Ninjas/FF Tankermind


DoktorMechaniker

 

Posted

So ive got this level 50 Ninjas/FF Mastermind that is my main character. He still doesnt have a #2 build! So I figured, why not make build #2 a dedicated Tankermind?

Opinions on this build:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Build 2: Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Force Field
Power Pool: Presence
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Call Genin -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), Dmg-I(5), Dsrnt-I(7)
Level 1: Force Bolt -- Acc-I(A)
Level 2: Deflection Shield -- DefBuff-I(A), DefBuff-I(7), DefBuff-I(9)
Level 4: Insulation Shield -- DefBuff-I(A), DefBuff-I(11), DefBuff-I(11)
Level 6: Train Ninjas -- EndRdx-I(A), EndRdx-I(37), EndRdx-I(43)
Level 8: Provoke -- Taunt-I(A), Taunt-I(9), Taunt-I(34), Acc-I(50)
Level 10: Maneuvers -- DefBuff-I(A), DefBuff-I(17), DefBuff-I(19), EndRdx-I(19), EndRdx-I(34)
Level 12: Call Jounin -- Acc-I(A), Dmg-I(13), Dmg-I(13), Dmg-I(15), DefDeb-I(15), DefDeb-I(17)
Level 14: Assault -- EndRdx-I(A), EndRdx-I(33)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Dispersion Bubble -- DefBuff-I(A), DefBuff-I(21), DefBuff-I(21), EndRdx-I(31), EndRdx-I(31)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23), EndMod-I(36), EndMod-I(46)
Level 24: Tactics -- ToHit-I(A), ToHit-I(25), ToHit-I(25), EndRdx-I(33), EndRdx-I(33)
Level 26: Oni -- Acc-I(A), Dmg-I(27), Dmg-I(27), Dmg-I(29), Hold-I(29), Hold-I(31)
Level 28: Challenge -- Taunt-I(A), Taunt-I(34), Taunt-I(37), Acc-I(50)
Level 30: Boxing -- Acc-I(A)
Level 32: Kuji In Zen -- EndRdx-I(A), EndRdx-I(37), EndRdx-I(43)
Level 35: Tough -- ResDam-I(A), ResDam-I(36), ResDam-I(36), EndRdx-I(40), EndRdx-I(40)
Level 38: Weave -- DefBuff-I(A), DefBuff-I(39), DefBuff-I(39), EndRdx-I(39), EndRdx-I(40)
Level 41: Dark Embrace -- ResDam-I(A), ResDam-I(42), ResDam-I(42), EndRdx-I(42), EndRdx-I(43)
Level 44: Soul Tentacles -- Acc-I(A), Acc-I(45), Immob-I(45), Immob-I(45), Immob-I(46), RechRdx-I(46)
Level 47: Oppressive Gloom -- Acc-I(A), Dsrnt-I(48), Dsrnt-I(48), Dsrnt-I(48)
Level 49: Force Bubble -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy


 

Posted

Ive got both taunts from the presence pool already. Took provoke at level 8.


 

Posted

the problem is you cant cant actually soft cap your pets like you can in thugs.

you can put on them i think 17.9% range/melee/aoe from the single shields, another 11% i think it is from disperson bubble and thy have 7.5% each i think and that's not enhanceable right? add 5% edict of the master bonus and that's only 41.4%

have you considered doing a thugs/ff tankermind? you could soft cap them without a single io.

edit: NEVERMIND..4.1% more from manuevers caps 'em. totally didnt see that.

however i would recommend you consider team teleport as your movement power. it's going to be pretty important to keep them all in your dispersion bubble.


 

Posted

[ QUOTE ]
the problem is you cant cant actually soft cap your pets like you can in thugs.

you can put on them i think 17.9% range/melee/aoe from the single shields, another 11% i think it is from disperson bubble and thy have 7.5% each i think and that's not enhanceable right? add 5% edict of the master bonus and that's only 41.4%

have you considered doing a thugs/ff tankermind? you could soft cap them without a single io.

edit: NEVERMIND..4.1% more from manuevers caps 'em. totally didnt see that.

however i would recommend you consider team teleport as your movement power. it's going to be pretty important to keep them all in your dispersion bubble.

[/ QUOTE ]

You're Not Doing It Right (tm). My nin/ff at lvl 44 has all pets soft-capped; ST bubbles, Disp bubble, Maneuvers, Edict, and Innate defense all well-slotted make win.


This is not a signature.

 

Posted

[ QUOTE ]
[ QUOTE ]
the problem is you cant cant actually soft cap your pets like you can in thugs.

you can put on them i think 17.9% range/melee/aoe from the single shields, another 11% i think it is from disperson bubble and thy have 7.5% each i think and that's not enhanceable right? add 5% edict of the master bonus and that's only 41.4%

have you considered doing a thugs/ff tankermind? you could soft cap them without a single io.

edit: NEVERMIND..4.1% more from manuevers caps 'em. totally didnt see that.

however i would recommend you consider team teleport as your movement power. it's going to be pretty important to keep them all in your dispersion bubble.

[/ QUOTE ]

You're Not Doing It Right (tm). My nin/ff at lvl 44 has all pets soft-capped; ST bubbles, Disp bubble, Maneuvers, Edict, and Innate defense all well-slotted make win.

[/ QUOTE ]

yes i am. read the part after EDIT...you quoted it after all