold through triangles).

As for perma-dom in PvP, you might want to hold your horses on that. I am waiting for I15 to come out and see how the domination changes affect PvP. Since domination already does not affect duration in PvP, and now may not affect damage either, and since the mezz protection it gives you is converted into much less useful mezz resistance, it just may not be the otpimal thing to build for perma-domination anymore. Not that +recharge wont still be awesome, but the defining quesiton may become "how much do you need to get a continuous attack chain at the highest ST damage practical" rather than "how much do you need to get domiantion permanent with a comfortable margin to spare". In either case, I think the PvP gurus will agree that the extreme +recharge of this build would probably be excessive for PvP and that reducing it a bit to reap gains in hit points and possibly damage would be better.


 

Posted

Also, a minor addendum: nice thread necromancy, Mouse Droid!

Im also curious - in an average fight how often tdo ou use Incinerate? Also, when you use it in a team situation, how often do you find it is able to deal its full damage, rather than having the mob killed off by a team-mate first?


 

Posted

A final, final addendum - someone mentioned taking stealth earleir, but I find this unnecesary, as the temporary invisibility power you recieve from completing a patrol fo siren's call can take care of things until you get up to that level. Aso, thank to the miracle of MA, the soul-crushing boredom of low and mid level play (a subjective opinion of course) does not last nearly as long as used to.


 

Posted

Let me post my build here again.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Oedipus Tex: Level 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Mesmerize -- CSndmn-Acc/Rchg:22(A), CSndmn-EndRdx/Sleep:22(15), CSndmn-Heal%:22(15), CSndmn-Sleep/Rng:22(19), CSndmn-Acc/Sleep/Rchg:22(19)
Level 1: Flares -- Entrpc-Acc/Dmg:22(A), Entrpc-Dmg/Rchg:22(45), Entrpc-Dmg/EndRdx/Rchg:22(45), Entrpc-Dmg/EndRdx:22(46), Entrpc-Heal%:22(46)
Level 2: Dominate -- UbrkCons-Hold/Rchg:50(A), UbrkCons-Hold:50(3), UbrkCons-Acc/Rchg:50(3), UbrkCons-Dam%:50(17), UbrkCons-EndRdx/Hold:50(17), G'Wdw-Dam%:20(40)
Level 4: Fire Breath -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(5), Ragnrk-Acc/Dmg/Rchg:50(5), Ragnrk-Acc/Rchg:50(21), Ragnrk-Dmg/EndRdx:50(21), Posi-Dam%:20(37)
Level 6: Confuse -- CoPers-Conf%:50(A), CoPers-Conf:50(7), CoPers-Conf/Rchg:50(7), CoPers-Acc/Conf/Rchg:50(23), CoPers-Conf/EndRdx:50(23)
Level 8: Mass Hypnosis -- FtnHyp-Sleep:50(A), FtnHyp-Sleep/Rchg:50(9), FtnHyp-Acc/Sleep/Rchg:50(9), FtnHyp-Acc/Rchg:50(25), FtnHyp-Sleep/EndRdx:50(25), CSndmn-Heal%:20(37)
Level 10: Fire Blast -- Apoc-Dam%:50(A), Apoc-Dmg:50(11), Apoc-Dmg/Rchg:50(11), Apoc-Acc/Dmg/Rchg:50(29), Apoc-Dmg/EndRdx:50(29)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(13), RechRdx-I:50(31), RechRdx-I:50(31)
Level 14: Super Speed -- Clrty-Stlth:50(A)
Level 16: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(34), RechRdx-I:50(46)
Level 18: Recall Friend -- RechRdx-I:50(A)
Level 20: Combat Jumping -- LkGmblr-Rchg+:25(A)
Level 22: Combustion -- Oblit-Dmg:33(A), Oblit-Acc/Rchg:33(36), Oblit-Acc/Dmg/EndRdx/Rchg:33(36), Oblit-Dmg/Rchg:33(36), Oblit-Acc/Dmg/Rchg:33(37)
Level 24: Maneuvers -- LkGmblr-Rchg+:25(A)
Level 26: Terrify -- Posi-Acc/Dmg:22(A), Posi-Dmg/EndRdx:22(27), Posi-Dmg/Rchg:22(27), Posi-Dmg/Rng:22(31), Posi-Dam%:22(34)
Level 28: Tactics -- Empty(A)
Level 30: Vengeance -- LkGmblr-Rchg+:50(A)
Level 32: Mass Confusion -- Mlais-Acc/Rchg:22(A), Mlais-EndRdx/Conf:22(33), Mlais-Acc/EndRdx:22(33), Mlais-Conf/Rng:22(33), Mlais-Acc/Conf/Rchg:22(34)
Level 35: Total Domination -- BasGaze-Acc/Hold:22(A), BasGaze-Rchg/Hold:22(42), BasGaze-Acc/Rchg:22(42), BasGaze-EndRdx/Rchg/Hold:22(42)
Level 38: Blaze -- Dev'n-Acc/Dmg/EndRdx/Rchg:50(A), Dev'n-Dmg/EndRdx:50(39), Dev'n-Dmg/Rchg:50(39), Dev'n-Acc/Dmg/Rchg:50(39), HO:Centri(40), RechRdx-I:50(40)
Level 41: Blazing Bolt -- Mantic-Dmg/EndRdx/Rchg:40(A), Mantic-Acc/ActRdx/Rng:40(43), Mantic-Dmg/ActRdx/Rchg:40(43), Mantic-Acc/Dmg:40(43), Mantic-Dmg/EndRdx:40(45)
Level 44: Charged Armor -- ResDam-I:50(A)
Level 47: Surge of Power -- ResDam-I:40(A), ResDam-I:40(48), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Summon Guardian -- C'Arms-EndRdx/Dmg/Rchg:22(A), C'Arms-Acc/Rchg:22(50), C'Arms-Dmg/EndRdx:22(50), C'Arms-Acc/Dmg/Rchg:22(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]19.5% DamageBuff(Smashing)[*]19.5% DamageBuff(Lethal)[*]19.5% DamageBuff(Fire)[*]19.5% DamageBuff(Cold)[*]19.5% DamageBuff(Energy)[*]19.5% DamageBuff(Negative)[*]19.5% DamageBuff(Toxic)[*]19.5% DamageBuff(Psionic)[*]3.44% Defense(Energy)[*]3.44% Defense(Negative)[*]3.13% Defense(Ranged)[*]4.5% Max End[*]123.8% Enhancement(RechargeTime)[*]5% Enhancement(Sleep)[*]63% Enhancement(Accuracy)[*]6.5% Enhancement(Confused)[*]87.7 HP (8.63%) HitPoints[*]MezResist(Confused) 2.75%[*]MezResist(Stun) 2.2%[*]25.5% (0.43 End/sec) Recovery[*]50% (2.12 HP/sec) Regeneration[*]9.13% Resistance(Fire)[*]9.13% Resistance(Cold)[/list]


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Posted

You have no difficulty running without stamina?


 

Posted

So, looking at our builds they are very similar. I made mine with the intent of doing everything PvE could offer, from the lowliest flashback mission to sleeping the Freedom Phalanx. Power order is clearly crucial in this case. I use my dual build for PvP. I have not looked at the new PvP sets, I detest doing respecs.

<ul type="square">[*]I skipped Stamina, and I don't miss it at all. Occasionally my endurance bottoms out, but it's usually only a few seconds before Domination fills it again. I've toyed with Consume, but never been that fond of it. I'm sure you could move all those slots out of Stamina at least.[*]I typically put the purples in the lower level powers, Confuse, Fire Breath, Fire Blast because they give by far the best benefits when malefed. The top tier powers are just fine with regular sets.[*]Mass Hypnosis I took very early, because when I'm doing the low level SFs it's the only AoE control I have. Call of the Sandman Heal proc in there is good for a laugh, but not actually as practical as I had once hoped. I put the Fortunata Hypnosis in here for the Freedom Phalanx, and for a good malef experience.
[*}I am addicted to Superspeed +Celerity Stealth. Full invisibility + travel with just a single power, and it's in the same pool as Hasten! yes please.[*]I'd throw a sixth slot into Blaze, is it at 96% damage? Adding recharge and range is always good.[*]Putting the Coercive Persuasion proc into Confuse is a good laugh, and quite handy when exemped down.[*]I'd drop slots from Charged Armor. I find I barely need it, and certainly could use slots elsewhere.[*]Blazing Bolt is good for building Domination quickly by activating and interrupting.[*]Why not Posi Blast or Glimpse in Terrify? I only see four 6.25% bonuses.[/list]


 

Posted

[ QUOTE ]
Also, a minor addendum: nice thread necromancy, Mouse Droid!

Im also curious - in an average fight how often tdo ou use Incinerate? Also, when you use it in a team situation, how often do you find it is able to deal its full damage, rather than having the mob killed off by a team-mate first?

[/ QUOTE ]

Not sure what that first part means. Hope I didn't do something wrong - I didn't mean to derail, or kill your thread.

As for incinerate, I probably use it more than I should when I'm solo, or at least more than I should have to - I shouldn't be letting anything get that close to me. The two awesome powers I don't use anywhere near enough are Confuse and Mass Confusion, which also contributes to my self gimpage. In team play I almost never use Incinerate or Combustion, because I'm much more likely to stay out of melee range.

Good point about Blazing Bolt. I've been trying to five slot it with Sting of the Manticore for the +7.5% (I think) recharge, but I guess there are other, easier ways to get that recharge.

For the record, I never PvP. I might try it in an attempt to get some of the new badges, but I won't significantly alter my build for it, and I don't have the Inf to slot out a second, PvP build on this toon.


(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon

 

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So, looking at our builds they are very similar. I made mine with the intent of doing everything PvE could offer, from the lowliest flashback mission to sleeping the Freedom Phalanx. Power order is clearly crucial in this case. I use my dual build for PvP. I have not looked at the new PvP sets, I detest doing respecs.

<ul type="square">[*]I skipped Stamina, and I don't miss it at all. Occasionally my endurance bottoms out, but it's usually only a few seconds before Domination fills it again. I've toyed with Consume, but never been that fond of it. I'm sure you could move all those slots out of Stamina at least.[*]I typically put the purples in the lower level powers, Confuse, Fire Breath, Fire Blast because they give by far the best benefits when malefed. The top tier powers are just fine with regular sets.[*]Mass Hypnosis I took very early, because when I'm doing the low level SFs it's the only AoE control I have. Call of the Sandman Heal proc in there is good for a laugh, but not actually as practical as I had once hoped. I put the Fortunata Hypnosis in here for the Freedom Phalanx, and for a good malef experience.
[*}I am addicted to Superspeed +Celerity Stealth. Full invisibility + travel with just a single power, and it's in the same pool as Hasten! yes please.[*]I'd throw a sixth slot into Blaze, is it at 96% damage? Adding recharge and range is always good.[*]Putting the Coercive Persuasion proc into Confuse is a good laugh, and quite handy when exemped down.[*]I'd drop slots from Charged Armor. I find I barely need it, and certainly could use slots elsewhere.[*]Blazing Bolt is good for building Domination quickly by activating and interrupting.[*]Why not Posi Blast or Glimpse in Terrify? I only see four 6.25% bonuses.[/list]
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The 5 6.25% rewcharge sets are Malaise's Illusions (Confusion), Positron's Blast (Fire Breath), Call of the Sandman (Mass Hypnosis), Decimation (Blaze), and Expediant Reinforcement (Mu Guardian).

Superspeed would ahve been mroe slot effecient as a travel power, but goddamit, real superheroes can fly!

The idea of running without stamina has a novel appeal. I think I will add that to the list of things to try in a respec as my build nears completion, and starts to mount up global +rec and endurence reduction, and quicker domination refills. I have toa dmit skepticality, but I wouldnt mind fitting tactics into the build,a nd a pair of respecs are worth the trouble. Thanks.

I hate the exemplar system. And low level play in general, for that matter. Im not concerned about the build's ability to operate at under 50th level - barring the occasional brief request froma guid-mate, or a quick trip or two back in time to refill a useful temp power, its not something I ever do. I find that Mass Mypnosis is porimarlly usful as a way to set up terrify, but I can see why you might take it earlier if you intended to spend a lot fo time exempalredinto your teans. I stuck the pruple sets into the powers that could most benefit from them.

Thats a good trick with blazing bolt. I may have to do that - perhaps replacing Stealth (which is really jsut there to hang a LotG on - any actual stealth required can be provided easily by an appropriate enhancement in a prestige sprint). I still wouldn't slot it though, since I still wuldn't use it in PvE combat.


 

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Thread necromany, as the term implies, is the art of ressurecting a dead post (generally, any post that has fallen off the first page or two, and/or had no new posts made it in 24-48 hours) with renewed discussion.


 

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Also, a minor addendum: nice thread necromancy, Mouse Droid!

Im also curious - in an average fight how often tdo ou use Incinerate? Also, when you use it in a team situation, how often do you find it is able to deal its full damage, rather than having the mob killed off by a team-mate first?

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Not sure what that first part means. Hope I didn't do something wrong - I didn't mean to derail, or kill your thread.

As for incinerate, I probably use it more than I should when I'm solo, or at least more than I should have to - I shouldn't be letting anything get that close to me. The two awesome powers I don't use anywhere near enough are Confuse and Mass Confusion, which also contributes to my self gimpage. In team play I almost never use Incinerate or Combustion, because I'm much more likely to stay out of melee range.

Good point about Blazing Bolt. I've been trying to five slot it with Sting of the Manticore for the +7.5% (I think) recharge, but I guess there are other, easier ways to get that recharge.

For the record, I never PvP. I might try it in an attempt to get some of the new badges, but I won't significantly alter my build for it, and I don't have the Inf to slot out a second, PvP build on this toon.

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You never use combustion on teams, and you said before you dont have fire breath. if you feel underpowered, it may have to do with not using your AoEs. Fire is famous for its ability to burn whole spawns down to the ground (second only to the glorious broken-ness that is Psionic Shockwave). I dont care for melee either, but thts why I like hover. yu can float above their heads and melt them in (relative) safety.


 

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I don't feel underpowered on teams, only solo. And solo I only feel underpowered when I can't take out a red-conning EB by myself; little else I face gives me problems, but when people talk about soloing AVs and I can't even solo an EB, then I feel... inadequate.


(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon