Illusion help, please?


CosmicThunderer

 

Posted

The thing with Snow Storm is that you can't open with it. If you use it as an opener, then yes, they will all beat on you till you are dead. Give the fight a few seconds for others to generate some agro, and then it becomes a very good mitigation tool. It's probably not needed later on, so you can respec out of it, but I would take it initially and just be careful in learning when and how to use it.

The only thing I might add to Local's first build is I'd try to fit in Air Superiority. Without Veteran Reward attacks, it really helps to speed things along till you get your app powers in the 40s. I'd take it early at 6,hold off on hasten a bit, and move Hurricane back to 28 in place of Thunderclap. With PA, Freezing Rain, and Deceive, I find I don't need the Thunderclap at all ( Stupefy does have great bonuses though ).


 

Posted

Ill/emp means you'll never lack a team, ill/rad means you won't need a team.

I like to team, so I lurves my /emp.


 

Posted

[ QUOTE ]
The thing with Snow Storm is that you can't open with it. If you use it as an opener, then yes, they will all beat on you till you are dead. Give the fight a few seconds for others to generate some agro, and then it becomes a very good mitigation tool. It's probably not needed later on, so you can respec out of it, but I would take it initially and just be careful in learning when and how to use it.

The only thing I might add to Local's first build is I'd try to fit in Air Superiority. Without Veteran Reward attacks, it really helps to speed things along till you get your app powers in the 40s. I'd take it early at 6,hold off on hasten a bit, and move Hurricane back to 28 in place of Thunderclap. With PA, Freezing Rain, and Deceive, I find I don't need the Thunderclap at all ( Stupefy does have great bonuses though ).

[/ QUOTE ]

I continue to use Snow Storm at 50. For example, Snow Storm is wonderful on the ITF, where those dern Traitors are resistant to most control powers . . . but not slows. Anchor it on the biggest, toughest guy and then don't worry about it. It substantially reduces the attack rate of everyone around the anchor. While I may not need its protection while invisible, my teammates appreciate getting hit a lot less. Lots of other uses, too.

The choice of Hasten/Super Speed was made so that invisibility could be skipped. I agree Air Sup is a nice addition if you are willing to give up something to fit it in, and Thunderstrike could be dropped without too much loss . . . except that its your only power (unless you take Flash) to set up AoE containment.

I find that in upper levels, I just don't need Air Supp, because the single target blast gives me a great attack chain, all from range. However, if you expect to solo a lot in lower levels, you can use Air Supp until you don't need it any more.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control