Working on building an AV killer, have questions


Chaos_String

 

Posted

Hi guys/gals.

I have been in IM with someone about making an AV killer. Thats pretty much all he will be doing, Oh, and I may throw him into zone pvp as well. So, this means ST damage. In my last post I figured out that I wanted Dm as a primary for it.

Now, between the Im's with Powerforge and some in game questions ot other players (Of course they have vet badges, I wouldnt ask anyone who didnt anymore as the answer to everything since AE Came out is MM's...ugh) I have definately narrowed the secondaries down to /Sd and /Sr.

So, knowing that in order to become an AV killer, its definately going to cost me some bucks in game, and a few lucky drops by my farming Brute and my TFing Kin with alot of tickets and merits to twink my AV killer out. (<<<Yes I am an original EQLive player from back in the day and some of the terms just will never leave my thoughts. Andwas extatic to being one of the first people on my server to solo Vox with my iksar monk MUHAHAHAHAH KUNARK FOEVER) Anyway, I stray...

Ok, so knowing that its going to be costly to do what I am planning, which would be the most survivable during both AV combat solo and PvP?

Both Sr and Sd have some extremely strong points which makes me not be able to decide. So far, on my 2 different test toons, I have brought them both up to 25th lvl. At that point with Stam and SO's its pretty much a tie, aside form Sd being much heavier on End usage.

As far as I can tell, neither Sd nor Sr have a downside...As far as I can tell...

Buildwise, I definately am NO good at making them, so I inquire in game and on the boards to find the best answers and compair everything I see and learn to make the best judgement for what it is I am looking to do, fixing and tweaking here and there and of course making mistakes all along the way.

So, enough of my prattle...Which do you guys think would have the easier time of AV killing as a Brute?

/SD

or

/Sr


Thank you in advance for your help, and especialy Thank you to Powerforge for his suggestions and council.


I hate all this terrorist business. I used to love the days when you could look at an unattended bag on a train or bus and think to yourself.... I'm going to take that.

 

Posted

heh powerforge must have a busy inbox as i've been chatting with him a ton too

one thing you didnt touch on was how much money you were willing to throw at this. it is rather expensive to soft cap an /sd brute redside vs. /sr while still having enough global recharge to have a decent attack chain.

plan a few builds in mid's. a lot will depend on your primary of choice as well. you may or may not need to pickup the medicine pool. you may or may not have room for many attacks in the primary. just remember that mid's incorrectly counts phalanx as always having one team mate in range so subtrace 3...whatever i think it's 3.75% from your totals page to see your actual defense.

it's also apparantly easier to get rather high resistances to defense debuffs as SR and elude is a great power to take but not bother to slot at 49 for when you have to deal with av's with tohit buffs or if you find yourself having end issues on those long fights until yo uare fully slotted out. /sd cheats using hammi-o's in active defense and double stacking it so there's a real possibility of the dev's pulling that rug out from under the feet of /sd players at some point in the future.


 

Posted

My personal recommendation is SR, for one reason. Recharge. Endurance will be the big issue for both, so I wouldn't put one set ahead of the other due to it.

With Shields, if you want to softcap it you're going to have to invest in +defense sets and generally will make tradeoffs that you may not like. With Super Reflexes, you have a tight build in that you're picking at pretty much your entire secondary (Elude is skippable IMO if you're softcapping anyway) but it allows for a wider range of options on offense since it's much easier to cap.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

i just spent about 5 minutes in mids and made a dm/sr that was soft capped with everything but elude from sr, leaping as travel and weave.

after putting 3 io's in the sr powers, i added one touch of death set, two zephyr sets (one in cj, one in sj) and all 6 bits of gaussians fire control in soul drain.

ended up with 45% to melee, 47% to aoe and ranged.

that's - a cheap investment. the end drain is high but that's pretty much compensated by dark consumption and i hadnt even put anything into any other powers.

yep. i think /sr is highly underrated for brutes.

edit: and even though we take but dont slot tough for /sr, putting the steadfast +3% in there meant i dont even need the gaussians set. i got my steadfast io for far cheaper than a full gaussians set is


 

Posted

Personally, I went with /EA. Partly because I'd already soloed AVs with /SR and /SD, but also becuase brutes don't get Conserve Power in their epic pools like scrappers do, and /EA gets not only Conserve Power, but Energy Drain, too. Endurance management is one of the critical issues in fighting AVs, and it's possibly the most easily overlooked.

People who forget that brute /SR and /SD don't get Conserve Power the way scrappers do, will likely find themselves disappointed. Softcapped defense and a high DPS chain mean squat if you have to let up because you're running out of endurance, allowing the AV to regenerate lots of the damage you've done.

Dark Melee brutes may find some solace in Dark Consumption, but it's not nearly as useful or reliable as the tools provided by /EA.

Now EA is more vulnerable to defense debuffs than /SR or /SD, which can be a problem while fighting some AVs, and it's weak to psi and negative attacks, which several notable Freedom Phalanx and Vindicator AVs use. So it's by no means perfect for redside AV soloing.

But it does come equipped with the tools you will need to sustain a high DPS attack chain indefinitely, which is one of the keys to beating AVs. Brute /SR and /SD don't have these tools available, unless they're DM/, in which case the tool they have is inferior.


 

Posted

When we are talking about +3% DEF, does the game calculate it as current defense times 1.03 or base plus 3%?


Try my AE Arc: Out of Place, Out of Time ID#304340.
Leave your Arc title in the feedback and I will check yours out as well.

 

Posted

It's a flat 3% added to your defense total.

If you are at 42% to something that IO will put you at 45%

The two sets in question are so close performance-wise that it's really a matter of "Which one sounds cooler?"


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

[ QUOTE ]
Personally, I went with /EA. Partly because I'd already soloed AVs with /SR and /SD, but also becuase brutes don't get Conserve Power in their epic pools like scrappers do, and /EA gets not only Conserve Power, but Energy Drain, too. Endurance management is one of the critical issues in fighting AVs, and it's possibly the most easily overlooked.

People who forget that brute /SR and /SD don't get Conserve Power the way scrappers do, will likely find themselves disappointed. Softcapped defense and a high DPS chain mean squat if you have to let up because you're running out of endurance, allowing the AV to regenerate lots of the damage you've done.

Dark Melee brutes may find some solace in Dark Consumption, but it's not nearly as useful or reliable as the tools provided by /EA.

Now EA is more vulnerable to defense debuffs than /SR or /SD, which can be a problem while fighting some AVs, and it's weak to psi and negative attacks, which several notable Freedom Phalanx and Vindicator AVs use. So it's by no means perfect for redside AV soloing.

But it does come equipped with the tools you will need to sustain a high DPS attack chain indefinitely, which is one of the keys to beating AVs. Brute /SR and /SD don't have these tools available, unless they're DM/, in which case the tool they have is inferior.

[/ QUOTE ]

the end drain isnt an issue at all.

my current fm/sr build has 3.23 recovery and burns 0.9 in toggles. it can maintain it's attack c hain for quite a long time.

powerforge's proposed fm/sr build would take over 40 minutes of continous attacking using his three attack chain of incinerate - cremate - firesword to run dry on endurance.


 

Posted

[ QUOTE ]
[ QUOTE ]
Personally, I went with /EA. Partly because I'd already soloed AVs with /SR and /SD, but also becuase brutes don't get Conserve Power in their epic pools like scrappers do, and /EA gets not only Conserve Power, but Energy Drain, too. Endurance management is one of the critical issues in fighting AVs, and it's possibly the most easily overlooked.

People who forget that brute /SR and /SD don't get Conserve Power the way scrappers do, will likely find themselves disappointed. Softcapped defense and a high DPS chain mean squat if you have to let up because you're running out of endurance, allowing the AV to regenerate lots of the damage you've done.

Dark Melee brutes may find some solace in Dark Consumption, but it's not nearly as useful or reliable as the tools provided by /EA.

Now EA is more vulnerable to defense debuffs than /SR or /SD, which can be a problem while fighting some AVs, and it's weak to psi and negative attacks, which several notable Freedom Phalanx and Vindicator AVs use. So it's by no means perfect for redside AV soloing.

But it does come equipped with the tools you will need to sustain a high DPS attack chain indefinitely, which is one of the keys to beating AVs. Brute /SR and /SD don't have these tools available, unless they're DM/, in which case the tool they have is inferior.

[/ QUOTE ]

the end drain isnt an issue at all.

[/ QUOTE ]
More specifically, it can be built around with IOs.

It's definately an issue to be considered when building, though - and I said as much in my first post.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Wow....Now your all getting the dumb blonde (Me) confused even more..All this talk about numbers and stuff...Confuses the hell out of me. Numbers are my weakest weakness, you shold see how empty my bak is all the time.
In all my conversation with everyone I have spoken to aboiut this, noone has even mentioned /EA until now....hrmm....Dark AND Pretty huh? I am going to have to give /EA a whirl. for a couple of days and see what becomes of it...



As to how much money....Well, as much as I can possibly earn...I have roughly 100m in sets on my bane/crab for def/res and the mellee. My Kin is fast approaching numina unique merit level, my SS/Invuln....Well, he is another story, but has currently 79m on him plus what is being sold...All in all, I can probably arrange about 100m inf every 3 days roughly to put away for this proposed monstrousity...


Now, back to /EA
Hrmm....Now, I am realy wondering about that. I think that is like....the ONLY secondary in the game for melee I havent used at all....not sure why either. Ok going to make one and take him to 25ish and compair to /sd and /sr and see what I like best, then bring my results back to the boards for more quesitons.

Thanks for all your input guys.

O, BTW, I can put together a build in Mids, but when I start attampting to use IO's (Cant find them) I start getting lost. When its time to figure out numbers, even from someoe elses build....Well, I have to take aspirine and go do something else hehe.


I hate all this terrorist business. I used to love the days when you could look at an unattended bag on a train or bus and think to yourself.... I'm going to take that.

 

Posted

Well, I didn't mention any of the other secondaries because your OP said, "I have definately narrowed the secondaries down to /Sd and /Sr."

I actually made a DM/EA over a DM/SR simply because I had multiple Kinetic Combat sets already, and could softcap Sm/Le/En - the most common damage types in the game - all by level 32. I wasn't going for AV soloing so much, though, and EA has the same compromise issues that SD does plus includes a Psi hole which can make some AVs problematic.

Here[/b][u][/color] is the planned build, although I already deviated slightly and swapped Hasten and Touch of Fear. She's only level 39 so far, so I haven't finished it yet. The global recharge is a bit low in my opinion, but you can still chain together Smite, Gloom, Siphon Life, and Midnight's Grasp without pauses so it should work. But defense debuffs and DE quartz emanators really suck.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Here's my DM/EA build. More vulnerable to negative energy, but with higher hp, damage resistance and regen. And probably a fair bit higher damage output as well, even though the global +dam is lower (since mine has faster Soul Drain and procs in every attack, including purple procs in Gloom and MG and a chance for buildup in Gloom).

Mine doesn't have ToF or Darkest Night though, and those are awesome powers--but I leveled to 50 without a debt badge and didn't use them.

I'm willing to accept negative energy as kryptonite for all the goodies I was able to build in, but I have to be aware of it on ITFs and use purples against the Cysts and their spawns. And I will need to use the same strategy against AVs with negative energy attacks, assuming I ever actually encounter one on redside.

All in all, it's a fun departure from SD and SR, while still being a defense-based set.

<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1401;702;1404;HEX;|
|78DAA5935B4F134114C767DBAD0BB4A56069CBFD52A4054A1 78AA8085EA20209862|
|6C58A1A35D6A68E50A90BD92D897DF303E0FDC117FD06DE1F F59BE857D068F45171|
|3D972909D13737F0FFED9EF9CF3933673AD93B730121EE9E1 49AFF4CA5E83885D3F|
|656551AF952595A2519C8DA8ED97FBE66172DAB660821A234 5CC8CA8A94E65CD15E|
|E7D70E0ECFC99BD272A4396F497BB55638B565175B17AD356 94BAB6AD65F02B98D8|
|D8AB950AE5AD2719AE823BF29E50D8E2FC9E266D95A0D2AD3 EA5A15BE62F39BE592|
|C935F21B5B9542B6E854A55D6B87158DC0FF67517F5C9FC80 1E2C2B34CD0CF119AF|
|28496EB808C68773C88173841A3595E11D130B4AF8DD0DC42 48EEC0588FF852B741|
|766D9AA67A8E11F419C2FE59C671C201CEFE0AFC5ECEEEF1F E2BBB0FFAE96383F0A|
|569615F410D55C9E07D34F03E1AF6EE23E2A57D8409AF21D6 A812350E50A23864F1|
|ABE2FE1485027B3008862057D2829F68C1C98F040346423C5 50F9DD0B001BD1768C|
|1E91542E62C2029328B8428D85B55A556DE6692F38D72BE06 30849521FC94426D8F|
|194F086F6128A20C11CE10E54645B9512F6128A6F6178BD18 ABEC347071D8AAB77F|
|CA4349DBF183B84DEDF840197F00E8C5D6CF7756D53A8FB1E E33EDB1FB0FD219FE0|
|2382666029AEDBE3C2237EC07B9F3A9FBE0499FA938C61C60 8E719E53C298217F2C|
|45547E353B4A5C109C641C624219121E8601F52FD18E27E24 B81F09EE47094E7D58|
|AD62788C4A8CA41926639C0F20C37826F0A0BE81A6D4ACD41 A8D8C9519B718EB847|
|485719B20A196C9B374739242E38719538C4384CC11C21B30 4EA8A39A18A35F5AB7|
|BE7B37E10FBBB8F45724A7EFDE30A15164013D1A5E01F7BF9 EF781FAE56D5C6E82B|
|73C885841B9889F97502EA35CC1D855946B280514F743A0BE D2D0342EE828CA0CCA|
|2CCA369A0C3F881F25801244694609A1B4A08451A2289D28C F51DC3F7036FD10|
|-------------------------------------------------------------------|</pre><hr />


 

Posted

Heya Chaos, was nice meeting you in game and seeing you in action. After talking to you in game, I think I will just stick with my Dm/Sr for see how that turns out...Worse comes to worse, I can alwasy respec all my IO's out (once I start slotting them) and roll /Ea or/SD.


I hate all this terrorist business. I used to love the days when you could look at an unattended bag on a train or bus and think to yourself.... I'm going to take that.

 

Posted

Yep, good to meet you. /SR is probably the right choice since A) you already have it and B) it doesn't suffer from some of the weaknesses that /EA has. And /SR gets a leg up in the recharge department, too. Just watch the endurance use of your attacks and toggles and offset it with +recovery and +endurance bonuses.


 

Posted

below is what my dm/sr is going to look like at 50 after talking to several of the math guru's on the scrapper board. it is a respec build to be sure, but has the global recharge with hasten up to achieve a nearly gapless rotation, and with only a couple gaps for the short bits hasten is down. for me it will be surprisingly cheap since i already have the miracle, numina's, perf shifter, steadfast, a full set of touch of death and the three LOTG's i plan to cannibalize from my other brute for. the zephyr sets really arent that expensive, and i'm at around 47% defense for those times w hen the cimeroan's hax the RNG.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(11)
Level 2: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(15)
Level 4: Agile -- DefBuff-I(A), LkGmblr-Rchg+(15)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(17), Winter-ResSlow(19), DefBuff-I(46)
Level 8: Siphon Life -- Nictus-Heal(A), Nictus-Acc/Heal(19), Nictus-Heal/HP/Regen/Rchg(21), Mako-Acc/Dmg(21), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Acc/EndRdx/Rchg(23)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(25)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(27)
Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(27), Numna-Regen/Rcvry+(29)
Level 18: Dark Consumption -- RechRdx-I(A), P'Shift-EndMod/Acc(29), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(31), P'Shift-Acc/Rchg(33)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(33), P'Shift-End%(46)
Level 22: Dodge -- DefBuff-I(A), LkGmblr-Rchg+(34)
Level 24: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36)
Level 26: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(39)
Level 28: Boxing -- Empty(A)
Level 30: Lucky -- DefBuff-I(A), LkGmblr-Rchg+(39)
Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 35: Quickness -- Run-I(A)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43)
Level 44: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46)
Level 47: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]15.5% DamageBuff(Smashing)[*]15.5% DamageBuff(Lethal)[*]15.5% DamageBuff(Fire)[*]15.5% DamageBuff(Cold)[*]15.5% DamageBuff(Energy)[*]15.5% DamageBuff(Negative)[*]15.5% DamageBuff(Toxic)[*]15.5% DamageBuff(Psionic)[*]6.13% Defense(Smashing)[*]6.13% Defense(Lethal)[*]7.38% Defense(Fire)[*]7.38% Defense(Cold)[*]7.38% Defense(Energy)[*]7.38% Defense(Negative)[*]3% Defense(Psionic)[*]9.25% Defense(Melee)[*]11.8% Defense(Ranged)[*]11.8% Defense(AoE)[*]2.25% Max End[*]25% Enhancement(Accuracy)[*]60% Enhancement(RechargeTime)[*]15% FlySpeed[*]191.2 HP (12.8%) HitPoints[*]15% JumpHeight[*]15% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 2.75%[*]MezResist(Immobilize) 19.8%[*]12.5% (0.21 End/sec) Recovery[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[*]6.62% Resistance(Fire)[*]6.62% Resistance(Cold)[*]15% RunSpeed[/list]


<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1390;696;1392;HEX;|
|78DA9D93594F135114C7EF74A1D04E2950DAB2945D36A123B CB93C9828926068823|
|62E01A4D672816A539A4E49F0CD0FE0931B2E31F1C1F5D92D D12FE16EA27E0413A3|
|7E807ACEF95F488C6F4EE0FF9B7BEEFF9E3973CE34BD39652 B75E9A0B242878B39D|
|7CD1EAA6C54B53F9D5B2DE455402915974036AD8B5A3B53B9 CA05DC26119ED22BBA|
|E46A27B351D695EC71BD52D49BDA6D9E29ADE98A2E559DED1 B7B6E7DBDE8CCEA5CB|
|9505AC562BA502D69D70D9BC5EA5A95B682B2CA94B55E4E1C 2917F20E1E9359DF28|
|66D339B7AA2B17DBA8A851FAFFAEB6AF9A5FCD13869567015 814F8CE004B82BAACE|
|00D1FB0E4944F05E96652D58504F5361016041B056FD96DEC 16EC41D86DD86DD81B|
|617F47462FEC96B75BC94E4C76E2D44B3FAAF5F9BF7838D4F 415F82668E9F432523|
|8F58334605E2E10959D9698A0B51558115FFC3C5010BC276D C029AB614C426D401D|
|250BA130151A9150824261983D6154D4868A3A5051800C119 CF1448E5ADCBD8E194|
|1F2A4BCD34FDA6A9666D6FCCD784EF2861CEDBE025C05AE09 7AAF0BEA296D1469BD|
|51D87B61EF853DB525F8408E98E9650C5DE9432F3FD222618 692C050FA30943E0C6|
|5004319C0507E91B1DD0A4899EDF725F7C003C1AE87C023E0 B160E889800F74A23D|
|AAB34697FA44F75DA6A02E143484827ED3A2C74CABE72C767 282E173401E58168C6|
|2689F49FBCD4CFA539C5C79E9A1832634C8AFD8A5F234EE11 937B644BBEE1D19BC0|
|2DC1EEDBC01DE09EE4F651A231D3A231B4681C2D1A478BC6D 1A2145AA4E9218EF93|
|A9DA79261CF33E039F04230F952D04FD927CCA73381C14FFE 85A46FE7B7497FDCBC|
|D97F22733EF343A488259169F658730A86FFBF5ED9DBCF6A3 816A48C19127582E51|
|42F4FB3CCB32C706C91658925CB527BBD733AB2970BDAC7B2 9FE500CB6536054224|
|21169B25CCD2C81261696289B2C4593A58EEB2D4FE00341AF B58|
|-------------------------------------------------------------------|</pre><hr />

with this setup, siphon life returns 321 health per use. get the villain accolades and that shoots up to 378 health. you can get well over 400 if you change some things around and slot for more max hp.

i wanted something that wasnt stone that could tank the majority of the content villainside. i dont consider resist only or resist sets as optimal because of longbow nullifiers, nor do i consider regen only or mostly regen sets viable because of longbow spec ops. they can work, but they can also frustrate.

so priority for me was a secnodary with a strong taunt aura, good single target dps, end management an afterthought and respectable self healing when the hits get through the defenses. dark obliteration fills the aoe hole for the set (+2 lt's have 890 health. soul drain + dark consumption + dark obliteration will kill every minion and neearly every LT in range at 80 fury)


 

Posted

[ QUOTE ]
with this setup, siphon life returns 321 health per use. get the villain accolades and that shoots up to 378 health. you can get well over 400 if you change some things around and slot for more max hp.

[/ QUOTE ]
Except that the heal works off of your melee heal attribute, which is based off of the AT's base maxhp so that each AT sees approximately the same percentage from the same self-heal, instead of your current maxhp... you're not increasing the heal by adding +hp. It will affect regeneration, which is based on the time it takes to go from 0 to your current maxhp.

I'm not saying that it's a bad thing to add hit points to your Brute, but don't expect larger green numbers over your head because of it.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

[ QUOTE ]
[ QUOTE ]
with this setup, siphon life returns 321 health per use. get the villain accolades and that shoots up to 378 health. you can get well over 400 if you change some things around and slot for more max hp.

[/ QUOTE ]
Except that the heal works off of your melee heal attribute, which is based off of the AT's base maxhp so that each AT sees approximately the same percentage from the same self-heal, instead of your current maxhp... you're not increasing the heal by adding +hp. It will affect regeneration, which is based on the time it takes to go from 0 to your current maxhp.

I'm not saying that it's a bad thing to add hit points to your Brute, but don't expect larger green numbers over your head because of it.

[/ QUOTE ]

you sure about that? because my level 30 dm/sd brute returns 235 from siphon life with one level 30 heal io in it, and i have a feeling it's as much as a level 50 scrapper returns because of true grit